Player Matchup

Persephone
Persephone
Gold II
Bvbyyluv
Persephone
Gold II
Level 106
God Stats
64W - 71L
1,536 SR
Queue Stats
293W - 322L
1,599 MMR
Solo
Osiris
Osiris
Silver I
Rod comunica
Osiris
Silver I
Level 79
God Stats
0W - 2L
1,277 SR
Queue Stats
10W - 15L
1,546 MMR
Party 1
Bacchus
Bacchus
Silver I
Tatogs
Bacchus
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,546 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,438 SR
1,563 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,507 SR
1,550 MMR
Chronos
Chronos
Bronze III
Caucasain ASiAN
Chronos
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 27L
1,544 MMR
Solo
Cerberus
Cerberus
Platinum V
VanillaBinkie47
Cerberus
Platinum V
Level 159
God Stats
32W - 29L
1,566 SR
Queue Stats
453W - 463L
1,552 MMR
Solo
Fenrir
Fenrir
Platinum III
internetBoi
Fenrir
Platinum III
Level 148
God Stats
1W - 2L
1,454 SR
Queue Stats
57W - 54L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bvbyyluv
Persephone
14
1 / 2 / 1
9,399
783
12,200
8,785
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
15
0 / 5 / 1
8,999
750
6,804
12,925
4,854
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Tatogs
Bacchus
13
1 / 3 / 1
8,224
685
7,288
10,583
8,931
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesAh Muzen CabKuzenboNe ZhaSerqet

VS

Bans
SobekDiscordiaMulanHeraHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,505
959
10,347
10,373
4,260
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
16
2 / 1 / 6
9,770
814
9,784
12,798
9,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
17
3 / 0 / 6
10,194
850
7,229
12,373
13,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Persephone
Bvbyyluv
Persephone
1
2
1
0.75
W
5
1
5
7.5
L
Osiris
0
5
1
0.1
L
Bacchus
Tatogs
Bacchus
1
3
1
0.5
W
Cerberus
2
1
6
5
W
Fenrir
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,292
Damage
27,360
32,293
Taken
35,544
16,324
Mitigated
27,172
5,183
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Bvbyyluv
Persephone
12,200
676
0
3,588
8,785
2,539
0
5,055
3,271
39,816
0
W
10,347
4,840
0
2,958
10,373
4,260
3,418
4,773
5,586
68,894
0
L
Osiris
6,804
1,616
0
1,170
12,925
4,854
0
7,590
4,736
0
33,872
L
Bacchus
Tatogs
Bacchus
7,288
543
0
425
10,583
8,931
0
6,478
3,488
12,540
270
W
Cerberus
9,784
463
0
2,033
12,798
9,359
178
7,407
5,377
24,248
822
W
Fenrir
7,229
1,248
0
3,677
12,373
13,553
321
7,317
5,056
0
23,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,622
Gold Earned
31,469
138
Minions Killed
188
0
Camps Cleared
0
629,259
Distance Traveled
773,004
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,399
783
63
5
0
206,311
0
W
Chronos
11,505
959
119
10
0
259,215
0
L
Osiris
8,999
750
61
5
0
214,696
0
L
Bacchus
8,224
685
14
1
0
208,252
0
W
Cerberus
9,770
814
41
3
0
249,622
3
W
Fenrir
10,194
850
28
2
0
264,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role