Player Matchup

Medusa
Medusa
Gold III
LtGrizzly801
Medusa
Gold III
Level 129
God Stats
4W - 1L
1,936 SR
Queue Stats
20W - 26L
1,653 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
NEONSAVAGE
Cu Chulainn
Gold IV
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 38L
1,566 MMR
Party 2
Sobek
Sobek
Gold IV
ThePand4
Sobek
Gold IV
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 24L
1,680 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,645 SR
1,633 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 78
1,472 SR
1,353 MMR
Neith
Neith
Bronze IV
O2902
Neith
Bronze IV
Level 104
God Stats
0W - 3L
1,634 SR
Queue Stats
1W - 21L
1,318 MMR
Party 1
Ra
Ra
Bronze IV
PickyPegasus894
Ra
Bronze IV
Level 85
God Stats
0W - 5L
1,401 SR
Queue Stats
1W - 19L
1,371 MMR
Party 1
Cerberus
Cerberus
Bronze IV
TzLeoxdd
Cerberus
Bronze IV
Level 44
God Stats
0W - 1L
1,381 SR
Queue Stats
1W - 19L
1,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
12 / 4 / 4
11,531
1,048
15,001
11,742
4,564
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
NEONSAVAGE
Cu Chulainn
16
3 / 1 / 12
9,628
875
9,752
10,904
8,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
ThePand4
Sobek
15
4 / 2 / 12
9,439
858
5,069
11,138
11,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuHadesAchillesHeraNe Zha

VS

Bans
KuzenboHou YiChronosCharybdisVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
O2902
Neith
16
4 / 7 / 2
10,197
927
9,934
11,291
4,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 5 / 2
8,706
791
8,054
8,843
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
TzLeoxdd
Cerberus
12
1 / 7 / 4
8,008
728
6,504
13,840
11,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
19
Kills
7
7
Deaths
19
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
12
4
4
3.5
W
Cu Chulainn
NEONSAVAGE
Cu Chulainn
3
1
12
9
L
Neith
O2902
Neith
4
7
2
0.71
L
2
5
2
0.6
W
Sobek
ThePand4
Sobek
4
2
12
5
L
Cerberus
TzLeoxdd
Cerberus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,822
Damage
24,492
33,784
Taken
33,974
24,822
Mitigated
18,908
6,247
Healing
4,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,001
8,544
0
2,556
11,742
4,564
2,086
4,586
6,660
0
51,085
W
Cu Chulainn
NEONSAVAGE
Cu Chulainn
9,752
2,798
0
1,458
10,904
8,364
853
4,424
5,932
0
32,297
L
Neith
O2902
Neith
9,934
2,915
0
726
11,291
4,011
22
1,067
10,214
0
29,440
L
8,054
529
912
1,303
8,843
3,543
0
1,941
6,892
37,576
0
W
Sobek
ThePand4
Sobek
5,069
852
0
2,233
11,138
11,894
231
3,939
6,501
11,466
348
L
Cerberus
TzLeoxdd
Cerberus
6,504
762
0
1,814
13,840
11,354
0
1,737
12,083
12,305
104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
26,911
128
Minions Killed
126
0
Camps Cleared
0
601,264
Distance Traveled
507,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,531
1,048
79
7
0
191,770
0
W
Cu Chulainn
9,628
875
42
4
0
206,323
0
L
Neith
10,197
927
45
4
0
164,860
0
L
Ra
8,706
791
55
5
0
182,001
0
W
Sobek
9,439
858
7
1
0
203,171
0
L
Cerberus
8,008
728
26
2
0
160,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role