Player Matchup

Cthulhu
Cthulhu
Arathorme
Cthulhu
Level 165
God Stats
2W - 1L
1,736 SR
Queue Stats
179W - 182L
1,509 Elo+
Solo
Jormungandr
Jormungandr
GustavoCarcara1
Jormungandr
Level 163
God Stats
11W - 8L
1,712 SR
Queue Stats
332W - 309L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
Leogolas3
Baron Samedi
Level 44
God Stats
2W - 2L
1,401 SR
Queue Stats
61W - 77L
1,424 Elo+
Party 3
Skadi
Skadi
candy lord9682
Skadi
Level 137
God Stats
6W - 9L
1,440 SR
Queue Stats
514W - 505L
1,520 Elo+
Solo
Shiva
Shiva
hinricu
Shiva
Level 55
God Stats
4W - 6L
1,429 SR
Queue Stats
92W - 108L
1,406 Elo+
Party 3
Team Averages
Level 113
1,544 SR
1,466 Elo+

VS

Team Averages
Level 113
1,542 SR
1,498 Elo+
Bacchus
Bacchus
 
Bacchus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AB0RWINT0UR
Neith
Level 147
God Stats
3W - 4L
1,519 SR
Queue Stats
157W - 141L
1,485 Elo+
Party 2
Aphrodite
Aphrodite
Kanuiy
Aphrodite
Level 149
God Stats
26W - 16L
1,779 SR
Queue Stats
136W - 138L
1,511 Elo+
Party 1
Pele
Pele
LuizDuBF
Pele
Level 145
God Stats
15W - 17L
1,518 SR
Queue Stats
198W - 222L
1,468 Elo+
Party 1
Bakasura
Bakasura
Slofitow
Bakasura
Level 69
God Stats
5W - 11L
1,392 SR
Queue Stats
113W - 130L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arathorme
Cthulhu
13
4 / 0 / 8
8,688
668
5,801
9,204
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
GustavoCarcara1
Jormungandr
16
10 / 1 / 3
9,618
740
8,687
10,105
5,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Baron Samedi
Leogolas3
Baron Samedi
14
8 / 3 / 7
8,705
670
8,719
9,946
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 3
7,819
601
2,078
5,586
1,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
hinricu
Shiva
14
8 / 1 / 7
9,331
718
13,706
11,873
9,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 4 / 5
5,846
450
3,486
9,582
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 6 / 3
6,861
528
8,543
10,402
3,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Kanuiy
Aphrodite
13
3 / 8 / 2
7,665
590
6,958
12,539
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
13
1 / 8 / 1
7,266
559
2,987
11,575
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
Slofitow
Bakasura
11
1 / 4 / 1
6,371
490
2,780
10,934
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
30
Kills
8
8
Deaths
30
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
5
0.88
L
2
6
3
0.58
W
Cthulhu
Arathorme
Cthulhu
4
0
8
8
W
Jormungandr
GustavoCarcara1
Jormungandr
10
1
3
11.5
L
Aphrodite
Kanuiy
Aphrodite
3
8
2
0.5
W
Baron Samedi
Leogolas3
Baron Samedi
8
3
7
3.83
L
Pele
1
8
1
0.19
L
Bakasura
Slofitow
Bakasura
1
4
1
0.38
W
0
3
3
0.5
W
Shiva
hinricu
Shiva
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,991
Damage
24,754
46,714
Taken
55,032
29,239
Mitigated
20,459
17,987
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,486
659
0
480
9,582
6,417
0
4,741
4,841
14,143
0
L
8,543
4,019
0
1,944
10,402
3,159
0
3,452
6,950
0
47,290
W
Cthulhu
Arathorme
Cthulhu
5,801
599
44
3,576
9,204
8,342
216
1,602
7,602
33,134
3,995
W
Jormungandr
GustavoCarcara1
Jormungandr
8,687
2,732
0
4,483
10,105
5,051
568
2,492
7,593
78,431
783
L
Aphrodite
Kanuiy
Aphrodite
6,958
410
1,001
4,027
12,539
4,044
0
7,112
5,427
41,577
871
W
Baron Samedi
Leogolas3
Baron Samedi
8,719
595
840
3,086
9,946
4,835
343
3,514
6,402
58,589
302
L
Pele
2,987
705
0
1,449
11,575
2,761
0
3,038
8,537
0
45,165
L
Bakasura
Slofitow
Bakasura
2,780
2,308
0
2,242
10,934
4,078
0
4,558
6,376
0
24,615
W
2,078
688
0
933
5,586
1,900
22
469
5,117
0
50,437
W
Shiva
hinricu
Shiva
13,706
3,042
0
5,025
11,873
9,111
385
2,075
9,798
0
65,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,161
Gold Earned
34,009
520
Minions Killed
334
0
Camps Cleared
0
1,364,469
Distance Traveled
1,320,016
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,846
450
19
1
0
288,657
2
L
Neith
6,861
528
80
6
0
253,614
1
W
Cthulhu
8,688
668
72
6
0
291,893
4
W
Jormungandr
9,618
740
138
11
0
299,211
1
L
Aphrodite
7,665
590
78
6
0
232,733
0
W
Baron Samedi
8,705
670
103
8
0
268,752
0
L
Pele
7,266
559
89
7
0
254,085
0
L
Bakasura
6,371
490
68
5
0
290,927
0
W
Skadi
7,819
601
100
8
0
232,268
0
W
Shiva
9,331
718
107
8
0
272,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role