Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
BrownCupid
Maman Brigitte
Level 159
God Stats
0W - 2L
1,244 SR
Queue Stats
105W - 87L
1,559 Elo+
Solo
Awilix
Awilix
DanRob_AD
Awilix
Level 137
God Stats
0W - 2L
1,360 SR
Queue Stats
164W - 165L
1,494 Elo+
Solo
Hun Batz
Hun Batz
Puesvayasitotal
Hun Batz
Level 157
God Stats
1W - 4L
1,386 SR
Queue Stats
410W - 410L
1,474 Elo+
Solo
Nox
Nox
Šhanks
Nox
Level 159
God Stats
1W - 2L
1,445 SR
Queue Stats
54W - 56L
1,534 Elo+
Solo
Team Averages
Level 169
1,387 SR
1,512 Elo+

VS

Team Averages
Level 144
1,588 SR
1,594 Elo+
Ah Puch
Ah Puch
Lumination2403
Ah Puch
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 41L
1,624 Elo+
Party 1
Terra
Terra
Magity
Terra
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
Shαm
Sun Wukong
Level 98
God Stats
1W - 1L
1,557 SR
Queue Stats
39W - 23L
1,620 Elo+
Solo
Cthulhu
Cthulhu
Uwe666b
Cthulhu
Level 188
God Stats
6W - 3L
1,642 SR
Queue Stats
304W - 272L
1,601 Elo+
Party 1
Mulan
Mulan
我没有梦想丶
Mulan
Level 107
God Stats
1W - 0L
1,739 SR
Queue Stats
55W - 22L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 5 / 4
7,238
724
6,865
14,634
11,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maman Brigitte
BrownCupid
Maman Brigitte
12
0 / 4 / 4
6,483
648
6,444
10,499
3,768
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
DanRob_AD
Awilix
12
1 / 5 / 4
6,859
686
6,607
11,520
11,733
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Hun Batz
15
3 / 3 / 2
7,544
754
10,390
15,655
8,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nox
14
1 / 4 / 4
7,625
763
6,553
9,376
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 12
9,516
952
16,324
7,612
3,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Magity
Terra
15
3 / 1 / 14
9,612
961
5,821
13,469
13,657
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Shαm
Sun Wukong
16
5 / 1 / 11
9,487
949
11,853
12,707
12,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Uwe666b
Cthulhu
17
6 / 0 / 15
10,618
1,062
14,322
13,177
11,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 3 / 13
8,773
877
10,209
11,825
9,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
86
6
Kills
21
21
Deaths
6
18
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
5
4
0.6
L
Maman Brigitte
BrownCupid
Maman Brigitte
0
4
4
0.5
L
Awilix
DanRob_AD
Awilix
1
5
4
0.6
W
4
1
12
10
W
Terra
Magity
Terra
3
1
14
10
L
Hun Batz
3
3
2
1.33
W
Sun Wukong
Shαm
Sun Wukong
5
1
11
10.5
W
Cthulhu
Uwe666b
Cthulhu
6
0
15
13.5
L
Nox
1
4
4
0.75
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,859
Damage
58,529
61,684
Taken
58,790
39,973
Mitigated
51,601
20,722
Healing
31,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,865
235
6,774
6,075
14,634
11,774
0
8,186
5,925
13,468
0
L
Maman Brigitte
BrownCupid
Maman Brigitte
6,444
299
328
860
10,499
3,768
0
6,917
3,189
8,429
347
L
Awilix
DanRob_AD
Awilix
6,607
1,231
409
1,528
11,520
11,733
0
7,735
3,559
0
7,927
W
16,324
969
662
858
7,612
3,700
1,109
1,474
6,023
37,083
0
W
Terra
Magity
Terra
5,821
670
10,613
6,159
13,469
13,657
1,072
3,794
9,593
7,585
1,290
L
Hun Batz
10,390
1,105
0
4,000
15,655
8,003
0
8,141
7,081
0
25,558
W
Sun Wukong
Shαm
Sun Wukong
11,853
2,714
1,583
3,929
12,707
12,901
750
4,550
8,045
0
26,370
W
Cthulhu
Uwe666b
Cthulhu
14,322
1,431
3,403
2,719
13,177
11,357
1,115
5,139
7,964
27,164
414
L
Nox
6,553
810
0
748
9,376
4,695
0
5,751
3,373
18,807
497
W
10,209
1,792
346
1,634
11,825
9,986
0
4,395
7,228
1,039
12,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,749
Gold Earned
48,006
110
Minions Killed
127
0
Camps Cleared
0
887,054
Distance Traveled
1,013,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,238
724
14
1
0
210,949
0
L
Maman Brigitte
6,483
648
7
1
0
189,705
0
L
Awilix
6,859
686
5
1
0
162,675
0
W
Ah Puch
9,516
952
49
5
0
190,856
0
W
Terra
9,612
961
10
1
0
197,304
0
L
Hun Batz
7,544
754
36
4
0
166,394
0
W
Sun Wukong
9,487
949
25
3
0
213,517
0
W
Cthulhu
10,618
1,062
32
3
0
207,614
0
L
Nox
7,625
763
48
5
0
157,331
0
W
Mulan
8,773
877
11
1
0
204,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role