Player Matchup

Vamana
Vamana
 
Vamana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Bastet6
Hera
Level 128
God Stats
9W - 3L
1,829 SR
Queue Stats
136W - 145L
1,451 Elo+
Party 2
Cthulhu
Cthulhu
HappyChappie
Cthulhu
Level 108
God Stats
2W - 3L
1,530 SR
Queue Stats
164W - 161L
1,566 Elo+
Solo
Ishtar
Ishtar
Lightning Clap
Ishtar
Level 85
God Stats
0W - 2L
1,302 SR
Queue Stats
70W - 62L
1,563 Elo+
Party 2
Chang'e
Chang'e
TylerHealMe
Chang'e
Level 176
God Stats
19W - 10L
1,730 SR
Queue Stats
785W - 767L
1,487 Elo+
Party 2
Team Averages
Level 128
1,578 SR
1,513 Elo+

VS

Team Averages
Level 144
1,362 SR
1,505 Elo+
Horus
Horus
BelBroChyll
Horus
Level 138
God Stats
2W - 0L
1,511 SR
Queue Stats
259W - 269L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
Doker11
Nu Wa
Level 127
God Stats
2W - 2L
1,359 SR
Queue Stats
478W - 508L
1,513 Elo+
Solo
Thoth
Thoth
HuntsMonkey5658
Thoth
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 221L
1,496 Elo+
Solo
Discordia
Discordia
ItsxJon
Discordia
Level 131
God Stats
2W - 3L
1,165 SR
Queue Stats
161W - 150L
1,501 Elo+
Solo
Danzaburou
Danzaburou
XxALbinOxKitenS
Danzaburou
Level 137
God Stats
1W - 0L
1,273 SR
Queue Stats
85W - 93L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
4 / 6 / 2
9,655
878
7,031
14,093
7,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
Bastet6
Hera
14
2 / 8 / 1
7,970
725
9,034
10,105
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
HappyChappie
Cthulhu
9
0 / 3 / 3
6,665
606
3,073
6,107
4,782
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 8 / 2
7,272
661
6,331
14,094
4,252
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chang'e
TylerHealMe
Chang'e
15
1 / 4 / 4
8,016
729
7,437
12,744
5,610
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 17
10,617
965
8,048
14,165
16,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Doker11
Nu Wa
14
3 / 3 / 11
8,979
816
8,907
7,105
2,333
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
9 / 2 / 10
10,604
964
9,581
9,119
4,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Discordia
ItsxJon
Discordia
17
6 / 0 / 15
10,479
953
10,724
8,193
4,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Danzaburou
XxALbinOxKitenS
Danzaburou
17
4 / 1 / 17
10,240
931
14,473
10,708
4,580
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
99
8
Kills
29
29
Deaths
8
12
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
4
6
2
0.83
L
Hera
Bastet6
Hera
2
8
1
0.31
W
7
2
17
7.75
W
Nu Wa
Doker11
Nu Wa
3
3
11
2.83
L
Cthulhu
HappyChappie
Cthulhu
0
3
3
0.5
W
9
2
10
7
W
Discordia
ItsxJon
Discordia
6
0
15
13.5
L
1
8
2
0.25
L
Chang'e
TylerHealMe
Chang'e
1
4
4
0.75
W
Danzaburou
XxALbinOxKitenS
Danzaburou
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,906
Damage
51,733
57,143
Taken
49,290
25,494
Mitigated
32,153
12,316
Healing
22,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,031
2,526
442
1,074
14,093
7,950
0
5,988
8,105
0
18,281
L
Hera
Bastet6
Hera
9,034
2,246
351
130
10,105
2,900
0
3,342
6,763
21,733
0
W
8,048
2,772
2,715
4,341
14,165
16,519
177
4,631
9,176
0
10,642
W
Nu Wa
Doker11
Nu Wa
8,907
2,725
1,127
1,897
7,105
2,333
1,995
3,018
3,788
22,589
0
L
Cthulhu
HappyChappie
Cthulhu
3,073
0
188
650
6,107
4,782
0
4,363
1,744
6,940
0
W
9,581
193
204
1,540
9,119
4,686
1,639
2,364
6,615
21,300
1,015
W
Discordia
ItsxJon
Discordia
10,724
555
1,291
1,955
8,193
4,035
748
2,677
5,273
22,289
1,539
L
6,331
3,667
283
842
14,094
4,252
0
8,122
5,972
0
19,749
L
Chang'e
TylerHealMe
Chang'e
7,437
228
3,082
5,274
12,744
5,610
0
6,164
6,580
16,020
0
W
Danzaburou
XxALbinOxKitenS
Danzaburou
14,473
4,732
2,634
4,611
10,708
4,580
2,369
5,443
4,894
0
40,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
50,919
111
Minions Killed
128
0
Camps Cleared
0
808,050
Distance Traveled
1,116,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,655
878
22
2
0
200,240
0
L
Hera
7,970
725
26
2
0
148,685
0
W
Horus
10,617
965
4
0
0
240,078
0
W
Nu Wa
8,979
816
23
2
0
185,616
0
L
Cthulhu
6,665
606
8
1
0
94,681
0
W
Thoth
10,604
964
21
2
0
213,755
0
W
Discordia
10,479
953
26
2
0
261,847
0
L
Ishtar
7,272
661
32
3
0
149,714
0
L
Chang'e
8,016
729
23
2
0
214,730
0
W
Danzaburou
10,240
931
54
5
0
215,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role