Player Matchup

Atlas
Atlas
NeonSteam3
Atlas
Level 87
God Stats
8W - 4L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
birdsong4
Nu Wa
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,497 Elo+
Party 2
Nemesis
Nemesis
conundrum216
Nemesis
Level 179
God Stats
5W - 6L
1,464 SR
Queue Stats
1,061W - 1,150L
1,422 Elo+
Solo
Team Averages
Level 139
1,488 SR
1,473 Elo+

VS

Team Averages
Level 112
1,471 SR
1,421 Elo+
Surtr
Surtr
NWheeler94
Surtr
Level 123
God Stats
11W - 11L
1,459 SR
Queue Stats
63W - 78L
1,421 Elo+
Party 1
Bacchus
Bacchus
OnEb1GTooL
Bacchus
Level 96
God Stats
11W - 11L
1,433 SR
Queue Stats
59W - 67L
1,421 Elo+
Party 1
Scylla
Scylla
TheeDIRTYdev
Scylla
Level 117
God Stats
10W - 7L
1,519 SR
Queue Stats
61W - 76L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
2 / 1 / 13
9,328
933
7,096
8,299
7,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
birdsong4
Nu Wa
17
13 / 1 / 5
10,868
1,087
16,043
6,519
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
conundrum216
Nemesis
14
6 / 1 / 9
10,029
1,003
6,653
7,355
5,125
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
2 / 7 / 0
7,797
780
5,015
14,068
9,446
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
OnEb1GTooL
Bacchus
12
0 / 8 / 3
7,497
750
5,444
12,803
7,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
13
1 / 6 / 1
8,061
806
4,688
9,674
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
21
Kills
3
3
Deaths
21
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Surtr
2
7
0
0.29
W
Atlas
2
1
13
8.5
L
Bacchus
OnEb1GTooL
Bacchus
0
8
3
0.19
L
Scylla
1
6
1
0.25
W
Nu Wa
birdsong4
Nu Wa
13
1
5
15.5
W
Nemesis
conundrum216
Nemesis
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,792
Damage
15,147
22,173
Taken
36,545
15,117
Mitigated
19,167
2,971
Healing
1,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
5,015
1,712
0
1,356
14,068
9,446
0
8,674
5,092
401
12,054
W
Atlas
7,096
3,132
0
0
8,299
7,503
333
4,524
3,474
15,757
0
L
Bacchus
OnEb1GTooL
Bacchus
5,444
215
0
308
12,803
7,286
0
8,085
4,492
20,579
0
L
Scylla
4,688
108
0
130
9,674
2,435
0
5,526
3,912
34,552
0
W
Nu Wa
birdsong4
Nu Wa
16,043
4,742
226
2,104
6,519
2,489
2,142
3,397
3,060
42,302
1,539
W
Nemesis
conundrum216
Nemesis
6,653
2,664
0
641
7,355
5,125
1,237
2,779
4,356
0
33,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,225
Gold Earned
23,355
130
Minions Killed
112
0
Camps Cleared
0
579,159
Distance Traveled
469,810
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,797
780
18
2
0
148,755
0
W
Atlas
9,328
933
28
3
0
184,136
1
L
Bacchus
7,497
750
24
2
0
171,407
0
L
Scylla
8,061
806
70
7
0
149,648
0
W
Nu Wa
10,868
1,087
53
5
0
174,630
0
W
Nemesis
10,029
1,003
49
5
0
220,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role