Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ant1chr1st666
Neith
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,437 Elo+
Solo
Olorun
Olorun
DiuXPantom
Olorun
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,459 Elo+
Solo
Chronos
Chronos
SeargantTea
Chronos
Level 65
God Stats
10W - 5L
1,781 SR
Queue Stats
474W - 506L
1,430 Elo+
Solo
Ao Kuang
Ao Kuang
Zahza
Ao Kuang
Level 128
God Stats
5W - 5L
1,567 SR
Queue Stats
571W - 601L
1,466 Elo+
Solo
Team Averages
Level 106
1,570 SR
1,459 Elo+

VS

Team Averages
Level 111
1,490 SR
1,531 Elo+
Chronos
Chronos
 
Chronos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DrTxSmakosz
Ares
Level 148
God Stats
1W - 1L
1,292 SR
Queue Stats
59W - 58L
1,524 Elo+
Party 1
Odin
Odin
MuSZYNKA
Odin
Level 127
God Stats
3W - 0L
1,530 SR
Queue Stats
13W - 10L
1,670 Elo+
Party 1
Baron Samedi
Baron Samedi
OpaI-Ia
Baron Samedi
Level 64
God Stats
7W - 2L
1,629 SR
Queue Stats
284W - 298L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 1 / 4
6,284
628
604
2,996
2,337
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
1 / 4 / 2
7,497
750
3,704
6,636
2,596
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
DiuXPantom
Olorun
15
2 / 5 / 2
7,903
790
4,563
7,480
3,081
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
SeargantTea
Chronos
13
2 / 5 / 2
8,001
800
5,082
8,118
3,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Zahza
Ao Kuang
10
0 / 4 / 3
6,300
630
2,811
6,999
5,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
8 / 1 / 7
9,770
977
5,461
5,366
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sun Wukong
 
Sun Wukong
15
1 / 1 / 15
8,526
853
5,680
7,436
7,737
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 14
9,271
927
5,417
6,539
5,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
12
4 / 1 / 12
8,066
807
7,993
7,582
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Baron Samedi
OpaI-Ia
Baron Samedi
14
2 / 2 / 13
8,556
856
4,521
4,700
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
80
5
Kills
19
19
Deaths
5
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
4
2
W
Chronos
 
Chronos
8
1
7
11.5
W
Sun Wukong
 
Sun Wukong
1
1
15
8.5
L
1
4
2
0.5
L
Olorun
DiuXPantom
Olorun
2
5
2
0.6
W
4
0
14
11
W
Odin
4
1
12
10
W
Baron Samedi
OpaI-Ia
Baron Samedi
2
2
13
4.25
L
Chronos
SeargantTea
Chronos
2
5
2
0.6
L
Ao Kuang
Zahza
Ao Kuang
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,764
Damage
29,072
32,229
Taken
31,623
16,892
Mitigated
24,005
5,008
Healing
11,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
604
102
0
139
2,996
2,337
0
1,599
1,397
0
668
W
Chronos
 
Chronos
5,461
1,142
745
889
5,366
2,346
3,338
1,589
3,777
28,342
0
W
Sun Wukong
 
Sun Wukong
5,680
912
478
1,792
7,436
7,737
777
3,400
3,733
0
13,016
L
3,704
1,311
78
1,233
6,636
2,596
0
3,382
3,172
0
13,369
L
Olorun
DiuXPantom
Olorun
4,563
2,093
363
1,084
7,480
3,081
0
4,400
2,974
15,839
1,166
W
5,417
148
1,130
1,857
6,539
5,261
1,853
2,141
4,252
7,370
1,303
W
Odin
7,993
730
569
955
7,582
5,670
1,061
2,963
4,473
0
10,267
W
Baron Samedi
OpaI-Ia
Baron Samedi
4,521
390
2,263
397
4,700
2,991
1,338
1,686
2,981
16,282
0
L
Chronos
SeargantTea
Chronos
5,082
400
139
787
8,118
3,197
0
3,342
4,660
19,166
119
L
Ao Kuang
Zahza
Ao Kuang
2,811
795
276
909
6,999
5,681
0
2,524
4,354
4,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
44,189
87
Minions Killed
105
0
Camps Cleared
0
703,510
Distance Traveled
828,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,284
628
0
0
0
135,880
0
W
Chronos
9,770
977
46
5
0
158,480
0
W
Sun Wukong
8,526
853
19
2
0
157,368
0
L
Neith
7,497
750
18
2
0
158,384
0
L
Olorun
7,903
790
29
3
0
142,189
0
W
Ares
9,271
927
8
1
0
177,725
0
W
Odin
8,066
807
3
0
0
189,098
0
W
Baron Samedi
8,556
856
29
3
0
145,474
0
L
Chronos
8,001
800
35
4
0
148,128
0
L
Ao Kuang
6,300
630
5
1
0
118,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role