Player Matchup

Anubis
Anubis
BOING Mango3975
Anubis
Level 129
God Stats
20W - 7L
1,687 SR
Queue Stats
159W - 147L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
BOlNG Sandia
Danzaburou
Level 126
God Stats
13W - 15L
1,564 SR
Queue Stats
83W - 81L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
DeiDei_A_Ohaku
Cthulhu
Level 157
God Stats
7W - 7L
1,544 SR
Queue Stats
149W - 134L
1,509 Elo+
Solo
Kukulkan
Kukulkan
HarunoOG
Kukulkan
Level 156
God Stats
2W - 0L
1,520 SR
Queue Stats
206W - 207L
1,525 Elo+
Party 1
Bacchus
Bacchus
HawkI0
Bacchus
Level 45
God Stats
115W - 122L
1,476 SR
Queue Stats
118W - 122L
1,433 Elo+
Solo
Team Averages
Level 123
1,558 SR
1,512 Elo+

VS

Team Averages
Level 76
1,629 SR
1,499 Elo+
Fenrir
Fenrir
BoiBobbyBo
Fenrir
Level 69
God Stats
17W - 12L
1,738 SR
Queue Stats
169W - 144L
1,525 Elo+
Solo
Osiris
Osiris
ClemeGJq
Osiris
Level 60
God Stats
1W - 2L
1,523 SR
Queue Stats
167W - 167L
1,513 Elo+
Party 2
Artemis
Artemis
Lirroy16
Artemis
Level 39
God Stats
3W - 4L
1,513 SR
Queue Stats
78W - 92L
1,451 Elo+
Party 2
Atlas
Atlas
RealAkbarZub
Atlas
Level 56
God Stats
34W - 23L
1,633 SR
Queue Stats
104W - 77L
1,498 Elo+
Solo
Nu Wa
Nu Wa
XxSage5GODxX
Nu Wa
Level 154
God Stats
143W - 78L
1,735 SR
Queue Stats
682W - 644L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,620
693
4,304
7,328
3,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
BOlNG Sandia
Danzaburou
11
4 / 3 / 7
7,023
638
7,313
7,980
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
5 / 3 / 4
7,006
637
5,889
12,477
8,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
HarunoOG
Kukulkan
12
0 / 1 / 3
6,440
585
3,055
5,096
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
HawkI0
Bacchus
12
9 / 0 / 2
7,237
658
7,868
9,698
5,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BoiBobbyBo
Fenrir
9
1 / 5 / 1
5,540
504
4,571
9,691
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
ClemeGJq
Osiris
11
0 / 4 / 3
5,825
530
3,936
8,360
4,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Lirroy16
Artemis
10
2 / 8 / 2
5,832
530
2,946
8,853
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
2 / 3 / 1
6,042
549
5,156
10,134
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 1 / 1
6,611
601
9,111
4,316
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
21
Kills
8
9
Deaths
21
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Danzaburou
BOlNG Sandia
Danzaburou
4
3
7
2.5
L
Fenrir
BoiBobbyBo
Fenrir
1
5
1
0.3
L
Osiris
ClemeGJq
Osiris
0
4
3
0.38
W
5
3
4
2.33
W
Kukulkan
HarunoOG
Kukulkan
0
1
3
1.5
W
Bacchus
HawkI0
Bacchus
9
0
2
10
L
Artemis
Lirroy16
Artemis
2
8
2
0.38
L
2
3
1
0.83
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,429
Damage
25,720
42,579
Taken
41,354
20,865
Mitigated
16,494
9,627
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,304
289
0
3,438
7,328
3,207
0
722
6,156
51,571
1,088
W
Danzaburou
BOlNG Sandia
Danzaburou
7,313
2,407
0
2,012
7,980
2,605
96
2,152
5,740
0
37,382
L
Fenrir
BoiBobbyBo
Fenrir
4,571
1,220
0
1,436
9,691
3,047
0
4,960
4,731
0
31,436
L
Osiris
ClemeGJq
Osiris
3,936
1,124
0
2,085
8,360
4,121
0
4,134
4,226
0
36,361
W
5,889
799
163
1,319
12,477
8,889
124
4,516
7,846
26,425
960
W
Kukulkan
HarunoOG
Kukulkan
3,055
92
0
1,231
5,096
909
0
3,469
1,371
45,563
0
W
Bacchus
HawkI0
Bacchus
7,868
380
0
1,464
9,698
5,255
0
2,352
7,044
45,996
298
L
Artemis
Lirroy16
Artemis
2,946
815
0
978
8,853
2,310
0
2,481
6,372
0
29,305
L
5,156
2,109
0
1,563
10,134
5,756
0
6,001
4,133
17,485
1,193
L
9,111
1,647
85
840
4,316
1,260
0
3,233
1,083
45,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,326
Gold Earned
29,850
374
Minions Killed
278
0
Camps Cleared
0
1,150,284
Distance Traveled
1,126,108
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,620
693
105
10
0
184,413
2
W
Danzaburou
7,023
638
57
5
0
216,935
4
L
Fenrir
5,540
504
52
5
0
250,765
0
L
Osiris
5,825
530
55
5
0
219,347
0
W
Cthulhu
7,006
637
36
3
0
223,206
0
W
Kukulkan
6,440
585
108
10
0
237,426
0
W
Bacchus
7,237
658
68
6
0
288,304
0
L
Artemis
5,832
530
52
5
0
208,776
0
L
Atlas
6,042
549
17
2
0
227,405
2
L
Nu Wa
6,611
601
102
9
0
219,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role