Player Matchup

Maui
Maui
Bakamemo
Maui
Level 89
God Stats
4W - 0L
1,917 SR
Queue Stats
187W - 171L
1,467 Elo+
Solo
Kukulkan
Kukulkan
FoxGradient
Kukulkan
Level 171
God Stats
5W - 1L
1,602 SR
Queue Stats
505W - 473L
1,517 Elo+
Party 1
Odin
Odin
Luna_Holidayy
Odin
Level 127
God Stats
4W - 1L
1,677 SR
Queue Stats
149W - 131L
1,514 Elo+
Solo
Nut
Nut
Rustaay
Nut
Level 109
God Stats
13W - 13L
1,466 SR
Queue Stats
150W - 134L
1,511 Elo+
Party 1
Arachne
Arachne
Smackbro
Arachne
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,586 Elo+
Solo
Team Averages
Level 133
1,632 SR
1,519 Elo+

VS

Team Averages
Level 127
1,546 SR
1,512 Elo+
Anubis
Anubis
Ethereal--Winter
Anubis
Level 159
God Stats
1W - 2L
1,567 SR
Queue Stats
263W - 240L
1,519 Elo+
Party 2
Loki
Loki
FUNNY-_-MAN-_-18
Loki
Level 148
God Stats
6W - 5L
1,600 SR
Queue Stats
235W - 227L
1,537 Elo+
Solo
Artio
Artio
Hiso-Chan
Artio
Level 145
God Stats
1W - 4L
1,354 SR
Queue Stats
24W - 31L
1,454 Elo+
Party 2
Nut
Nut
Jupiter7e7
Nut
Level 69
God Stats
0W - 3L
1,234 SR
Queue Stats
20W - 19L
1,499 Elo+
Party 3
Fenrir
Fenrir
NinjaLink2002
Fenrir
Level 116
God Stats
7W - 1L
1,975 SR
Queue Stats
23W - 19L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
1 / 0 / 5
5,654
565
2,577
5,462
3,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Kukulkan
FoxGradient
Kukulkan
11
3 / 1 / 3
6,564
656
3,720
2,860
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 1 / 1
5,168
517
2,462
5,808
3,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nut
10
4 / 1 / 1
5,723
572
5,474
4,804
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Smackbro
Arachne
12
5 / 1 / 3
6,249
625
5,361
9,772
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
5,722
572
3,020
6,523
3,000
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 2 / 0
4,847
485
2,718
5,756
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Artio
Hiso-Chan
Artio
10
1 / 2 / 0
5,607
561
2,558
6,905
4,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 3 / 1
5,280
528
3,557
6,061
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 2
5,144
514
4,863
10,025
5,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Maui
1
0
5
3.5
L
1
4
0
0.25
L
1
2
0
0.5
W
Kukulkan
FoxGradient
Kukulkan
3
1
3
4.5
L
Artio
Hiso-Chan
Artio
1
2
0
0.5
L
1
3
1
0.5
W
1
1
1
1.5
L
0
3
2
0.33
W
Nut
4
1
1
4.5
W
Arachne
Smackbro
Arachne
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,594
Damage
16,716
28,706
Taken
35,270
12,180
Mitigated
16,244
12,330
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
2,577
1,112
0
2,145
5,462
3,789
0
0
5,462
14,218
305
L
3,020
0
0
1,335
6,523
3,000
0
1,328
5,195
38,977
0
L
2,718
339
0
2,229
5,756
1,597
0
1,786
3,970
0
24,164
W
Kukulkan
FoxGradient
Kukulkan
3,720
370
0
280
2,860
728
0
1,209
1,651
40,117
677
L
Artio
Hiso-Chan
Artio
2,558
126
0
2,438
6,905
4,746
0
0
6,475
25,771
1,112
L
3,557
2,040
0
1,714
6,061
1,809
0
965
5,096
0
35,807
W
2,462
877
0
2,046
5,808
3,341
0
2,063
3,526
0
20,162
L
4,863
1,520
1,180
3,029
10,025
5,092
0
2,117
7,908
0
15,373
W
Nut
5,474
3,594
0
2,265
4,804
1,702
0
0
4,804
0
35,744
W
Arachne
Smackbro
Arachne
5,361
3,086
0
5,594
9,772
2,620
0
1,876
7,896
0
43,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,358
Gold Earned
26,600
270
Minions Killed
278
0
Camps Cleared
0
999,093
Distance Traveled
940,417
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,654
565
18
2
0
216,253
0
L
Anubis
5,722
572
82
8
0
176,874
2
L
Loki
4,847
485
47
5
0
212,260
1
W
Kukulkan
6,564
656
86
9
0
210,114
0
L
Artio
5,607
561
52
5
0
158,479
0
L
Nut
5,280
528
85
9
0
192,216
0
W
Odin
5,168
517
29
3
0
174,803
3
L
Fenrir
5,144
514
12
1
0
200,588
0
W
Nut
5,723
572
62
6
0
176,757
0
W
Arachne
6,249
625
75
8
0
221,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role