Player Matchup

Scylla
Scylla
 
Scylla
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CelloSantana
Ganesha
Level 127
God Stats
1W - 1L
1,503 SR
Queue Stats
7W - 4L
1,660 Elo+
Solo
Aphrodite
Aphrodite
Nicole_vida
Aphrodite
Level 187
God Stats
83W - 97L
1,566 SR
Queue Stats
794W - 812L
1,558 Elo+
Solo
Hel
Hel
Onyrix
Hel
Level 147
God Stats
0W - 1L
1,275 SR
Queue Stats
20W - 24L
1,366 Elo+
Solo
Chaac
Chaac
Proving n
Chaac
Level 142
God Stats
41W - 42L
1,632 SR
Queue Stats
942W - 984L
1,558 Elo+
Solo
Team Averages
Level 147
1,495 SR
1,528 Elo+

VS

Team Averages
Level 125
1,522 SR
1,484 Elo+
Bacchus
Bacchus
AGENTdaSNIPEman
Bacchus
Level 160
God Stats
8W - 12L
1,435 SR
Queue Stats
622W - 649L
1,442 Elo+
Party 1
Aphrodite
Aphrodite
DPSAphrodite
Aphrodite
Level 125
God Stats
65W - 45L
1,619 SR
Queue Stats
215W - 205L
1,494 Elo+
Solo
Merlin
Merlin
Insertname2014
Merlin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 87L
1,553 Elo+
Solo
Cu Chulainn
Cu Chulainn
SublimedPFloyd2
Cu Chulainn
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 110L
1,437 Elo+
Party 1
Achilles
Achilles
train548preium
Achilles
Level 105
God Stats
4W - 2L
1,557 SR
Queue Stats
53W - 41L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 2 / 1
6,541
1,090
2,700
2,674
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
CelloSantana
Ganesha
12
0 / 3 / 4
6,419
1,070
6,859
6,992
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Aphrodite
Nicole_vida
Aphrodite
11
0 / 0 / 2
6,263
1,044
2,179
3,638
2,102
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hel
Onyrix
Hel
11
1 / 6 / 3
6,680
1,113
4,945
8,604
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
Proving n
Chaac
12
2 / 0 / 2
7,015
1,169
8,030
8,997
8,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

320

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
7,296
1,216
5,710
4,336
4,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
DPSAphrodite
Aphrodite
12
3 / 1 / 5
7,221
1,204
6,324
4,981
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 2
7,390
1,232
4,025
3,058
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
SublimedPFloyd2
Cu Chulainn
12
0 / 2 / 10
6,693
1,116
4,445
6,723
5,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
12
2 / 0 / 7
6,963
1,161
6,502
8,702
6,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
4
Kills
11
11
Deaths
4
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
1
0.75
W
3
0
6
6
L
Ganesha
CelloSantana
Ganesha
0
3
4
0.67
W
Aphrodite
DPSAphrodite
Aphrodite
3
1
5
5.5
W
3
1
2
4
L
Aphrodite
Nicole_vida
Aphrodite
0
0
2
1
L
Hel
Onyrix
Hel
1
6
3
0.42
L
Chaac
Proving n
Chaac
2
0
2
3
W
Cu Chulainn
SublimedPFloyd2
Cu Chulainn
0
2
10
2.5
W
Achilles
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
27,006
30,905
Taken
27,800
17,491
Mitigated
18,548
9,169
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,700
165
0
250
2,674
851
0
1,222
1,359
12,827
428
W
5,710
254
0
1,796
4,336
4,287
0
2,178
1,884
10,813
1,744
L
Ganesha
CelloSantana
Ganesha
6,859
275
0
970
6,992
3,216
0
3,487
3,158
13,155
324
W
Aphrodite
DPSAphrodite
Aphrodite
6,324
77
2,288
2,389
4,981
2,273
0
2,450
2,170
12,476
0
W
4,025
508
0
0
3,058
813
0
1,752
1,193
21,414
0
L
Aphrodite
Nicole_vida
Aphrodite
2,179
133
1,404
1,755
3,638
2,102
0
1,331
2,151
9,779
0
L
Hel
Onyrix
Hel
4,945
167
1,417
1,206
8,604
3,060
0
5,210
3,056
15,188
479
L
Chaac
Proving n
Chaac
8,030
730
0
2,167
8,997
8,262
0
3,510
4,998
0
16,920
W
Cu Chulainn
SublimedPFloyd2
Cu Chulainn
4,445
714
0
1,244
6,723
5,063
0
3,478
2,847
0
6,523
W
Achilles
6,502
1,648
252
3,628
8,702
6,112
0
5,476
2,971
0
16,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,918
Gold Earned
35,563
104
Minions Killed
104
3
Camps Cleared
5
524,982
Distance Traveled
608,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,541
1,090
29
5
0
67,536
0
W
Bacchus
7,296
1,216
18
3
0
125,964
0
L
Ganesha
6,419
1,070
0
0
0
114,044
0
W
Aphrodite
7,221
1,204
20
3
1
129,318
0
W
Merlin
7,390
1,232
43
7
1
111,523
0
L
Aphrodite
6,263
1,044
28
5
2
113,606
0
L
Hel
6,680
1,113
30
5
1
109,515
0
L
Chaac
7,015
1,169
17
3
0
120,281
0
W
Cu Chulainn
6,693
1,116
3
1
2
114,114
0
W
Achilles
6,963
1,161
20
3
1
127,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role