Player Matchup

Cthulhu
Cthulhu
DaBuffBoomer
Cthulhu
Level 99
God Stats
10W - 5L
1,620 SR
Queue Stats
143W - 137L
1,415 Elo+
Solo
Tiamat
Tiamat
DragoninEden
Tiamat
Level 123
God Stats
27W - 31L
1,423 SR
Queue Stats
177W - 176L
1,398 Elo+
Solo
Ganesha
Ganesha
Str8Facts
Ganesha
Level 159
God Stats
33W - 37L
1,497 SR
Queue Stats
858W - 884L
1,410 Elo+
Solo
Poseidon
Poseidon
hazey-kush-OG420
Poseidon
Level 74
God Stats
22W - 22L
1,462 SR
Queue Stats
356W - 375L
1,421 Elo+
Solo
Hachiman
Hachiman
xZ ClvtchBoy
Hachiman
Level 67
God Stats
2W - 2L
1,368 SR
Queue Stats
49W - 57L
1,437 Elo+
Solo
Team Averages
Level 104
1,474 SR
1,416 Elo+

VS

Team Averages
Level 101
1,468 SR
1,443 Elo+
Bacchus
Bacchus
KingQdog935
Bacchus
Level 105
God Stats
10W - 18L
1,328 SR
Queue Stats
359W - 374L
1,405 Elo+
Solo
Ah Puch
Ah Puch
Leo8623
Ah Puch
Level 127
God Stats
130W - 113L
1,565 SR
Queue Stats
143W - 154L
1,404 Elo+
Solo
Janus
Janus
Santiagoriosss
Janus
Level 105
God Stats
25W - 40L
1,433 SR
Queue Stats
75W - 97L
1,447 Elo+
Solo
Fenrir
Fenrir
TathataHY
Fenrir
Level 81
God Stats
266W - 292L
1,499 SR
Queue Stats
448W - 446L
1,484 Elo+
Solo
Tiamat
Tiamat
nomnom_icecream
Tiamat
Level 87
God Stats
45W - 51L
1,515 SR
Queue Stats
111W - 109L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaBuffBoomer
Cthulhu
14
2 / 2 / 10
9,029
1,129
8,877
10,088
9,295
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
15
3 / 1 / 7
9,633
1,204
7,104
6,789
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Str8Facts
Ganesha
15
0 / 2 / 11
8,761
1,095
4,170
12,545
7,607
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 5 / 5
9,316
1,165
9,408
7,898
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
xZ ClvtchBoy
Hachiman
13
3 / 5 / 3
8,812
1,102
4,017
7,826
2,196
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

278

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingQdog935
Bacchus
14
1 / 3 / 6
8,668
1,084
2,893
10,250
9,046
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Puch
Leo8623
Ah Puch
16
5 / 0 / 5
10,622
1,328
10,704
3,846
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 1
7,657
957
245
338
109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
TathataHY
Fenrir
15
7 / 7 / 6
10,671
1,334
17,341
16,252
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 2 / 8
9,140
1,143
9,893
6,977
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
41
12
Kills
15
15
Deaths
12
36
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DaBuffBoomer
Cthulhu
2
2
10
3.5
W
Tiamat
3
1
7
6.5
L
Bacchus
KingQdog935
Bacchus
1
3
6
1.33
L
Ah Puch
Leo8623
Ah Puch
5
0
5
7.5
L
0
0
1
0.5
W
Ganesha
Str8Facts
Ganesha
0
2
11
2.75
L
Fenrir
TathataHY
Fenrir
7
7
6
1.43
W
4
5
5
1.3
L
2
2
8
3
W
Hachiman
xZ ClvtchBoy
Hachiman
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,576
Damage
41,076
45,146
Taken
37,663
24,306
Mitigated
21,249
2,253
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DaBuffBoomer
Cthulhu
8,877
625
39
513
10,088
9,295
0
5,642
4,278
16,110
0
W
Tiamat
7,104
1,107
0
657
6,789
3,077
0
4,479
2,179
25,860
920
L
Bacchus
KingQdog935
Bacchus
2,893
243
0
1,412
10,250
9,046
0
8,462
1,568
7,532
0
L
Ah Puch
Leo8623
Ah Puch
10,704
60
0
428
3,846
1,260
0
1,400
2,368
37,383
0
L
245
35
0
0
338
109
0
338
0
9,319
0
W
Ganesha
Str8Facts
Ganesha
4,170
414
148
357
12,545
7,607
0
6,659
5,721
12,514
0
L
Fenrir
TathataHY
Fenrir
17,341
4,581
0
3,364
16,252
6,962
0
12,257
3,702
0
24,215
W
9,408
1,954
0
0
7,898
2,131
0
4,026
3,692
20,666
0
L
9,893
855
0
404
6,977
3,872
0
6,025
734
16,836
0
W
Hachiman
xZ ClvtchBoy
Hachiman
4,017
2,799
0
539
7,826
2,196
0
2,929
4,638
0
9,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,551
Gold Earned
46,758
140
Minions Killed
127
2
Camps Cleared
5
765,585
Distance Traveled
683,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,029
1,129
25
3
0
176,311
0
W
Tiamat
9,633
1,204
59
7
2
168,900
0
L
Bacchus
8,668
1,084
8
1
0
148,828
0
L
Ah Puch
10,622
1,328
72
9
1
141,793
0
L
Janus
7,657
957
18
2
0
41,606
0
W
Ganesha
8,761
1,095
1
0
0
167,073
0
L
Fenrir
10,671
1,334
14
2
2
185,826
0
W
Poseidon
9,316
1,165
38
5
0
157,433
0
L
Tiamat
9,140
1,143
15
2
2
165,170
0
W
Hachiman
8,812
1,102
17
2
0
95,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role