Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Celenas22
Ra
Level 188
God Stats
2W - 3L
1,672 SR
Queue Stats
370W - 363L
1,418 Elo+
Party 1
Baba Yaga
Baba Yaga
Fumanchero_93
Baba Yaga
Level 107
God Stats
4W - 2L
1,588 SR
Queue Stats
289W - 284L
1,411 Elo+
Party 1
Chiron
Chiron
OffDatDank
Chiron
Level 92
God Stats
7W - 2L
1,629 SR
Queue Stats
238W - 200L
1,496 Elo+
Solo
Team Averages
Level 148
1,578 SR
1,465 Elo+

VS

Team Averages
Level 91
1,398 SR
1,491 Elo+
Cthulhu
Cthulhu
TheGoonOfGoons
Cthulhu
Level 49
God Stats
1W - 3L
1,272 SR
Queue Stats
114W - 147L
1,534 Elo+
Party 2
Chronos
Chronos
lLolex zZ
Chronos
Level 127
God Stats
1W - 4L
1,328 SR
Queue Stats
272W - 256L
1,528 Elo+
Solo
Thor
Thor
lnvad3r
Thor
Level 128
God Stats
5W - 5L
1,578 SR
Queue Stats
290W - 307L
1,500 Elo+
Solo
Terra
Terra
waynethepain1
Terra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 96L
1,373 Elo+
Solo
Chiron
Chiron
xSin5Solar
Chiron
Level 84
God Stats
1W - 1L
1,312 SR
Queue Stats
50W - 70L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
3 / 2 / 6
9,256
926
10,951
10,270
4,047
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
 
Kuzenbo
14
4 / 2 / 7
9,095
910
10,156
11,139
13,684
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 1 / 7
8,233
823
7,092
5,295
2,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baba Yaga
Fumanchero_93
Baba Yaga
13
2 / 2 / 7
7,830
783
8,216
5,908
2,318
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
OffDatDank
Chiron
13
2 / 2 / 3
7,754
775
9,601
8,235
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
8,106
811
13,679
14,621
10,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
lLolex zZ
Chronos
12
0 / 2 / 4
6,910
691
3,707
9,578
3,558
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Thor
lnvad3r
Thor
15
4 / 3 / 4
8,027
803
8,106
10,365
4,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 6
7,279
728
2,334
10,350
7,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
xSin5Solar
Chiron
14
2 / 3 / 3
7,460
746
7,130
7,596
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
13
Kills
9
9
Deaths
13
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
6
3
W
Kuzenbo
 
Kuzenbo
4
2
7
3.75
W
2
1
7
5.5
W
Baba Yaga
Fumanchero_93
Baba Yaga
2
2
7
2.75
W
Chiron
OffDatDank
Chiron
2
2
3
1.75
L
3
3
6
2
L
Chronos
lLolex zZ
Chronos
0
2
4
1
L
Thor
lnvad3r
Thor
4
3
4
2
L
0
2
6
1.5
L
Chiron
xSin5Solar
Chiron
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,016
Damage
34,956
40,847
Taken
52,510
25,261
Mitigated
28,419
15,035
Healing
24,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,951
1,790
0
759
10,270
4,047
634
4,536
5,734
0
30,961
W
Kuzenbo
 
Kuzenbo
10,156
2,818
512
984
11,139
13,684
10
6,080
5,059
16,145
313
W
7,092
203
5,341
2,845
5,295
2,311
322
2,275
3,020
18,594
316
W
Baba Yaga
Fumanchero_93
Baba Yaga
8,216
182
339
1,186
5,908
2,318
0
3,260
2,648
14,369
0
W
Chiron
OffDatDank
Chiron
9,601
1,088
1,366
1,703
8,235
2,901
634
3,451
4,752
0
16,857
L
13,679
297
754
4,519
14,621
10,357
0
5,683
8,766
26,872
499
L
Chronos
lLolex zZ
Chronos
3,707
1,175
792
1,356
9,578
3,558
524
4,609
4,969
15,480
0
L
Thor
lnvad3r
Thor
8,106
194
1,376
996
10,365
4,438
0
5,789
4,576
0
21,764
L
2,334
271
9,380
2,882
10,350
7,429
0
5,278
5,008
3,878
0
L
Chiron
xSin5Solar
Chiron
7,130
738
1,123
845
7,596
2,637
306
3,585
4,011
0
16,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,168
Gold Earned
37,782
123
Minions Killed
132
0
Camps Cleared
0
939,638
Distance Traveled
867,754
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,256
926
52
5
0
175,431
0
W
Kuzenbo
9,095
910
7
1
0
184,610
0
W
Ra
8,233
823
36
4
0
174,669
0
W
Baba Yaga
7,830
783
10
1
0
199,975
0
W
Chiron
7,754
775
18
2
0
204,953
0
L
Cthulhu
8,106
811
31
3
0
159,808
0
L
Chronos
6,910
691
38
4
0
181,023
0
L
Thor
8,027
803
32
3
0
185,530
0
L
Terra
7,279
728
4
0
0
152,346
0
L
Chiron
7,460
746
27
3
0
189,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role