Player Matchup

Danzaburou
Danzaburou
Silver IV
Dabuska81
Danzaburou
Silver IV
Level 124
God Stats
25W - 24L
1,483 SR
Queue Stats
167W - 220L
885 MMR
Solo
Hades
Hades
Silver III
IxTBONEZxI
Hades
Silver III
Level 158
God Stats
2W - 2L
1,498 SR
Queue Stats
266W - 310L
918 MMR
Party 1
Atlas
Atlas
Silver III
Too High Tyy
Atlas
Silver III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 71L
868 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 141
1,494 SR
891 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,504 SR
889 MMR
Neith
Neith
Silver II
BadMonkey09
Neith
Silver II
Level 117
God Stats
33W - 38L
1,493 SR
Queue Stats
272W - 285L
972 MMR
Solo
Nox
Nox
Silver II
SMITE_Banned_14
Nox
Silver II
Level 120
God Stats
18W - 12L
1,644 SR
Queue Stats
871W - 968L
996 MMR
Solo
Charon
Charon
Silver V
dboi87
Charon
Silver V
Level 159
God Stats
5W - 10L
1,374 SR
Queue Stats
88W - 128L
699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dabuska81
Danzaburou
15
1 / 0 / 3
8,521
852
4,936
7,645
2,841
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hades
14
2 / 2 / 3
8,546
855
4,800
8,204
3,268
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 3
8,512
851
5,369
8,529
6,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BacchusCthulhuHeraAchillesMedusa

VS

Bans
Baron SamediKumbhakarnaKuzenboMulanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,129
713
7,109
7,096
2,389
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 0 / 0
5,808
581
297
174
40
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
dboi87
Charon
14
2 / 3 / 0
8,000
800
6,714
9,424
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
2
2
Deaths
5
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Danzaburou
Dabuska81
Danzaburou
1
0
3
2.5
W
Hades
2
2
3
1.75
L
0
0
0
0
W
2
0
3
3.5
L
Charon
dboi87
Charon
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,105
Damage
14,120
24,378
Taken
16,694
12,147
Mitigated
6,417
7,746
Healing
1,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,109
1,022
0
1,408
7,096
2,389
0
3,777
3,061
0
25,091
W
Danzaburou
Dabuska81
Danzaburou
4,936
1,662
0
945
7,645
2,841
3,128
1,614
5,787
0
27,103
W
Hades
4,800
220
886
3,395
8,204
3,268
348
2,231
5,795
23,269
641
L
297
0
0
0
174
40
0
97
34
859
0
W
5,369
1,889
0
2,520
8,529
6,038
259
2,422
5,867
21,069
1,975
L
Charon
dboi87
Charon
6,714
1,062
0
550
9,424
3,988
0
4,727
4,333
22,370
1,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,579
Gold Earned
20,937
136
Minions Killed
96
0
Camps Cleared
0
531,814
Distance Traveled
371,308
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,129
713
48
5
0
162,913
0
W
Danzaburou
8,521
852
53
5
0
178,114
2
W
Hades
8,546
855
47
5
0
185,366
0
L
Nox
5,808
581
2
0
0
38,535
1
W
Atlas
8,512
851
36
4
0
168,334
0
L
Charon
8,000
800
46
5
0
169,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role