Player Matchup

Ravana
Ravana
Gold IV
CrazyCoyote8
Ravana
Gold IV
Level 44
God Stats
17W - 20L
1,534 SR
Queue Stats
48W - 53L
1,415 MMR
Solo
Zeus
Zeus
Gold IV
Eli_justsleep06
Zeus
Gold IV
Level 124
God Stats
47W - 32L
1,641 SR
Queue Stats
229W - 217L
1,466 MMR
Solo
Tiamat
Tiamat
Bronze III
Hey Jam
Tiamat
Bronze III
Level 116
God Stats
2W - 7L
1,794 SR
Queue Stats
31W - 41L
1,420 MMR
Solo
Ymir
Ymir
Gold V
PatMahomes22
Ymir
Gold V
Level 109
God Stats
16W - 18L
1,542 SR
Queue Stats
245W - 255L
1,391 MMR
Solo
Hachiman
Hachiman
Gold V
SalvadorM
Hachiman
Gold V
Level 146
God Stats
4W - 2L
1,725 SR
Queue Stats
84W - 84L
1,384 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,647 SR
1,415 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,541 SR
1,422 MMR
Thanatos
Thanatos
Gold III
 
Thanatos
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bake Kujira
Bake Kujira
Gold IV
Acmecondor
Bake Kujira
Gold IV
Level 129
God Stats
22W - 14L
1,569 SR
Queue Stats
109W - 113L
1,410 MMR
Solo
Xing Tian
Xing Tian
Gold III
GunShark0
Xing Tian
Gold III
Level 107
God Stats
17W - 14L
1,497 SR
Queue Stats
252W - 266L
1,379 MMR
Solo
Janus
Janus
Gold IV
skibidiohiorizz
Janus
Gold IV
Level 86
God Stats
4W - 6L
1,512 SR
Queue Stats
70W - 76L
1,424 MMR
Solo
Neith
Neith
Gold V
what snowy
Neith
Gold V
Level 129
God Stats
7W - 4L
1,628 SR
Queue Stats
186W - 202L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
0 / 1 / 0
6,168
617
4,582
6,393
1,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
4,958
496
1,428
1,955
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Hey Jam
Tiamat
9
1 / 2 / 0
4,997
500
1,460
5,887
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 0
5,204
520
910
7,693
3,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
SalvadorM
Hachiman
10
1 / 4 / 1
5,580
558
3,859
6,952
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
DanzaburouNe ZhaAo KuangBakasura

VS

Bans
MedusaHeraNu WaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 0 / 2
6,933
693
4,620
6,109
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bake Kujira
Acmecondor
Bake Kujira
10
3 / 0 / 1
6,103
610
1,933
3,846
2,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
GunShark0
Xing Tian
12
0 / 0 / 1
6,419
642
3,360
9,259
7,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 0 / 2
6,302
630
4,191
1,419
368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
0 / 2 / 5
6,265
627
4,536
6,074
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
0
2
7
W
Bake Kujira
Acmecondor
Bake Kujira
3
0
1
3.5
L
Ravana
0
1
0
0
L
0
2
0
0
W
Xing Tian
GunShark0
Xing Tian
0
0
1
0.5
L
Tiamat
Hey Jam
Tiamat
1
2
0
0.5
L
0
2
0
0
L
Hachiman
SalvadorM
Hachiman
1
4
1
0.38
W
2
0
2
3
W
Neith
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,239
Damage
18,640
28,880
Taken
26,707
10,120
Mitigated
14,767
9,779
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,620
1,572
0
6,634
6,109
2,265
0
975
5,039
0
56,027
W
Bake Kujira
Acmecondor
Bake Kujira
1,933
947
0
1,830
3,846
2,242
0
938
2,858
19,713
1,323
L
Ravana
4,582
1,191
0
2,306
6,393
1,778
0
3,544
2,315
0
42,011
L
1,428
112
0
270
1,955
422
0
522
1,351
25,332
508
W
Xing Tian
GunShark0
Xing Tian
3,360
522
0
2,531
9,259
7,858
0
0
9,259
33,895
2,573
L
Tiamat
Hey Jam
Tiamat
1,460
295
0
3,304
5,887
2,370
0
683
5,164
26,203
0
L
910
126
119
2,401
7,693
3,682
0
3,210
4,277
10,762
0
L
Hachiman
SalvadorM
Hachiman
3,859
2,810
0
1,379
6,952
1,868
1
468
6,484
0
34,292
W
4,191
93
0
397
1,419
368
0
623
738
36,878
973
W
Neith
4,536
1,863
0
1,651
6,074
2,034
803
1,059
5,015
0
47,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,907
Gold Earned
32,022
272
Minions Killed
372
0
Camps Cleared
0
985,686
Distance Traveled
1,068,500
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,933
693
91
9
0
259,733
3
W
Bake Kujira
6,103
610
38
4
0
219,394
4
L
Ravana
6,168
617
84
8
0
188,086
0
L
Zeus
4,958
496
62
6
0
209,195
0
W
Xing Tian
6,419
642
73
7
0
171,684
2
L
Tiamat
4,997
500
55
6
0
224,263
2
L
Ymir
5,204
520
14
1
0
177,069
0
L
Hachiman
5,580
558
57
6
0
187,073
0
W
Janus
6,302
630
87
9
0
246,392
2
W
Neith
6,265
627
83
8
0
171,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role