Player Matchup

Hun Batz
Hun Batz
Gold IV
CulioCaliente
Hun Batz
Gold IV
Level 105
God Stats
4W - 3L
1,639 SR
Queue Stats
31W - 30L
1,371 MMR
Solo
Cerberus
Cerberus
Gold V
Profanity224
Cerberus
Gold V
Level 86
God Stats
12W - 12L
1,413 SR
Queue Stats
127W - 137L
1,354 MMR
Party 1
Hachiman
Hachiman
Gold V
TheRealEnemy
Hachiman
Gold V
Level 62
God Stats
44W - 51L
1,496 SR
Queue Stats
127W - 137L
1,354 MMR
Party 1
Mulan
Mulan
Gold III
lovesigil
Mulan
Gold III
Level 155
God Stats
12W - 17L
1,504 SR
Queue Stats
92W - 92L
1,435 MMR
Party 2
Ix Chel
Ix Chel
Gold III
usαgi
Ix Chel
Gold III
Level 149
God Stats
5W - 2L
1,601 SR
Queue Stats
92W - 92L
1,435 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,531 SR
1,390 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,476 SR
1,392 MMR
Arachne
Arachne
Gold IV
Malonik
Arachne
Gold IV
Level 69
God Stats
3W - 3L
1,657 SR
Queue Stats
50W - 55L
1,426 MMR
Solo
Sobek
Sobek
Gold V
Rocky Racoon 7
Sobek
Gold V
Level 140
God Stats
15W - 23L
1,372 SR
Queue Stats
823W - 876L
1,338 MMR
Solo
Cthulhu
Cthulhu
Silver II
Rv DIVINO
Cthulhu
Silver II
Level 63
God Stats
0W - 5L
1,500 SR
Queue Stats
37W - 52L
1,350 MMR
Solo
Ra
Ra
Bronze III
SyiLenSa
Ra
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,434 MMR
Solo
Charybdis
Charybdis
Gold IV
Veeloy
Charybdis
Gold IV
Level 253
God Stats
8W - 15L
1,351 SR
Queue Stats
460W - 475L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CulioCaliente
Hun Batz
12
4 / 0 / 5
6,402
640
5,078
6,674
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Profanity224
Cerberus
10
1 / 2 / 5
5,315
532
4,911
7,608
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
TheRealEnemy
Hachiman
10
4 / 1 / 2
5,983
598
6,257
4,641
1,474
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
lovesigil
Mulan
12
5 / 0 / 0
7,047
705
7,517
6,868
2,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
usαgi
Ix Chel
12
4 / 0 / 2
6,963
696
5,650
2,507
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Nu WaKumbhakarnaAphroditeSusano

VS

Bans
AwilixKaliHerculesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Malonik
Arachne
9
0 / 4 / 0
4,772
477
1,205
8,984
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 4 / 0
4,848
485
3,067
10,788
6,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Rv DIVINO
Cthulhu
7
1 / 4 / 1
4,854
485
4,132
8,355
4,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 0
5,571
557
1,783
4,854
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Veeloy
Charybdis
8
2 / 3 / 1
5,176
518
3,682
7,908
2,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
18
Kills
3
3
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CulioCaliente
Hun Batz
4
0
5
6.5
L
Arachne
Malonik
Arachne
0
4
0
0
W
Cerberus
Profanity224
Cerberus
1
2
5
1.75
L
0
4
0
0
L
Cthulhu
Rv DIVINO
Cthulhu
1
4
1
0.38
L
0
3
0
0
W
Hachiman
TheRealEnemy
Hachiman
4
1
2
5
L
Charybdis
Veeloy
Charybdis
2
3
1
0.83
W
Mulan
lovesigil
Mulan
5
0
0
5
W
Ix Chel
usαgi
Ix Chel
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,413
Damage
13,869
28,298
Taken
40,889
11,188
Mitigated
16,737
12,821
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CulioCaliente
Hun Batz
5,078
1,703
0
3,424
6,674
1,943
0
1,347
5,125
0
43,373
L
Arachne
Malonik
Arachne
1,205
719
0
2,111
8,984
2,777
0
3,047
5,741
0
27,832
W
Cerberus
Profanity224
Cerberus
4,911
377
0
2,500
7,608
4,200
0
2,385
5,223
20,120
0
L
3,067
380
0
4,242
10,788
6,439
0
0
10,788
18,516
1,990
L
Cthulhu
Rv DIVINO
Cthulhu
4,132
451
833
2,022
8,355
4,093
0
2,500
5,855
14,988
492
L
1,783
43
60
373
4,854
1,373
0
2,310
2,306
31,993
0
W
Hachiman
TheRealEnemy
Hachiman
6,257
4,691
0
870
4,641
1,474
225
1,469
3,172
0
38,862
L
Charybdis
Veeloy
Charybdis
3,682
1,593
0
3,276
7,908
2,055
0
2,270
5,638
0
30,321
W
Mulan
lovesigil
Mulan
7,517
1,391
0
3,469
6,868
2,867
0
2,517
3,855
0
44,269
W
Ix Chel
usαgi
Ix Chel
5,650
534
879
1,679
2,507
704
0
244
2,167
46,649
1,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,710
Gold Earned
25,221
383
Minions Killed
249
0
Camps Cleared
0
1,071,187
Distance Traveled
999,299
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,402
640
91
9
0
252,402
0
L
Arachne
4,772
477
54
5
0
206,029
0
W
Cerberus
5,315
532
43
4
0
228,478
0
L
Sobek
4,848
485
37
4
0
187,777
1
L
Cthulhu
4,854
485
16
2
0
203,974
0
L
Ra
5,571
557
89
9
0
213,351
4
W
Hachiman
5,983
598
62
6
0
192,541
0
L
Charybdis
5,176
518
53
5
0
188,168
4
W
Mulan
7,047
705
87
9
0
183,330
1
W
Ix Chel
6,963
696
100
10
0
214,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role