Player Matchup

Raijin
Raijin
Diamond V
 
Raijin
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
XxTAYxX
Geb
Platinum I
Level 125
God Stats
7W - 8L
1,486 SR
Queue Stats
206W - 205L
2,066 MMR
Solo
Medusa
Medusa
Platinum II
XxTheKingGodxX
Medusa
Platinum II
Level 118
God Stats
22W - 11L
1,726 SR
Queue Stats
237W - 227L
1,855 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,571 SR
1,807 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 87
1,407 SR
1,984 MMR
Bacchus
Bacchus
Gold I
Gridline47
Bacchus
Gold I
Level 74
God Stats
48W - 37L
1,600 SR
Queue Stats
89W - 94L
1,653 MMR
Party 1
Xbalanque
Xbalanque
Diamond III
Kursk46rus
Xbalanque
Diamond III
Level 138
God Stats
2W - 5L
1,440 SR
Queue Stats
207W - 213L
2,353 MMR
Solo
Ares
Ares
Platinum II
Masutaorenji
Ares
Platinum II
Level 48
God Stats
0W - 2L
1,182 SR
Queue Stats
140W - 135L
1,947 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 1 / 8
9,182
1,020
11,341
7,348
2,457
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Geb
14
0 / 3 / 13
8,195
911
4,945
9,728
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
10 / 1 / 5
10,563
1,174
10,327
7,508
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
FafnirSerqetAchillesCthulhuKuzenbo

VS

Bans
KumbhakarnaCerberusOdinPersephoneHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gridline47
Bacchus
12
1 / 5 / 2
6,909
768
2,984
10,182
10,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
Kursk46rus
Xbalanque
13
1 / 6 / 1
7,530
837
7,604
9,945
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
3 / 5 / 2
7,306
812
3,842
9,793
6,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
5
5
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
1
8
10
L
Bacchus
Gridline47
Bacchus
1
5
2
0.4
L
Xbalanque
Kursk46rus
Xbalanque
1
6
1
0.25
L
3
5
2
0.8
W
Geb
0
3
13
2.17
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,613
Damage
14,430
24,584
Taken
29,920
10,135
Mitigated
20,545
7,331
Healing
1,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,341
936
437
3,555
7,348
2,457
1,310
2,952
4,048
36,168
0
L
Bacchus
Gridline47
Bacchus
2,984
129
0
538
10,182
10,399
0
5,524
4,102
10,028
467
L
Xbalanque
Kursk46rus
Xbalanque
7,604
1,826
0
884
9,945
3,359
0
4,201
5,393
0
27,372
L
3,842
106
0
160
9,793
6,787
0
5,047
4,361
6,460
528
W
Geb
4,945
479
0
2,056
9,728
4,762
99
1,775
7,601
11,997
946
W
10,327
5,312
0
1,283
7,508
2,916
1,721
1,351
6,047
0
45,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,940
Gold Earned
21,745
145
Minions Killed
65
0
Camps Cleared
0
524,207
Distance Traveled
431,703
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,182
1,020
59
7
0
160,885
0
L
Bacchus
6,909
768
15
2
0
149,800
0
L
Xbalanque
7,530
837
44
5
0
146,811
0
L
Ares
7,306
812
6
1
0
135,092
0
W
Geb
8,195
911
19
2
0
181,831
2
W
Medusa
10,563
1,174
67
7
0
181,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role