Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
BaldGremlin2241
Jormungandr
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,374 Elo+
Solo
Nut
Nut
Lonellymoon
Nut
Level 157
God Stats
3W - 10L
1,284 SR
Queue Stats
215W - 222L
1,534 Elo+
Party 3
Loki
Loki
MecZ Charly
Loki
Level 62
God Stats
1W - 3L
1,446 SR
Queue Stats
255W - 267L
1,490 Elo+
Solo
Janus
Janus
RomulusNotRemus
Janus
Level 143
God Stats
8W - 15L
1,427 SR
Queue Stats
68W - 66L
1,545 Elo+
Solo
Team Averages
Level 113
1,432 SR
1,489 Elo+

VS

Team Averages
Level 152
1,633 SR
1,500 Elo+
King Arthur
King Arthur
 
King Arthur
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
I Frozono I
Chernobog
Level 66
God Stats
6W - 6L
1,500 SR
Queue Stats
90W - 79L
1,448 Elo+
Solo
Hera
Hera
Zanzi_99
Hera
Level 89
God Stats
20W - 7L
1,841 SR
Queue Stats
267W - 261L
1,517 Elo+
Party 2
Chaac
Chaac
whostolemywolf
Chaac
Level 237
God Stats
17W - 6L
1,824 SR
Queue Stats
441W - 409L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 3 / 1
4,887
489
2,901
8,312
5,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
BaldGremlin2241
Jormungandr
9
0 / 0 / 0
5,062
506
2,223
5,886
3,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 2 / 0
4,841
484
3,990
5,782
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 0
4,600
460
2,286
6,488
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 1
5,041
504
4,873
5,823
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 0
6,583
658
3,418
5,750
3,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
 
Athena
9
3 / 0 / 2
5,741
574
3,427
8,213
4,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
I Frozono I
Chernobog
10
0 / 1 / 4
6,067
607
4,581
5,384
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
10
5 / 0 / 5
6,749
675
5,655
4,263
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 1 / 3
6,234
623
5,669
8,518
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
1
0.17
W
King Arthur
 
King Arthur
0
0
0
0
W
Athena
 
Athena
3
0
2
4
L
Jormungandr
BaldGremlin2241
Jormungandr
0
0
0
0
W
Chernobog
I Frozono I
Chernobog
0
1
4
2
L
1
2
0
0.5
L
1
4
0
0.25
L
0
3
1
0.17
W
Hera
5
0
5
7.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,273
Damage
22,750
32,291
Taken
32,128
13,804
Mitigated
14,445
9,163
Healing
14,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,901
665
0
1,937
8,312
5,865
0
3,840
4,254
10,170
0
W
King Arthur
 
King Arthur
3,418
437
0
1,551
5,750
3,295
0
2,223
3,527
0
48,406
W
Athena
 
Athena
3,427
967
1,639
2,663
8,213
4,670
56
2,720
5,317
9,838
315
L
Jormungandr
BaldGremlin2241
Jormungandr
2,223
849
0
1,693
5,886
3,487
0
0
5,886
29,077
0
W
Chernobog
I Frozono I
Chernobog
4,581
2,970
0
2,129
5,384
1,654
330
523
4,861
0
48,454
L
3,990
2,075
0
1,689
5,782
1,450
0
917
4,856
0
27,052
L
2,286
563
0
2,104
6,488
1,579
0
1,390
4,992
0
22,055
L
4,873
335
0
1,740
5,823
1,423
0
2,026
3,559
33,736
0
W
Hera
5,655
1,037
0
910
4,263
1,094
436
1,592
2,463
32,343
1,944
W
5,669
908
0
5,144
8,518
3,732
0
2,275
5,963
0
42,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,431
Gold Earned
31,374
253
Minions Killed
335
0
Camps Cleared
0
1,007,640
Distance Traveled
997,885
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,887
489
15
2
0
198,370
3
W
King Arthur
6,583
658
97
10
0
180,744
0
W
Athena
5,741
574
16
2
0
183,585
2
L
Jormungandr
5,062
506
66
7
0
206,072
0
W
Chernobog
6,067
607
77
8
0
188,766
0
L
Nut
4,841
484
57
6
0
186,502
3
L
Loki
4,600
460
39
4
0
226,535
0
L
Janus
5,041
504
76
8
0
190,161
1
W
Hera
6,749
675
70
7
0
201,743
0
W
Chaac
6,234
623
75
8
0
243,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role