Player Matchup

Hun Batz
Hun Batz
ALWOLF6
Hun Batz
Level 63
God Stats
3W - 3L
1,345 SR
Queue Stats
105W - 108L
1,477 Elo+
Solo
Jing Wei
Jing Wei
AznCrash
Jing Wei
Level 182
God Stats
6W - 1L
1,956 SR
Queue Stats
240W - 241L
1,494 Elo+
Solo
Freya
Freya
Classified53
Freya
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
M0x3y1
Bacchus
Level 109
God Stats
1W - 4L
1,363 SR
Queue Stats
351W - 344L
1,495 Elo+
Solo
Terra
Terra
THUND3R__DUCK95
Terra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 49L
1,492 Elo+
Solo
Team Averages
Level 113
1,533 SR
1,492 Elo+

VS

Team Averages
Level 151
1,534 SR
1,454 Elo+
Kuzenbo
Kuzenbo
CaptainCloud864
Kuzenbo
Level 109
God Stats
3W - 0L
1,852 SR
Queue Stats
159W - 151L
1,480 Elo+
Solo
Surtr
Surtr
Dept0Fkry
Surtr
Level 150
God Stats
9W - 12L
1,389 SR
Queue Stats
422W - 442L
1,491 Elo+
Solo
Chang'e
Chang'e
GeT X Droped
Chang'e
Level 147
God Stats
4W - 3L
1,498 SR
Queue Stats
170W - 199L
1,402 Elo+
Solo
Sol
Sol
Huba Hun
Sol
Level 194
God Stats
8W - 12L
1,306 SR
Queue Stats
1,067W - 1,205L
1,456 Elo+
Solo
Ah Puch
Ah Puch
Th4BUSHI
Ah Puch
Level 157
God Stats
13W - 4L
1,626 SR
Queue Stats
872W - 948L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ALWOLF6
Hun Batz
13
1 / 2 / 7
6,867
687
6,562
8,122
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
AznCrash
Jing Wei
14
4 / 5 / 2
7,591
759
6,967
9,607
3,376
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
2 / 6 / 3
7,490
749
5,554
10,070
3,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
M0x3y1
Bacchus
14
1 / 4 / 5
8,069
807
5,218
13,050
10,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 3 / 6
7,505
751
5,389
14,776
6,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 8
9,876
988
7,235
14,768
15,439
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Surtr
Dept0Fkry
Surtr
13
2 / 5 / 8
8,241
824
2,747
10,279
6,463
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Chang'e
GeT X Droped
Chang'e
14
2 / 0 / 8
8,205
821
6,008
8,147
2,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 1 / 11
9,335
934
18,461
7,873
2,770
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Th4BUSHI
Ah Puch
15
4 / 0 / 9
9,158
916
17,634
5,228
2,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
9
Kills
20
20
Deaths
9
23
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ALWOLF6
Hun Batz
1
2
7
2.25
L
Jing Wei
AznCrash
Jing Wei
4
5
2
1
W
7
3
8
3.67
L
2
6
3
0.58
W
Surtr
Dept0Fkry
Surtr
2
5
8
1.2
W
Chang'e
GeT X Droped
Chang'e
2
0
8
6
W
5
1
11
10.5
L
Bacchus
M0x3y1
Bacchus
1
4
5
0.88
L
1
3
6
1.33
W
Ah Puch
Th4BUSHI
Ah Puch
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,690
Damage
52,085
55,625
Taken
46,295
27,289
Mitigated
30,013
17,223
Healing
22,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ALWOLF6
Hun Batz
6,562
443
1,065
674
8,122
3,131
0
7,223
899
0
19,830
L
Jing Wei
AznCrash
Jing Wei
6,967
3,781
1,196
1,184
9,607
3,376
0
8,389
1,218
0
19,337
W
7,235
1,826
2,087
3,587
14,768
15,439
132
3,461
11,307
12,939
0
L
5,554
1,825
768
919
10,070
3,397
0
9,013
1,057
18,725
0
W
Surtr
Dept0Fkry
Surtr
2,747
896
751
1,312
10,279
6,463
76
2,793
7,486
301
11,206
W
Chang'e
GeT X Droped
Chang'e
6,008
234
5,230
4,604
8,147
2,748
386
2,950
5,197
11,347
601
W
18,461
1,376
287
1,410
7,873
2,770
268
3,928
3,945
38,674
0
L
Bacchus
M0x3y1
Bacchus
5,218
276
1,103
1,777
13,050
10,698
0
11,312
1,738
11,172
888
L
5,389
756
4,434
4,103
14,776
6,687
0
13,001
1,775
11,174
0
W
Ah Puch
Th4BUSHI
Ah Puch
17,634
82
1,776
1,559
5,228
2,593
1,319
2,141
3,087
31,974
710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,522
Gold Earned
44,815
127
Minions Killed
135
0
Camps Cleared
0
938,930
Distance Traveled
1,009,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,867
687
29
3
0
167,522
0
L
Jing Wei
7,591
759
34
3
0
192,535
0
W
Kuzenbo
9,876
988
10
1
0
211,727
0
L
Freya
7,490
749
32
3
0
170,064
0
W
Surtr
8,241
824
23
2
0
163,126
0
W
Chang'e
8,205
821
19
2
0
215,438
0
W
Sol
9,335
934
47
5
0
207,462
0
L
Bacchus
8,069
807
23
2
0
201,623
0
L
Terra
7,505
751
9
1
0
207,186
0
W
Ah Puch
9,158
916
36
4
0
211,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role