Player Matchup

Hun Batz
Hun Batz
Gold IV
CulioCaliente
Hun Batz
Gold IV
Level 105
God Stats
4W - 3L
1,678 SR
Queue Stats
31W - 30L
1,509 MMR
Solo
Ah Puch
Ah Puch
Gold IV
Dextroxitohero
Ah Puch
Gold IV
Level 169
God Stats
5W - 4L
1,502 SR
Queue Stats
89W - 91L
1,488 MMR
Solo
Heimdallr
Heimdallr
Gold IV
ECU_Andrssess
Heimdallr
Gold IV
Level 120
God Stats
0W - 2L
1,434 SR
Queue Stats
163W - 176L
1,473 MMR
Solo
Maui
Maui
Gold IV
TheGlucoseGuard
Maui
Gold IV
Level 88
God Stats
0W - 1L
1,170 SR
Queue Stats
239W - 257L
1,481 MMR
Solo
Ra
Ra
Gold V
waterbottle33
Ra
Gold V
Level 63
God Stats
1W - 10L
1,543 SR
Queue Stats
50W - 53L
1,522 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,465 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,565 SR
1,495 MMR
Sol
Sol
Gold III
Aquaberry Viper
Sol
Gold III
Level 124
God Stats
83W - 72L
1,531 SR
Queue Stats
178W - 190L
1,524 MMR
Solo
Neith
Neith
Bronze III
CuddlyApe
Neith
Bronze III
Level 67
God Stats
1W - 0L
1,618 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
SirLuthenford
Cerberus
Gold I
Level 179
God Stats
18W - 22L
1,654 SR
Queue Stats
527W - 524L
1,465 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
domo131
Baron Samedi
Gold IV
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 90L
1,456 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
drythighs
Tsukuyomi
Gold IV
Level 158
God Stats
26W - 23L
1,523 SR
Queue Stats
375W - 391L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CulioCaliente
Hun Batz
10
1 / 1 / 1
5,623
562
2,448
4,980
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 7 / 1
5,001
500
5,012
9,934
2,863
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
ECU_Andrssess
Heimdallr
10
1 / 3 / 0
5,408
541
1,988
5,652
1,637
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 0
4,751
475
1,929
9,245
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 0
5,603
560
1,382
3,540
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AwilixChang'eAthenaSkadi

VS

Bans
JanusBastetKumbhakarnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,208
721
1,960
4,100
1,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
CuddlyApe
Neith
12
3 / 1 / 4
6,907
691
5,082
3,970
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
SirLuthenford
Cerberus
11
3 / 0 / 6
6,206
621
6,914
5,748
3,170
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
domo131
Baron Samedi
11
6 / 1 / 2
7,053
705
7,020
9,046
3,593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
drythighs
Tsukuyomi
12
2 / 0 / 3
6,530
653
2,377
5,230
1,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
17
17
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
Neith
CuddlyApe
Neith
3
1
4
5
L
Hun Batz
CulioCaliente
Hun Batz
1
1
1
1.5
L
0
7
1
0.07
L
Heimdallr
ECU_Andrssess
Heimdallr
1
3
0
0.33
W
Cerberus
SirLuthenford
Cerberus
3
0
6
6
L
0
4
0
0
W
Baron Samedi
domo131
Baron Samedi
6
1
2
7
W
Tsukuyomi
drythighs
Tsukuyomi
2
0
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,759
Damage
23,353
33,351
Taken
28,094
11,880
Mitigated
10,850
7,769
Healing
14,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,960
922
0
2,682
4,100
1,041
3,821
919
2,997
44,268
447
W
Neith
CuddlyApe
Neith
5,082
1,907
0
1,002
3,970
1,476
434
408
3,562
0
44,482
L
Hun Batz
CulioCaliente
Hun Batz
2,448
741
0
2,031
4,980
1,419
0
2,303
2,677
0
31,434
L
5,012
43
0
1,816
9,934
2,863
0
6,954
2,980
27,694
0
L
Heimdallr
ECU_Andrssess
Heimdallr
1,988
686
0
1,113
5,652
1,637
0
1,833
3,819
0
28,115
W
Cerberus
SirLuthenford
Cerberus
6,914
517
0
1,290
5,748
3,170
0
1,287
4,461
25,502
0
L
1,929
442
0
1,766
9,245
4,795
0
3,116
6,129
16,755
0
W
Baron Samedi
domo131
Baron Samedi
7,020
716
331
4,861
9,046
3,593
44
4,634
4,412
38,186
760
W
Tsukuyomi
drythighs
Tsukuyomi
2,377
277
0
3,956
5,230
1,570
0
845
4,339
0
44,228
L
1,382
57
184
859
3,540
1,166
0
1,736
1,804
41,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,386
Gold Earned
33,904
304
Minions Killed
378
0
Camps Cleared
0
1,037,460
Distance Traveled
1,043,977
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,208
721
88
9
0
181,625
1
W
Neith
6,907
691
87
9
0
201,997
4
L
Hun Batz
5,623
562
64
6
0
243,051
0
L
Ah Puch
5,001
500
50
5
0
179,287
1
L
Heimdallr
5,408
541
58
6
0
197,291
3
W
Cerberus
6,206
621
51
5
0
244,095
2
L
Maui
4,751
475
24
2
0
204,632
1
W
Baron Samedi
7,053
705
73
7
0
174,881
0
W
Tsukuyomi
6,530
653
79
8
0
241,379
4
L
Ra
5,603
560
108
11
0
213,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role