Player Matchup

Arachne
Arachne
Gold II
PKASО
Arachne
Gold II
Level 159
God Stats
3W - 5L
1,373 SR
Queue Stats
49W - 52L
1,611 MMR
Solo
Mulan
Mulan
Gold III
Pg OnYt TH
Mulan
Gold III
Level 64
God Stats
8W - 7L
1,632 SR
Queue Stats
215W - 222L
1,557 MMR
Party 3
Geb
Geb
Gold III
RockTrap120
Geb
Gold III
Level 129
God Stats
1W - 1L
1,332 SR
Queue Stats
180W - 182L
1,584 MMR
Party 3
Hera
Hera
Gold II
mojitas
Hera
Gold II
Level 155
God Stats
8W - 6L
1,635 SR
Queue Stats
147W - 150L
1,640 MMR
Party 1
Medusa
Medusa
Gold II
tejita
Medusa
Gold II
Level 147
God Stats
5W - 3L
1,549 SR
Queue Stats
37W - 36L
1,565 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,504 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,514 SR
1,587 MMR
Horus
Horus
Gold III
 
Horus
Gold III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Platinum IV
Londres
Thoth
Platinum IV
Level 167
God Stats
1W - 5L
1,500 SR
Queue Stats
373W - 380L
1,727 MMR
Party 2
Loki
Loki
Gold II
PotatoPerverted
Loki
Gold II
Level 58
God Stats
11W - 10L
1,584 SR
Queue Stats
80W - 74L
1,629 MMR
Solo
Sol
Sol
Gold II
ProllyLifted
Sol
Gold II
Level 155
God Stats
2W - 5L
1,486 SR
Queue Stats
406W - 399L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
PKASО
Arachne
11
2 / 0 / 3
5,839
584
4,707
7,710
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
11
4 / 1 / 1
6,958
696
3,966
7,019
4,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 3 / 0
4,978
498
918
5,660
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
mojitas
Hera
10
2 / 1 / 0
5,785
579
3,430
3,291
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
tejita
Medusa
10
2 / 3 / 1
5,794
579
7,404
6,439
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AwilixCthulhuMaman BrigitteKumbhakarna

VS

Bans
ThanatosAthenaBacchusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
2 / 2 / 4
4,907
491
4,059
7,855
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
 
Achilles
6
1 / 4 / 0
4,607
461
3,659
7,647
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
Londres
Thoth
11
0 / 1 / 1
5,320
532
1,703
3,386
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 2 / 0
5,728
573
3,020
6,916
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 4
5,759
576
5,334
6,076
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
10
Kills
8
8
Deaths
10
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
4
2
L
Achilles
 
Achilles
1
4
0
0.25
L
Thoth
Londres
Thoth
0
1
1
0.5
W
Arachne
PKASО
Arachne
2
0
3
3.5
W
Mulan
4
1
1
4.5
L
3
2
0
1.5
L
2
1
4
4
W
0
3
0
0
W
Hera
mojitas
Hera
2
1
0
2
W
Medusa
tejita
Medusa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,425
Damage
17,775
30,119
Taken
31,880
12,918
Mitigated
13,038
10,088
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,059
1,909
264
1,622
7,855
3,227
0
394
7,461
0
18,178
L
Achilles
 
Achilles
3,659
1,426
0
1,958
7,647
5,048
0
0
7,647
0
18,643
L
Thoth
Londres
Thoth
1,703
173
0
564
3,386
1,036
0
2,896
490
32,980
0
W
Arachne
PKASО
Arachne
4,707
2,566
0
3,917
7,710
2,603
24
953
6,757
0
32,201
W
Mulan
3,966
1,026
0
2,373
7,019
4,529
0
0
7,019
0
40,047
L
3,020
576
0
3,908
6,916
2,164
0
779
6,137
0
42,626
L
5,334
1,679
0
3,381
6,076
1,563
0
279
5,797
36,249
2,624
W
918
100
0
1,525
5,660
2,959
0
2,139
3,521
8,327
0
W
Hera
mojitas
Hera
3,430
319
0
620
3,291
897
376
1,268
2,023
40,023
0
W
Medusa
tejita
Medusa
7,404
3,684
0
1,653
6,439
1,930
44
2,629
3,810
0
41,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,354
Gold Earned
26,321
306
Minions Killed
289
0
Camps Cleared
0
1,051,113
Distance Traveled
965,297
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,907
491
28
3
0
209,759
3
L
Achilles
4,607
461
34
3
0
129,403
1
L
Thoth
5,320
532
67
7
0
208,493
0
W
Arachne
5,839
584
56
6
0
245,739
0
W
Mulan
6,958
696
72
7
0
196,563
2
L
Loki
5,728
573
98
10
0
233,656
0
L
Sol
5,759
576
62
6
0
183,986
1
W
Geb
4,978
498
17
2
0
204,750
1
W
Hera
5,785
579
85
9
0
194,772
0
W
Medusa
5,794
579
76
8
0
209,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role