Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Abrarogar99
Nike
Level 107
God Stats
4W - 5L
1,513 SR
Queue Stats
542W - 565L
1,462 Elo+
Solo
Neith
Neith
ItsMeIgnite
Neith
Level 138
God Stats
7W - 3L
1,687 SR
Queue Stats
382W - 414L
1,477 Elo+
Solo
Thor
Thor
panda_kush1989
Thor
Level 104
God Stats
3W - 4L
1,656 SR
Queue Stats
244W - 241L
1,484 Elo+
Solo
Merlin
Merlin
sascha3109
Merlin
Level 112
God Stats
2W - 1L
1,706 SR
Queue Stats
188W - 190L
1,446 Elo+
Solo
Team Averages
Level 115
1,612 SR
1,474 Elo+

VS

Team Averages
Level 99
1,609 SR
1,479 Elo+
Medusa
Medusa
A1M9M99
Medusa
Level 48
God Stats
2W - 1L
1,566 SR
Queue Stats
67W - 56L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
AfroCrack13
Nu Wa
Level 106
God Stats
15W - 11L
1,619 SR
Queue Stats
626W - 636L
1,443 Elo+
Solo
Rama
Rama
JusttrYYn
Rama
Level 143
God Stats
4W - 2L
1,457 SR
Queue Stats
111W - 143L
1,463 Elo+
Solo
Chaac
Chaac
SliserReidez
Chaac
Level 144
God Stats
12W - 6L
1,664 SR
Queue Stats
616W - 638L
1,505 Elo+
Solo
Jormungandr
Jormungandr
XeroRage90
Jormungandr
Level 56
God Stats
2W - 0L
1,737 SR
Queue Stats
87W - 78L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
2 / 3 / 0
5,229
1,046
2,922
5,464
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 2 / 0
4,368
874
2,017
2,813
1,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 0
5,686
1,137
2,831
4,007
1,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 1
5,121
1,024
2,843
4,945
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
sascha3109
Merlin
11
0 / 3 / 1
5,472
1,094
4,722
4,161
1,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
A1M9M99
Medusa
12
1 / 0 / 8
6,628
1,326
4,871
3,724
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 6
6,516
1,303
5,154
2,940
830
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
12
4 / 2 / 7
6,860
1,372
3,254
5,177
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 0 / 5
6,930
1,386
4,443
4,299
2,657
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jormungandr
XeroRage90
Jormungandr
11
1 / 1 / 8
6,435
1,287
2,868
3,881
3,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
4
Kills
13
13
Deaths
4
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
3
0
0.67
W
Medusa
A1M9M99
Medusa
1
0
8
5
L
0
2
0
0
W
2
1
6
5
L
2
2
0
1
W
Rama
4
2
7
3.75
W
5
0
5
7.5
W
Jormungandr
XeroRage90
Jormungandr
1
1
8
5
L
0
3
1
0.17
L
Merlin
sascha3109
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,335
Damage
20,590
21,390
Taken
20,021
9,021
Mitigated
10,306
3,120
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,922
1,884
130
940
5,464
3,507
0
1,060
4,269
0
2,656
W
Medusa
A1M9M99
Medusa
4,871
1,669
2,058
1,051
3,724
1,476
308
1,407
2,277
0
13,790
L
2,017
114
133
102
2,813
1,882
0
1,197
1,516
0
2,869
W
5,154
1,377
0
360
2,940
830
1,094
832
1,998
10,744
303
L
2,831
1,015
362
686
4,007
1,033
0
1,531
2,265
0
6,106
W
Rama
3,254
2,617
189
1,755
5,177
1,904
824
856
4,201
0
10,252
W
4,443
396
326
2,099
4,299
2,657
208
589
3,553
0
8,048
W
Jormungandr
XeroRage90
Jormungandr
2,868
664
437
954
3,881
3,439
191
1,038
2,662
8,313
34
L
2,843
174
276
132
4,945
1,513
0
2,178
2,549
0
8,243
L
Merlin
sascha3109
Merlin
4,722
83
162
197
4,161
1,086
0
1,449
2,605
19,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,876
Gold Earned
33,369
48
Minions Killed
71
0
Camps Cleared
0
428,556
Distance Traveled
568,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,229
1,046
7
1
0
118,532
0
W
Medusa
6,628
1,326
23
5
0
134,552
0
L
Nike
4,368
874
1
0
0
33,209
0
W
Nu Wa
6,516
1,303
5
1
0
104,826
0
L
Neith
5,686
1,137
9
2
0
67,682
0
W
Rama
6,860
1,372
20
4
0
94,210
0
W
Chaac
6,930
1,386
9
2
0
122,621
0
W
Jormungandr
6,435
1,287
14
3
0
111,896
0
L
Thor
5,121
1,024
7
1
0
115,822
0
L
Merlin
5,472
1,094
24
5
0
93,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role