Player Matchup

Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Chinoxhu99
Aphrodite
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,828 Elo+
Solo
Chronos
Chronos
DarkestYoshi69
Chronos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,569 Elo+
Solo
Bellona
Bellona
WiderCarton60
Bellona
Level 125
God Stats
0W - 2L
1,517 SR
Queue Stats
80W - 65L
1,605 Elo+
Solo
Team Averages
Level 117
1,503 SR
1,600 Elo+

VS

Team Averages
Level 142
1,599 SR
1,536 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
MultipleBloom7A
Geb
Level 141
God Stats
5W - 0L
1,936 SR
Queue Stats
223W - 224L
1,549 Elo+
Solo
Yemoja
Yemoja
PlagueDoc-049
Yemoja
Level 149
God Stats
2W - 4L
1,253 SR
Queue Stats
92W - 101L
1,507 Elo+
Solo
Sol
Sol
Raikuo-
Sol
Level 146
God Stats
11W - 3L
1,804 SR
Queue Stats
170W - 154L
1,558 Elo+
Party 1
Sun Wukong
Sun Wukong
dy38
Sun Wukong
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 137L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 1 / 2
5,480
1,096
5,383
5,676
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
 
Rama
11
1 / 2 / 2
5,412
1,082
3,541
4,481
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Chinoxhu99
Aphrodite
6
0 / 0 / 0
4,487
897
0
358
152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 2 / 3
5,573
1,115
1,457
3,235
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
10
1 / 2 / 2
5,341
1,068
2,905
5,109
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 4
5,644
1,129
4,448
5,163
4,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 4
5,957
1,191
2,367
4,675
2,525
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
2 / 0 / 2
5,596
1,119
785
2,144
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
11
1 / 0 / 4
5,843
1,169
6,158
4,179
1,443
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
dy38
Sun Wukong
12
3 / 1 / 3
6,178
1,236
3,852
5,019
2,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
3
Kills
7
7
Deaths
3
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
2
2
L
Rama
 
Rama
1
2
2
1
W
Zhong Kui
 
Zhong Kui
1
2
4
1.5
L
Aphrodite
Chinoxhu99
Aphrodite
0
0
0
0
L
0
2
3
0.75
W
0
0
4
2
W
2
0
2
3
W
Sol
1
0
4
3
L
Bellona
1
2
2
1
W
Sun Wukong
dy38
Sun Wukong
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,286
Damage
17,610
18,859
Taken
21,180
12,831
Mitigated
12,166
6,620
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,383
471
660
2,132
5,676
5,304
0
4,198
1,478
0
17,128
L
Rama
 
Rama
3,541
2,354
171
1,313
4,481
1,558
0
2,855
1,626
0
6,785
W
Zhong Kui
 
Zhong Kui
4,448
158
0
997
5,163
4,536
0
774
4,246
12,044
0
L
Aphrodite
Chinoxhu99
Aphrodite
0
0
132
252
358
152
0
358
0
305
0
L
1,457
337
0
125
3,235
1,106
0
2,075
1,160
10,529
0
W
2,367
73
530
1,124
4,675
2,525
0
225
4,306
5,111
320
W
785
155
4,769
407
2,144
962
56
0
2,144
2,337
106
W
Sol
6,158
1,045
0
1,468
4,179
1,443
204
0
4,072
16,172
741
L
Bellona
2,905
246
531
1,304
5,109
4,711
0
3,573
1,536
0
2,779
W
Sun Wukong
dy38
Sun Wukong
3,852
596
353
1,112
5,019
2,700
0
458
4,489
0
10,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,293
Gold Earned
29,218
57
Minions Killed
67
0
Camps Cleared
0
423,950
Distance Traveled
538,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,480
1,096
10
2
0
85,022
0
L
Rama
5,412
1,082
11
2
0
91,512
0
W
Zhong Kui
5,644
1,129
20
4
0
100,673
0
L
Aphrodite
4,487
897
2
0
0
30,854
0
L
Chronos
5,573
1,115
32
6
0
95,620
0
W
Geb
5,957
1,191
10
2
0
115,766
0
W
Yemoja
5,596
1,119
3
1
0
95,511
0
W
Sol
5,843
1,169
24
5
0
117,463
0
L
Bellona
5,341
1,068
2
0
0
120,942
0
W
Sun Wukong
6,178
1,236
10
2
0
108,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role