Player Matchup

Bellona
Bellona
Champz1875
Bellona
Level 86
God Stats
0W - 1L
1,442 SR
Queue Stats
65W - 32L
1,653 Elo+
Solo
Yu Huang
Yu Huang
Mr_Fiend_2309
Yu Huang
Level 89
God Stats
2W - 1L
1,850 SR
Queue Stats
94W - 96L
1,516 Elo+
Solo
Terra
Terra
chilakill74
Terra
Level 146
God Stats
1W - 1L
1,715 SR
Queue Stats
130W - 128L
1,511 Elo+
Solo
Bacchus
Bacchus
saltysandy7
Bacchus
Level 87
God Stats
7W - 3L
1,579 SR
Queue Stats
165W - 159L
1,524 Elo+
Solo
Awilix
Awilix
tachuela-verde7
Awilix
Level 61
God Stats
1W - 4L
1,315 SR
Queue Stats
180W - 182L
1,600 Elo+
Solo
Team Averages
Level 94
1,580 SR
1,561 Elo+

VS

Team Averages
Level 122
1,546 SR
1,517 Elo+
Arachne
Arachne
FrigidBlaze
Arachne
Level 68
God Stats
2W - 0L
1,689 SR
Queue Stats
103W - 106L
1,502 Elo+
Party 1
Janus
Janus
Hawkeye5854
Janus
Level 124
God Stats
1W - 2L
1,103 SR
Queue Stats
119W - 94L
1,535 Elo+
Party 1
Horus
Horus
HelloBunzzz
Horus
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,541 Elo+
Solo
Jormungandr
Jormungandr
sithdown4321
Jormungandr
Level 102
God Stats
8W - 3L
1,715 SR
Queue Stats
581W - 558L
1,442 Elo+
Solo
Sobek
Sobek
vlonewill
Sobek
Level 129
God Stats
18W - 7L
1,721 SR
Queue Stats
1,021W - 1,025L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Champz1875
Bellona
13
1 / 4 / 4
6,445
806
7,130
10,435
11,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
Mr_Fiend_2309
Yu Huang
5
0 / 1 / 0
5,071
634
641
829
264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 2 / 4
6,774
847
4,408
7,647
5,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
saltysandy7
Bacchus
13
0 / 3 / 8
6,313
789
5,180
10,012
11,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 5 / 1
7,780
973
7,814
8,213
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FrigidBlaze
Arachne
13
3 / 3 / 6
7,728
966
6,031
7,560
6,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
7 / 1 / 5
8,892
1,112
6,898
6,138
2,822
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 7
7,552
944
2,419
8,756
6,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
sithdown4321
Jormungandr
14
4 / 2 / 5
8,142
1,018
10,365
7,061
6,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sobek
vlonewill
Sobek
14
1 / 1 / 11
8,889
1,111
6,476
9,665
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
9
Kills
15
15
Deaths
9
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
Champz1875
Bellona
1
4
4
0.75
W
Arachne
FrigidBlaze
Arachne
3
3
6
2
W
7
1
5
9.5
W
0
2
7
1.75
L
Yu Huang
Mr_Fiend_2309
Yu Huang
0
1
0
0
L
2
2
4
2
L
Bacchus
saltysandy7
Bacchus
0
3
8
1.33
W
Jormungandr
sithdown4321
Jormungandr
4
2
5
3.25
L
6
5
1
1.3
W
Sobek
vlonewill
Sobek
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,173
Damage
32,189
37,136
Taken
39,180
31,232
Mitigated
31,641
9,079
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Champz1875
Bellona
7,130
2,202
1,065
1,694
10,435
11,179
0
5,360
4,408
0
16,854
W
Arachne
FrigidBlaze
Arachne
6,031
4,452
387
853
7,560
6,731
727
2,854
4,522
0
12,151
W
6,898
220
824
1,601
6,138
2,822
1,639
834
5,177
19,074
0
W
2,419
1,420
4,016
3,610
8,756
6,403
27
2,287
6,469
0
3,934
L
Yu Huang
Mr_Fiend_2309
Yu Huang
641
105
0
0
829
264
0
758
38
1,581
34
L
4,408
100
1,562
1,474
7,647
5,469
0
4,774
2,708
9,131
0
L
Bacchus
saltysandy7
Bacchus
5,180
861
498
1,461
10,012
11,196
0
6,226
3,296
10,846
0
W
Jormungandr
sithdown4321
Jormungandr
10,365
2,711
92
1,464
7,061
6,707
294
2,179
4,696
18,453
1,845
L
7,814
2,369
655
670
8,213
3,124
0
4,455
3,498
0
18,365
W
Sobek
vlonewill
Sobek
6,476
447
753
3,841
9,665
8,978
0
2,041
7,439
14,488
1,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
41,203
65
Minions Killed
94
0
Camps Cleared
0
553,453
Distance Traveled
784,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,445
806
27
3
0
150,572
0
W
Arachne
7,728
966
17
2
0
157,429
0
W
Janus
8,892
1,112
34
4
0
160,589
0
W
Horus
7,552
944
4
1
0
126,981
0
L
Yu Huang
5,071
634
2
0
0
17,712
0
L
Terra
6,774
847
11
1
0
96,768
0
L
Bacchus
6,313
789
9
1
0
147,003
0
W
Jormungandr
8,142
1,018
20
3
0
151,742
0
L
Awilix
7,780
973
16
2
0
141,398
0
W
Sobek
8,889
1,111
19
2
0
188,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role