Player Matchup

Persephone
Persephone
 
Persephone
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Apok007
Chang'e
Level 128
God Stats
1W - 1L
1,281 SR
Queue Stats
11W - 43L
1,177 Elo+
Party 2
Atlas
Atlas
RinginginmyEars
Atlas
Level 156
God Stats
5W - 13L
1,270 SR
Queue Stats
398W - 418L
1,456 Elo+
Solo
Tyr
Tyr
Spanky The Taco
Tyr
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 37L
1,427 Elo+
Party 2
Skadi
Skadi
jasonCormier
Skadi
Level 106
God Stats
1W - 1L
1,319 SR
Queue Stats
24W - 56L
1,280 Elo+
Party 2
Team Averages
Level 126
1,374 SR
1,368 Elo+

VS

Team Averages
Level 81
1,406 SR
1,423 Elo+
Awilix
Awilix
Drew4044
Awilix
Level 87
God Stats
1W - 3L
1,330 SR
Queue Stats
125W - 131L
1,426 Elo+
Party 1
Serqet
Serqet
KasikeUchiha
Serqet
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 118L
1,306 Elo+
Solo
Chang'e
Chang'e
Qwynn4TheWynn
Chang'e
Level 29
God Stats
1W - 4L
1,343 SR
Queue Stats
56W - 56L
1,489 Elo+
Solo
Anhur
Anhur
Shmah
Anhur
Level 124
God Stats
1W - 3L
1,301 SR
Queue Stats
290W - 303L
1,460 Elo+
Solo
Ishtar
Ishtar
toast-that-is
Ishtar
Level 99
God Stats
5W - 4L
1,556 SR
Queue Stats
172W - 185L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
18
7 / 2 / 15
10,574
1,057
19,612
5,744
1,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
Apok007
Chang'e
13
1 / 4 / 9
8,186
819
2,515
8,911
1,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
7 / 4 / 17
11,283
1,128
12,672
14,641
14,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
8 / 2 / 9
10,161
1,016
9,634
11,577
11,823
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 4 / 16
9,208
921
8,226
9,396
2,909
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Drew4044
Awilix
15
4 / 7 / 7
8,392
839
10,400
13,975
4,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
16
7 / 3 / 5
8,697
870
8,472
10,377
5,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chang'e
15
3 / 4 / 7
8,324
832
6,078
11,249
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
Shmah
Anhur
11
1 / 6 / 7
6,873
687
3,530
9,572
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 6 / 8
7,459
746
7,730
12,256
4,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
50
26
Kills
16
16
Deaths
26
66
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
7
2
15
7.25
W
Chang'e
Apok007
Chang'e
1
4
9
1.38
L
Awilix
Drew4044
Awilix
4
7
7
1.07
L
Serqet
7
3
5
3.17
L
Chang'e
3
4
7
1.63
W
7
4
17
3.88
L
Anhur
Shmah
Anhur
1
6
7
0.75
W
8
2
9
6.25
W
3
4
16
2.75
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,659
Damage
36,210
50,269
Taken
57,429
33,389
Mitigated
21,639
15,925
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
19,612
756
392
1,605
5,744
1,913
712
736
4,704
34,365
657
W
Chang'e
Apok007
Chang'e
2,515
279
4,956
3,049
8,911
1,932
500
31
8,380
7,012
275
L
Awilix
Drew4044
Awilix
10,400
2,397
700
1,271
13,975
4,828
0
8,222
5,753
0
19,026
L
Serqet
8,472
839
839
1,170
10,377
5,887
0
6,897
3,480
1,036
7,801
L
Chang'e
6,078
527
5,239
4,045
11,249
3,871
0
5,121
6,128
20,725
0
W
12,672
3,824
314
1,770
14,641
14,812
369
3,174
11,167
26,739
830
L
Anhur
Shmah
Anhur
3,530
1,599
411
984
9,572
2,989
0
5,239
4,333
0
6,320
W
9,634
895
468
2,537
11,577
11,823
729
2,284
8,882
0
20,137
W
8,226
2,871
238
596
9,396
2,909
675
479
8,843
0
15,810
L
7,730
2,728
696
1,764
12,256
4,064
0
8,369
3,887
0
17,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,412
Gold Earned
39,745
112
Minions Killed
71
0
Camps Cleared
0
994,240
Distance Traveled
929,862
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,574
1,057
31
3
0
201,641
0
W
Chang'e
8,186
819
9
1
0
192,727
2
L
Awilix
8,392
839
17
2
0
213,810
0
L
Serqet
8,697
870
5
1
0
177,102
0
L
Chang'e
8,324
832
29
3
0
190,709
0
W
Atlas
11,283
1,128
28
3
0
181,255
0
L
Anhur
6,873
687
4
0
0
178,674
0
W
Tyr
10,161
1,016
30
3
0
219,537
0
W
Skadi
9,208
921
14
1
0
199,080
0
L
Ishtar
7,459
746
16
2
0
169,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role