Player Matchup

Bastet
Bastet
Andreiutzul
Bastet
Level 103
God Stats
8W - 4L
1,687 SR
Queue Stats
20W - 15L
1,363 Elo+
Solo
Cthulhu
Cthulhu
CHUJbob
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,422 Elo+
Party 1
Hel
Hel
IgamOgam01
Hel
Level 27
God Stats
0W - 2L
1,235 SR
Queue Stats
6W - 10L
1,261 Elo+
Party 1
Kukulkan
Kukulkan
Rdyst
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,261 Elo+
Party 1
Heimdallr
Heimdallr
minycz
Heimdallr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,422 Elo+
Party 1
Team Averages
Level 42
1,484 SR
1,346 Elo+

VS

Team Averages
Level 103
1,561 SR
1,459 Elo+
Rama
Rama
AZIMX
Rama
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 208L
1,411 Elo+
Solo
Kumbhakarna
Kumbhakarna
Damiem
Kumbhakarna
Level 138
God Stats
2W - 3L
1,388 SR
Queue Stats
142W - 141L
1,485 Elo+
Party 2
Agni
Agni
DrowsyDodo
Agni
Level 120
God Stats
5W - 2L
1,916 SR
Queue Stats
120W - 117L
1,471 Elo+
Party 2
Ne Zha
Ne Zha
FlyingFishCleo
Ne Zha
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
336W - 325L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
StormSinner
Cthulhu
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
295W - 277L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
4 / 4 / 1
8,542
534
9,639
17,484
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
CHUJbob
Cthulhu
12
0 / 1 / 2
7,631
477
5,941
10,118
7,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 2 / 0
6,749
422
1,847
8,454
6,349
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Rdyst
Kukulkan
11
0 / 5 / 0
6,762
423
3,740
7,776
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
minycz
Heimdallr
9
1 / 5 / 1
6,187
387
4,396
10,974
3,400
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AZIMX
Rama
14
7 / 3 / 1
8,619
539
9,694
11,286
4,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
Damiem
Kumbhakarna
16
2 / 0 / 3
8,784
549
5,692
9,856
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 2
10,257
641
8,894
7,725
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 3
8,965
560
6,412
12,026
5,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
StormSinner
Cthulhu
14
1 / 0 / 7
7,676
480
10,507
10,596
8,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
17
17
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
AZIMX
Rama
7
3
1
2.5
L
Bastet
4
4
1
1.13
L
Cthulhu
CHUJbob
Cthulhu
0
1
2
1
W
Kumbhakarna
Damiem
Kumbhakarna
2
0
3
3.5
W
6
1
2
7
W
1
2
3
1.25
L
1
2
0
0.5
L
Kukulkan
Rdyst
Kukulkan
0
5
0
0
W
Cthulhu
StormSinner
Cthulhu
1
0
7
4.5
L
Heimdallr
minycz
Heimdallr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,563
Damage
41,199
54,806
Taken
51,489
25,787
Mitigated
25,344
13,588
Healing
20,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
AZIMX
Rama
9,694
6,880
0
4,317
11,286
4,464
1,681
3,384
7,902
0
52,798
L
Bastet
9,639
2,006
0
8,920
17,484
5,872
0
10,233
7,251
0
64,035
L
Cthulhu
CHUJbob
Cthulhu
5,941
244
63
719
10,118
7,613
400
2,501
6,920
38,829
1,870
W
Kumbhakarna
Damiem
Kumbhakarna
5,692
590
0
5,969
9,856
4,201
0
39
9,817
70,063
0
W
8,894
303
0
2,409
7,725
2,321
0
483
7,242
67,773
2,777
W
6,412
1,894
0
5,924
12,026
5,725
0
5,075
6,951
0
57,114
L
1,847
266
1,843
1,943
8,454
6,349
173
3,190
5,264
19,450
0
L
Kukulkan
Rdyst
Kukulkan
3,740
413
0
0
7,776
2,553
352
4,131
3,600
33,942
319
W
Cthulhu
StormSinner
Cthulhu
10,507
368
242
1,624
10,596
8,633
450
2,407
8,189
38,222
2,166
L
Heimdallr
minycz
Heimdallr
4,396
1,104
0
100
10,974
3,400
492
4,469
6,466
0
21,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
44,301
310
Minions Killed
486
0
Camps Cleared
0
1,499,525
Distance Traveled
1,672,862
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,619
539
87
5
0
317,519
0
L
Bastet
8,542
534
108
7
0
347,467
2
L
Cthulhu
7,631
477
69
4
0
274,846
0
W
Kumbhakarna
8,784
549
107
7
0
365,702
5
W
Agni
10,257
641
144
9
0
338,977
9
W
Ne Zha
8,965
560
104
7
0
327,230
0
L
Hel
6,749
422
34
2
0
273,530
0
L
Kukulkan
6,762
423
75
5
0
266,792
0
W
Cthulhu
7,676
480
44
3
0
323,434
3
L
Heimdallr
6,187
387
24
2
0
336,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role