Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
EatingMyCookies
Nu Wa
Gold IV
Level 71
God Stats
88W - 70L
1,578 SR
Queue Stats
236W - 233L
1,379 MMR
Solo
Danzaburou
Danzaburou
Gold III
Mr_Storm4567
Danzaburou
Gold III
Level 176
God Stats
12W - 14L
1,529 SR
Queue Stats
167W - 179L
1,402 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
SpeciaIHerbs
Baron Samedi
Gold IV
Level 124
God Stats
1W - 3L
1,539 SR
Queue Stats
27W - 33L
1,502 MMR
Solo
Odin
Odin
Gold III
ivan-ahre
Odin
Gold III
Level 159
God Stats
4W - 7L
1,488 SR
Queue Stats
499W - 512L
1,556 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,527 SR
1,468 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,501 SR
1,462 MMR
Mercury
Mercury
Bronze V
A Large Peach
Mercury
Bronze V
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,508 MMR
Party 1
Surtr
Surtr
Gold IV
Chinobsc205
Surtr
Gold IV
Level 181
God Stats
73W - 86L
1,516 SR
Queue Stats
322W - 324L
1,468 MMR
Solo
Ix Chel
Ix Chel
Bronze III
GenesysSF
Ix Chel
Bronze III
Level 129
God Stats
1W - 0L
1,539 SR
Queue Stats
5W - 1L
1,508 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
RGhaus
Hou Yi
Bronze III
Level 157
God Stats
1W - 0L
1,682 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver IV
WiryTester32867
Ganesha
Silver IV
Level 80
God Stats
2W - 1L
1,270 SR
Queue Stats
39W - 36L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 2 / 1
5,256
526
2,399
6,760
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 1
6,927
693
5,732
2,438
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Mr_Storm4567
Danzaburou
9
0 / 3 / 0
4,853
485
2,626
6,749
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
SpeciaIHerbs
Baron Samedi
9
0 / 1 / 0
5,016
502
2,046
5,236
2,295
Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Odin
11
3 / 3 / 1
6,148
615
4,878
9,428
4,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KumbhakarnaBakasuraKing ArthurJanus

VS

Bans
ArachneHerculesMedusaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
4 / 2 / 1
6,601
660
4,742
7,591
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 3 / 2
7,091
709
6,580
9,666
4,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ix Chel
GenesysSF
Ix Chel
11
0 / 1 / 0
5,877
588
878
4,853
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
RGhaus
Hou Yi
11
2 / 0 / 1
6,131
613
3,458
5,988
2,076
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 3
5,255
526
3,120
5,120
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
8
9
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
1
0.75
W
Mercury
4
2
1
2.25
W
2
3
2
1
L
1
0
1
1.5
W
Ix Chel
GenesysSF
Ix Chel
0
1
0
0
L
Danzaburou
Mr_Storm4567
Danzaburou
0
3
0
0
W
Hou Yi
RGhaus
Hou Yi
2
0
1
2.5
L
Baron Samedi
SpeciaIHerbs
Baron Samedi
0
1
0
0
W
0
0
3
1.5
L
Odin
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,681
Damage
18,778
30,611
Taken
33,218
13,198
Mitigated
12,044
12,532
Healing
8,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,399
59
0
3,409
6,760
3,803
0
611
6,113
30,330
1,016
W
Mercury
4,742
2,068
0
239
7,591
2,565
0
2,340
5,000
0
50,845
W
6,580
2,700
0
2,343
9,666
4,126
644
446
8,663
1,315
47,141
L
5,732
1,216
0
1,166
2,438
671
129
380
2,058
58,032
424
W
Ix Chel
GenesysSF
Ix Chel
878
0
432
1,476
4,853
1,317
0
2,671
1,919
48,101
1,381
L
Danzaburou
Mr_Storm4567
Danzaburou
2,626
1,120
0
2,077
6,749
2,072
0
1,171
5,347
0
28,248
W
Hou Yi
RGhaus
Hou Yi
3,458
1,393
0
2,074
5,988
2,076
0
2,092
3,736
0
31,952
L
Baron Samedi
SpeciaIHerbs
Baron Samedi
2,046
165
200
2,064
5,236
2,295
0
1,244
3,848
18,820
0
W
3,120
45
0
1,676
5,120
1,960
0
1,622
3,330
25,799
1,608
L
Odin
4,878
1,308
0
3,616
9,428
4,357
0
415
9,013
0
29,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
30,955
339
Minions Killed
380
0
Camps Cleared
0
985,016
Distance Traveled
1,100,605
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,256
526
56
6
0
222,598
0
W
Mercury
6,601
660
96
10
0
264,885
0
W
Surtr
7,091
709
79
8
0
200,408
6
L
Nu Wa
6,927
693
120
12
0
202,815
3
W
Ix Chel
5,877
588
95
10
0
215,532
2
L
Danzaburou
4,853
485
61
6
0
194,039
2
W
Hou Yi
6,131
613
103
10
0
198,712
0
L
Baron Samedi
5,016
502
33
3
0
180,211
0
W
Ganesha
5,255
526
7
1
0
221,068
4
L
Odin
6,148
615
69
7
0
185,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role