Player Matchup

Hades
Hades
Hipthiftybull
Hades
Level 128
God Stats
34W - 41L
1,427 SR
Queue Stats
300W - 304L
1,461 Elo+
Party 3
Sylvanus
Sylvanus
Mafiatiger13
Sylvanus
Level 88
God Stats
42W - 31L
1,552 SR
Queue Stats
283W - 278L
1,456 Elo+
Party 3
Arachne
Arachne
ReiBasil
Arachne
Level 104
God Stats
35W - 29L
1,579 SR
Queue Stats
584W - 601L
1,473 Elo+
Solo
Jing Wei
Jing Wei
SyntvxBytez
Jing Wei
Level 47
God Stats
4W - 9L
1,452 SR
Queue Stats
16W - 37L
1,317 Elo+
Party 1
Amaterasu
Amaterasu
ariaoffline
Amaterasu
Level 46
God Stats
4W - 7L
1,726 SR
Queue Stats
123W - 122L
1,457 Elo+
Party 1
Team Averages
Level 83
1,547 SR
1,433 Elo+

VS

Team Averages
Level 46
1,594 SR
1,511 Elo+
Raijin
Raijin
 
Raijin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Daddybutters
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
MiLlUhMaN23
Fenrir
Level 28
God Stats
0W - 1L
1,654 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
TastyBigC
Cliodhna
Level 129
God Stats
28W - 17L
1,663 SR
Queue Stats
74W - 63L
1,556 Elo+
Party 2
Izanami
Izanami
maddog29
Izanami
Level 1
God Stats
0W - 1L
1,654 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
7,996
571
4,067
7,504
2,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Mafiatiger13
Sylvanus
13
3 / 0 / 8
8,169
584
2,635
5,901
4,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
ReiBasil
Arachne
14
6 / 1 / 4
8,295
593
6,468
9,325
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
SyntvxBytez
Jing Wei
14
7 / 0 / 2
8,499
607
7,724
6,548
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
ariaoffline
Amaterasu
15
8 / 2 / 2
9,549
682
8,687
11,784
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 5 / 1
6,972
498
3,006
9,039
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Kuzenbo
Daddybutters
Kuzenbo
9
0 / 4 / 0
5,599
400
1,922
6,824
6,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
9
1 / 8 / 1
6,002
429
3,090
11,124
5,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
TastyBigC
Cliodhna
14
3 / 1 / 0
7,447
532
8,068
9,663
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
maddog29
Izanami
9
0 / 7 / 0
5,812
415
3,988
7,939
1,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
25
Kills
4
4
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
1
0.1
L
Kuzenbo
Daddybutters
Kuzenbo
0
4
0
0
W
1
1
4
3
W
Sylvanus
Mafiatiger13
Sylvanus
3
0
8
7
L
Fenrir
1
8
1
0.19
W
Arachne
ReiBasil
Arachne
6
1
4
8
W
Jing Wei
SyntvxBytez
Jing Wei
7
0
2
8
L
Cliodhna
TastyBigC
Cliodhna
3
1
0
3
W
Amaterasu
ariaoffline
Amaterasu
8
2
2
4.5
L
Izanami
maddog29
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,581
Damage
20,074
41,062
Taken
44,589
22,227
Mitigated
19,532
20,137
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,006
168
0
1,293
9,039
2,905
100
2,485
6,554
46,739
0
L
Kuzenbo
Daddybutters
Kuzenbo
1,922
832
0
210
6,824
6,051
0
660
6,127
11,486
0
W
4,067
525
289
4,738
7,504
2,952
339
1,573
5,549
49,140
1,050
W
Sylvanus
Mafiatiger13
Sylvanus
2,635
691
2,834
2,839
5,901
4,228
84
697
5,204
22,610
2,480
L
Fenrir
3,090
509
0
1,054
11,124
5,320
0
0
10,512
0
17,466
W
Arachne
ReiBasil
Arachne
6,468
4,598
0
3,928
9,325
3,271
272
1,491
7,688
0
54,743
W
Jing Wei
SyntvxBytez
Jing Wei
7,724
6,415
0
1,683
6,548
2,424
1,523
514
6,034
0
58,795
L
Cliodhna
TastyBigC
Cliodhna
8,068
1,382
0
6,512
9,663
3,408
0
1,705
7,925
0
59,336
W
Amaterasu
ariaoffline
Amaterasu
8,687
4,038
0
3,826
11,784
9,352
1,736
125
11,332
0
59,537
L
Izanami
maddog29
Izanami
3,988
2,626
0
568
7,939
1,848
0
1,738
6,158
0
37,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,508
Gold Earned
31,832
408
Minions Killed
316
0
Camps Cleared
0
1,345,517
Distance Traveled
1,389,059
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,972
498
84
6
0
245,622
0
L
Kuzenbo
5,599
400
17
1
0
252,819
0
W
Hades
7,996
571
88
6
0
266,312
0
W
Sylvanus
8,169
584
40
3
0
241,463
0
L
Fenrir
6,002
429
23
2
0
285,704
0
W
Arachne
8,295
593
86
6
0
330,309
5
W
Jing Wei
8,499
607
87
6
0
265,563
0
L
Cliodhna
7,447
532
115
8
0
340,254
1
W
Amaterasu
9,549
682
107
8
0
241,870
0
L
Izanami
5,812
415
77
6
0
264,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role