Player Matchup

Hun Batz
Hun Batz
Asubma
Hun Batz
Level 176
God Stats
2W - 1L
1,286 SR
Queue Stats
404W - 412L
1,431 Elo+
Party 1
Ares
Ares
DOLCEFARNIENTE
Ares
Level 67
God Stats
2W - 6L
1,250 SR
Queue Stats
109W - 128L
1,443 Elo+
Solo
Ra
Ra
Peca21
Ra
Level 47
God Stats
6W - 15L
1,346 SR
Queue Stats
216W - 230L
1,423 Elo+
Party 1
Kukulkan
Kukulkan
Rosnin
Kukulkan
Level 119
God Stats
26W - 28L
1,497 SR
Queue Stats
892W - 879L
1,486 Elo+
Solo
Medusa
Medusa
Stonkage
Medusa
Level 146
God Stats
28W - 27L
1,528 SR
Queue Stats
446W - 434L
1,486 Elo+
Solo
Team Averages
Level 111
1,381 SR
1,454 Elo+

VS

Team Averages
Level 72
1,416 SR
1,259 Elo+
Bellona
Bellona
Beumm
Bellona
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 91L
1,061 Elo+
Party 2
Arachne
Arachne
Limsky yt
Arachne
Level 86
God Stats
4W - 6L
1,327 SR
Queue Stats
81W - 91L
1,391 Elo+
Solo
Neith
Neith
Morgonmusik
Neith
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 103L
1,337 Elo+
Solo
Cthulhu
Cthulhu
SARADAMOM
Cthulhu
Level 8
God Stats
0W - 4L
1,220 SR
Queue Stats
61W - 71L
1,061 Elo+
Party 2
Ra
Ra
XX_PRoGamer_Loko
Ra
Level 149
God Stats
13W - 12L
1,532 SR
Queue Stats
763W - 759L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Asubma
Hun Batz
9
2 / 0 / 0
5,000
625
1,510
4,426
1,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 4
5,518
690
2,803
5,729
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
9
0 / 2 / 1
4,879
610
2,109
4,319
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
Rosnin
Kukulkan
10
0 / 0 / 0
5,905
738
1,177
2,240
881
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Stonkage
Medusa
10
4 / 0 / 3
6,223
778
8,093
4,428
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Beumm
Bellona
5
0 / 0 / 0
3,508
439
75
2,422
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Limsky yt
Arachne
10
1 / 1 / 0
4,754
594
2,423
5,526
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
0 / 2 / 0
3,798
475
1,344
4,323
1,044
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
SARADAMOM
Cthulhu
7
0 / 3 / 0
4,254
532
2,232
6,365
3,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 1
5,338
667
3,764
4,677
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
2
2
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Asubma
Hun Batz
2
0
0
2
L
Bellona
Beumm
Bellona
0
0
0
0
W
1
0
4
3
L
Arachne
Limsky yt
Arachne
1
1
0
1
L
0
2
0
0
W
Ra
0
2
1
0.25
W
Kukulkan
Rosnin
Kukulkan
0
0
0
0
L
Cthulhu
SARADAMOM
Cthulhu
0
3
0
0
W
Medusa
Stonkage
Medusa
4
0
3
5.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,692
Damage
9,838
21,142
Taken
23,313
8,033
Mitigated
8,205
7,320
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Asubma
Hun Batz
1,510
136
0
478
4,426
1,453
0
349
4,027
0
30,186
L
Bellona
Beumm
Bellona
75
0
0
1,060
2,422
1,036
0
1,177
1,245
0
6,110
W
2,803
327
0
1,966
5,729
2,973
0
1,772
3,780
14,480
0
L
Arachne
Limsky yt
Arachne
2,423
1,654
0
2,555
5,526
1,690
0
1,376
4,080
0
33,591
L
1,344
468
10
1,201
4,323
1,044
0
270
4,053
0
18,149
W
Ra
2,109
134
166
2,025
4,319
1,104
0
1,871
2,192
26,754
727
W
Kukulkan
Rosnin
Kukulkan
1,177
108
0
1,102
2,240
881
74
0
2,240
39,268
746
L
Cthulhu
SARADAMOM
Cthulhu
2,232
424
914
1,426
6,365
3,143
0
679
5,686
12,867
1,491
W
Medusa
Stonkage
Medusa
8,093
3,611
0
1,583
4,428
1,622
0
1,448
2,976
0
43,090
L
3,764
257
285
1,217
4,677
1,292
0
2,030
2,284
33,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,525
Gold Earned
21,652
308
Minions Killed
213
0
Camps Cleared
0
854,879
Distance Traveled
794,532
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,000
625
64
8
0
210,682
0
L
Bellona
3,508
439
16
2
0
92,590
1
W
Ares
5,518
690
25
3
0
175,831
4
L
Arachne
4,754
594
65
8
0
191,064
0
L
Neith
3,798
475
39
5
0
154,129
0
W
Ra
4,879
610
61
8
0
173,288
1
W
Kukulkan
5,905
738
83
10
0
129,030
0
L
Cthulhu
4,254
532
18
2
0
169,461
0
W
Medusa
6,223
778
75
9
0
166,048
0
L
Ra
5,338
667
75
9
0
187,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role