Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Bosdu81
Cthulhu
Level 103
God Stats
62W - 45L
1,556 SR
Queue Stats
620W - 619L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
KraysYDS
Sylvanus
Level 69
God Stats
17W - 16L
1,477 SR
Queue Stats
298W - 312L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
MemecoinRugger
Kuzenbo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 99L
1,493 Elo+
Solo
Team Averages
Level 135
1,507 SR
1,487 Elo+

VS

Team Averages
Level 64
1,666 SR
1,482 Elo+
Apollo
Apollo
NiceDevTeam
Apollo
Level 65
God Stats
3W - 2L
1,872 SR
Queue Stats
152W - 141L
1,475 Elo+
Solo
Cernunnos
Cernunnos
PanDiStell
Cernunnos
Level 38
God Stats
7W - 5L
1,605 SR
Queue Stats
289W - 249L
1,539 Elo+
Solo
Hades
Hades
big_zeon
Hades
Level 105
God Stats
120W - 97L
1,581 SR
Queue Stats
184W - 181L
1,495 Elo+
Solo
Poseidon
Poseidon
filozofsmite
Poseidon
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,290 Elo+
Solo
Thor
Thor
tugordibello
Thor
Level 74
God Stats
5W - 4L
1,774 SR
Queue Stats
143W - 108L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 0 / 1
7,120
712
6,234
7,213
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ne Zha
 
Ne Zha
9
0 / 1 / 7
5,571
557
6,303
6,946
2,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Bosdu81
Cthulhu
9
1 / 0 / 1
5,094
509
4,458
4,132
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
KraysYDS
Sylvanus
9
2 / 1 / 3
4,993
499
2,654
6,368
2,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
5,267
527
6,076
7,982
6,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
1 / 1 / 1
5,019
502
2,204
5,301
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
PanDiStell
Cernunnos
9
0 / 2 / 2
4,963
496
4,057
7,377
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
big_zeon
Hades
11
2 / 2 / 0
6,128
613
4,659
9,059
5,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
filozofsmite
Poseidon
7
0 / 7 / 1
4,292
429
3,631
7,622
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 1 / 1
5,357
536
3,495
8,480
2,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
4
4
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
1
9.5
W
Ne Zha
 
Ne Zha
0
1
7
3.5
W
Cthulhu
Bosdu81
Cthulhu
1
0
1
1.5
W
Sylvanus
KraysYDS
Sylvanus
2
1
3
3.5
W
0
2
1
0.25
L
Apollo
1
1
1
1.5
L
Cernunnos
PanDiStell
Cernunnos
0
2
2
0.5
L
Hades
big_zeon
Hades
2
2
0
1
L
Poseidon
filozofsmite
Poseidon
0
7
1
0.07
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,725
Damage
18,046
32,641
Taken
37,839
16,834
Mitigated
12,546
8,999
Healing
12,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,234
1,455
0
1,176
7,213
3,107
0
782
6,431
0
45,832
W
Ne Zha
 
Ne Zha
6,303
1,013
0
2,106
6,946
2,750
0
1,211
5,735
486
23,976
W
Cthulhu
Bosdu81
Cthulhu
4,458
241
105
1,240
4,132
1,750
0
389
3,743
31,071
1,674
W
Sylvanus
KraysYDS
Sylvanus
2,654
743
348
1,998
6,368
2,886
0
1,477
4,891
14,023
4,166
W
6,076
1,668
0
2,026
7,982
6,341
0
4,348
3,634
34,343
0
L
Apollo
2,204
1,293
0
2,323
5,301
1,353
0
1,119
3,914
0
28,763
L
Cernunnos
PanDiStell
Cernunnos
4,057
1,521
0
2,323
7,377
1,780
0
1,446
5,891
0
32,215
L
Hades
big_zeon
Hades
4,659
385
0
4,418
9,059
5,251
0
5,425
2,983
38,149
2,013
L
Poseidon
filozofsmite
Poseidon
3,631
456
0
1,705
7,622
1,233
17
1,835
5,743
14,263
0
L
3,495
723
0
1,914
8,480
2,929
0
2,287
5,785
0
20,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,045
Gold Earned
25,759
272
Minions Killed
251
0
Camps Cleared
0
1,064,378
Distance Traveled
919,601
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,120
712
80
8
0
237,989
0
W
Ne Zha
5,571
557
30
3
0
211,208
0
W
Cthulhu
5,094
509
72
7
0
222,381
0
W
Sylvanus
4,993
499
34
3
0
183,161
0
W
Kuzenbo
5,267
527
56
6
0
209,639
0
L
Apollo
5,019
502
65
7
0
181,010
1
L
Cernunnos
4,963
496
54
5
0
186,369
0
L
Hades
6,128
613
86
9
0
163,715
0
L
Poseidon
4,292
429
23
2
0
181,261
2
L
Thor
5,357
536
23
2
0
207,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role