Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BOOTYxMENACE
Mulan
Level 106
God Stats
87W - 86L
1,555 SR
Queue Stats
398W - 369L
1,494 Elo+
Party 1
Charon
Charon
Choppaboi_Anbu17
Charon
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 127L
1,524 Elo+
Party 1
Nemesis
Nemesis
ObsrvAssassin
Nemesis
Level 73
God Stats
50W - 35L
1,539 SR
Queue Stats
285W - 269L
1,477 Elo+
Party 1
Chang'e
Chang'e
Solomon4Awesome
Chang'e
Level 156
God Stats
9W - 9L
1,544 SR
Queue Stats
348W - 436L
1,425 Elo+
Solo
Team Averages
Level 110
1,528 SR
1,484 Elo+

VS

Team Averages
Level 128
1,596 SR
1,489 Elo+
Hades
Hades
 
Hades
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Conbon69
Arachne
Level 75
God Stats
23W - 15L
1,742 SR
Queue Stats
237W - 246L
1,476 Elo+
Solo
Izanami
Izanami
GreatBambiino
Izanami
Level 128
God Stats
0W - 1L
1,703 SR
Queue Stats
38W - 44L
1,481 Elo+
Solo
Nike
Nike
nether99
Nike
Level 121
God Stats
3W - 4L
1,511 SR
Queue Stats
123W - 139L
1,505 Elo+
Solo
Bacchus
Bacchus
xLazyNinjax3
Bacchus
Level 159
God Stats
7W - 5L
1,524 SR
Queue Stats
566W - 586L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
3 / 1 / 0
6,079
675
4,964
4,440
1,206
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
1 / 0 / 0
5,890
654
5,900
6,774
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 0 / 4
5,322
591
1,917
5,198
3,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
10
1 / 0 / 0
5,145
572
2,979
4,664
1,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
5,575
619
5,058
5,066
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 1 / 0
5,085
565
2,014
6,783
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Conbon69
Arachne
9
0 / 1 / 0
4,699
522
1,183
7,003
1,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
10
1 / 2 / 0
5,526
614
2,304
5,189
969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
8
0 / 1 / 0
4,924
547
3,554
8,453
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
xLazyNinjax3
Bacchus
8
0 / 2 / 1
4,906
545
2,442
6,021
4,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
0
3
L
Hades
 
Hades
0
1
0
0
W
1
0
0
1
W
0
0
4
2
L
Arachne
Conbon69
Arachne
0
1
0
0
L
Izanami
1
2
0
0.5
W
Nemesis
1
0
0
1
W
1
0
1
1.5
L
Nike
0
1
0
0
L
Bacchus
xLazyNinjax3
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,818
Damage
11,497
26,142
Taken
33,449
9,649
Mitigated
13,462
10,396
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,964
3,173
0
973
4,440
1,206
0
738
3,702
0
43,657
L
Hades
 
Hades
2,014
251
159
2,938
6,783
2,117
0
2,875
3,608
36,172
654
W
5,900
888
0
2,725
6,774
2,770
0
0
6,774
0
38,241
W
1,917
289
0
1,038
5,198
3,003
0
1,350
3,848
17,099
357
L
Arachne
Conbon69
Arachne
1,183
695
0
3,303
7,003
1,853
0
1,633
5,176
0
29,324
L
Izanami
2,304
1,885
0
1,082
5,189
969
0
951
4,238
0
41,843
W
Nemesis
2,979
775
0
3,164
4,664
1,306
0
210
4,454
0
32,365
W
5,058
480
283
2,213
5,066
1,364
0
1,929
3,137
38,629
0
L
Nike
3,554
447
0
2,160
8,453
4,245
0
126
8,327
0
26,479
L
Bacchus
xLazyNinjax3
Bacchus
2,442
302
0
2,361
6,021
4,278
0
814
5,178
10,838
1,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,011
Gold Earned
25,140
336
Minions Killed
288
0
Camps Cleared
0
970,883
Distance Traveled
926,730
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,079
675
78
9
0
177,974
2
L
Hades
5,085
565
75
8
0
196,848
3
W
Mulan
5,890
654
82
9
0
185,345
0
W
Charon
5,322
591
16
2
0
203,517
2
L
Arachne
4,699
522
60
7
0
209,682
0
L
Izanami
5,526
614
79
9
0
174,167
0
W
Nemesis
5,145
572
61
7
0
228,915
3
W
Chang'e
5,575
619
99
11
0
175,132
0
L
Nike
4,924
547
54
6
0
149,014
0
L
Bacchus
4,906
545
20
2
0
197,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role