Player Matchup

Osiris
Osiris
Darkherolord
Osiris
Level 108
God Stats
3W - 2L
1,557 SR
Queue Stats
171W - 227L
1,442 Elo+
Solo
Sol
Sol
DeadlyEYE
Sol
Level 166
God Stats
4W - 3L
1,578 SR
Queue Stats
297W - 162L
1,591 Elo+
Party 2
Apollo
Apollo
Eyedied
Apollo
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 99L
1,534 Elo+
Solo
Izanami
Izanami
Skiiru
Izanami
Level 159
God Stats
1W - 3L
1,526 SR
Queue Stats
192W - 65L
1,722 Elo+
Party 2
Atlas
Atlas
dragons_2606
Atlas
Level 152
God Stats
1W - 3L
1,357 SR
Queue Stats
143W - 149L
1,509 Elo+
Solo
Team Averages
Level 142
1,504 SR
1,560 Elo+

VS

Team Averages
Level 110
1,547 SR
1,516 Elo+
Kumbhakarna
Kumbhakarna
Antik7708
Kumbhakarna
Level 83
God Stats
9W - 4L
1,506 SR
Queue Stats
244W - 259L
1,450 Elo+
Party 1
Loki
Loki
Bouyatomic
Loki
Level 143
God Stats
7W - 9L
1,476 SR
Queue Stats
594W - 598L
1,520 Elo+
Solo
Charon
Charon
Gamosauros
Charon
Level 128
God Stats
5W - 3L
1,534 SR
Queue Stats
456W - 470L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
San4oRez
Zhong Kui
Level 107
God Stats
27W - 16L
1,535 SR
Queue Stats
510W - 474L
1,554 Elo+
Party 1
Danzaburou
Danzaburou
eboogie
Danzaburou
Level 89
God Stats
5W - 1L
1,686 SR
Queue Stats
183W - 178L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
5 / 6 / 5
8,458
940
9,348
14,129
14,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

5
0 / 0 / 0
5,304
589
0
0
0
Apollo
Eyedied
Apollo
14
5 / 5 / 7
7,766
863
10,632
9,057
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
Skiiru
Izanami
14
3 / 6 / 11
8,004
889
14,604
9,708
3,760
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 4 / 9
8,626
958
7,442
13,414
14,234
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Antik7708
Kumbhakarna
14
1 / 4 / 16
8,987
999
4,168
14,589
14,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 4 / 11
8,784
976
8,384
9,156
4,792
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Gamosauros
Charon
15
1 / 2 / 17
8,952
995
8,165
11,867
10,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
San4oRez
Zhong Kui
14
5 / 5 / 8
8,849
983
10,330
10,002
7,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
eboogie
Danzaburou
14
9 / 3 / 5
9,327
1,036
12,285
8,689
4,011
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
18
Kills
21
21
Deaths
18
32
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Antik7708
Kumbhakarna
1
4
16
2.25
W
5
4
11
2.63
L
Osiris
5
6
5
1.25
L
0
0
0
0
L
Apollo
Eyedied
Apollo
5
5
7
1.7
W
Charon
Gamosauros
Charon
1
2
17
4.75
W
Zhong Kui
San4oRez
Zhong Kui
5
5
8
1.8
L
Izanami
Skiiru
Izanami
3
6
11
1.42
L
5
4
9
2.38
W
Danzaburou
eboogie
Danzaburou
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,026
Damage
43,332
46,308
Taken
54,303
36,524
Mitigated
40,921
8,723
Healing
19,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Antik7708
Kumbhakarna
4,168
318
2,822
3,642
14,589
14,130
0
1,603
12,740
5,906
0
W
8,384
1,818
1,117
3,102
9,156
4,792
329
871
8,131
0
17,076
L
Osiris
9,348
2,347
767
1,778
14,129
14,891
0
8,392
5,514
354
15,918
L
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
Eyedied
Apollo
10,632
7,127
745
1,639
9,057
3,639
0
3,607
5,147
0
18,219
W
Charon
Gamosauros
Charon
8,165
1,343
514
3,217
11,867
10,529
268
2,095
9,604
17,891
410
W
Zhong Kui
San4oRez
Zhong Kui
10,330
674
607
2,607
10,002
7,459
0
1,903
7,980
13,834
132
L
Izanami
Skiiru
Izanami
14,604
5,833
292
1,084
9,708
3,760
0
4,295
5,276
0
24,417
L
7,442
2,058
349
2,069
13,414
14,234
0
5,885
7,328
15,063
171
W
Danzaburou
eboogie
Danzaburou
12,285
6,062
0
1,670
8,689
4,011
2,900
1,208
7,267
0
26,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
44,899
80
Minions Killed
73
0
Camps Cleared
0
626,394
Distance Traveled
848,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,987
999
1
0
0
189,617
0
W
Loki
8,784
976
17
2
0
165,345
0
L
Osiris
8,458
940
17
2
0
167,936
0
L
Sol
5,304
589
0
0
0
2,978
0
L
Apollo
7,766
863
22
2
0
158,083
0
W
Charon
8,952
995
13
1
0
176,085
0
W
Zhong Kui
8,849
983
14
2
0
153,876
0
L
Izanami
8,004
889
25
3
0
141,812
0
L
Atlas
8,626
958
16
2
0
155,585
0
W
Danzaburou
9,327
1,036
28
3
0
163,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role