Player Matchup

Fenrir
Fenrir
BabyWindu
Fenrir
Level 33
God Stats
2W - 4L
1,192 SR
Queue Stats
25W - 34L
1,415 Elo+
Party 2
Cupid
Cupid
Bago3z
Cupid
Level 61
God Stats
1W - 1L
1,651 SR
Queue Stats
196W - 169L
1,529 Elo+
Party 1
Vulcan
Vulcan
Borknut
Vulcan
Level 157
God Stats
13W - 12L
1,564 SR
Queue Stats
319W - 285L
1,450 Elo+
Party 2
Thor
Thor
kbifarini
Thor
Level 205
God Stats
7W - 3L
1,636 SR
Queue Stats
200W - 194L
1,545 Elo+
Party 1
Ymir
Ymir
theirish_3
Ymir
Level 100
God Stats
2W - 5L
1,506 SR
Queue Stats
412W - 404L
1,466 Elo+
Solo
Team Averages
Level 111
1,510 SR
1,481 Elo+

VS

Team Averages
Level 78
1,645 SR
1,557 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BoySkillet
Medusa
Level 37
God Stats
4W - 0L
1,831 SR
Queue Stats
24W - 23L
1,751 Elo+
Solo
Maui
Maui
Carlohman1
Maui
Level 103
God Stats
10W - 10L
1,475 SR
Queue Stats
36W - 36L
1,484 Elo+
Solo
Awilix
Awilix
Megg0
Awilix
Level 129
God Stats
6W - 1L
1,808 SR
Queue Stats
175W - 171L
1,519 Elo+
Solo
Nu Wa
Nu Wa
chassss333
Nu Wa
Level 64
God Stats
12W - 7L
1,608 SR
Queue Stats
107W - 89L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyWindu
Fenrir
11
3 / 5 / 3
6,084
553
6,391
9,846
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
Bago3z
Cupid
11
0 / 2 / 0
5,524
502
4,891
7,305
2,140
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Borknut
Vulcan
11
3 / 4 / 0
6,467
588
4,728
5,820
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thor
11
2 / 3 / 2
6,029
548
4,518
7,049
2,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

8
1 / 4 / 1
5,153
468
3,168
8,919
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 3 / 2
6,939
631
3,773
8,537
5,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
BoySkillet
Medusa
11
3 / 1 / 3
6,307
573
7,427
7,078
2,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
3 / 1 / 3
6,325
575
3,335
8,200
4,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Megg0
Awilix
12
7 / 1 / 4
7,490
681
6,836
7,268
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
13
2 / 3 / 4
7,425
675
4,199
6,234
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
9
Kills
18
18
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
3
2
1.33
L
Fenrir
BabyWindu
Fenrir
3
5
3
0.9
L
Cupid
Bago3z
Cupid
0
2
0
0
L
Vulcan
Borknut
Vulcan
3
4
0
0.75
W
Medusa
BoySkillet
Medusa
3
1
3
4.5
W
3
1
3
4.5
W
Awilix
Megg0
Awilix
7
1
4
9
W
Nu Wa
2
3
4
1.33
L
Thor
2
3
2
1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,696
Damage
25,570
38,939
Taken
37,317
14,005
Mitigated
17,439
8,476
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,773
611
0
2,523
8,537
5,699
0
455
7,680
0
38,771
L
Fenrir
BabyWindu
Fenrir
6,391
2,290
0
1,595
9,846
3,728
0
997
8,667
0
35,258
L
Cupid
Bago3z
Cupid
4,891
2,880
17
2,374
7,305
2,140
0
967
6,232
0
46,693
L
Vulcan
Borknut
Vulcan
4,728
220
0
350
5,820
1,631
0
1,955
3,611
48,300
1,569
W
Medusa
BoySkillet
Medusa
7,427
3,651
0
1,776
7,078
2,455
0
1,049
6,029
0
45,702
W
3,335
1,185
0
1,906
8,200
4,956
643
1,558
6,642
18,483
0
W
Awilix
Megg0
Awilix
6,836
3,263
0
930
7,268
2,592
0
522
6,637
0
53,523
W
Nu Wa
4,199
847
0
2,000
6,234
1,737
207
3,667
2,464
50,088
1,353
L
Thor
4,518
1,162
0
2,855
7,049
2,551
0
305
6,415
0
31,629
L
3,168
463
23
1,262
8,919
3,955
0
2,641
6,172
13,548
1,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,257
Gold Earned
34,486
304
Minions Killed
342
0
Camps Cleared
0
1,079,970
Distance Traveled
1,082,534
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,939
631
66
6
0
199,159
0
L
Fenrir
6,084
553
54
5
0
239,576
0
L
Cupid
5,524
502
77
7
0
214,700
4
L
Vulcan
6,467
588
94
9
0
235,175
2
W
Medusa
6,307
573
69
6
0
207,744
2
W
Maui
6,325
575
27
2
0
208,764
3
W
Awilix
7,490
681
79
7
0
266,026
2
W
Nu Wa
7,425
675
101
9
0
200,841
0
L
Thor
6,029
548
64
6
0
219,067
4
L
Ymir
5,153
468
15
1
0
171,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role