Player Matchup

Osiris
Osiris
Kellzz 0187
Osiris
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,401 Elo+
Solo
Scylla
Scylla
Skibby
Scylla
Level 82
God Stats
0W - 2L
1,316 SR
Queue Stats
30W - 46L
1,368 Elo+
Party 2
Sol
Sol
bushypair
Sol
Level 61
God Stats
9W - 4L
1,723 SR
Queue Stats
260W - 282L
1,542 Elo+
Solo
Anubis
Anubis
dwdwdef3t
Anubis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,267 Elo+
Party 2
Janus
Janus
yama4161
Janus
Level 102
God Stats
4W - 7L
1,455 SR
Queue Stats
400W - 397L
1,481 Elo+
Solo
Team Averages
Level 63
1,499 SR
1,412 Elo+

VS

Team Averages
Level 91
1,541 SR
1,441 Elo+
Athena
Athena
Anstance
Athena
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 171L
1,442 Elo+
Party 1
Serqet
Serqet
Noah Yesus
Serqet
Level 67
God Stats
4W - 4L
1,435 SR
Queue Stats
150W - 162L
1,509 Elo+
Solo
Hercules
Hercules
Skitzzzo
Hercules
Level 80
God Stats
2W - 2L
1,578 SR
Queue Stats
26W - 33L
1,426 Elo+
Party 1
Bacchus
Bacchus
arminmelealle
Bacchus
Level 114
God Stats
4W - 0L
1,664 SR
Queue Stats
167W - 181L
1,432 Elo+
Party 1
Mulan
Mulan
hazey-kush-OG420
Mulan
Level 73
God Stats
1W - 0L
1,526 SR
Queue Stats
7W - 10L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
3 / 4 / 8
8,277
752
9,503
12,115
13,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Scylla
Skibby
Scylla
14
3 / 4 / 5
8,509
774
13,088
8,078
2,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 3 / 5
8,477
771
14,385
6,136
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
dwdwdef3t
Anubis
12
2 / 2 / 5
7,503
682
7,711
4,090
2,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Janus
yama4161
Janus
13
1 / 4 / 8
7,594
690
10,827
6,307
2,403
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Anstance
Athena
15
5 / 3 / 9
9,338
849
11,190
17,051
23,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Serqet
Noah Yesus
Serqet
14
2 / 3 / 11
8,330
757
5,277
9,968
10,720
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Skitzzzo
Hercules
15
3 / 1 / 12
8,847
804
6,273
12,597
14,267
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
14
3 / 3 / 10
8,399
764
3,730
14,321
20,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 4 / 7
8,042
731
6,194
12,417
10,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
66
12
Kills
17
17
Deaths
14
31
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Athena
Anstance
Athena
5
3
9
3.17
L
Osiris
3
4
8
1.75
W
Serqet
Noah Yesus
Serqet
2
3
11
2.5
L
Scylla
Skibby
Scylla
3
4
5
1.38
W
Hercules
Skitzzzo
Hercules
3
1
12
9
W
Bacchus
3
3
10
2.67
L
3
3
5
1.83
L
Anubis
dwdwdef3t
Anubis
2
2
5
2.25
W
4
4
7
1.88
L
Janus
yama4161
Janus
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,514
Damage
32,664
36,726
Taken
66,354
23,210
Mitigated
79,307
8,258
Healing
26,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Anstance
Athena
11,190
2,269
4,276
4,048
17,051
23,665
0
12,140
4,651
19,099
0
L
Osiris
9,503
2,987
149
1,527
12,115
13,763
0
4,338
7,686
0
11,897
W
Serqet
Noah Yesus
Serqet
5,277
449
1,802
2,259
9,968
10,720
0
6,822
3,029
0
13,646
L
Scylla
Skibby
Scylla
13,088
830
107
1,960
8,078
2,807
0
3,767
4,030
27,175
540
W
Hercules
Skitzzzo
Hercules
6,273
1,532
1,087
6,020
12,597
14,267
0
8,003
4,449
0
11,679
W
Bacchus
3,730
662
1,445
3,303
14,321
20,641
0
9,197
4,889
11,647
0
L
14,385
2,810
144
1,346
6,136
2,179
0
3,355
2,683
27,448
1,264
L
Anubis
dwdwdef3t
Anubis
7,711
399
1,119
329
4,090
2,058
0
1,544
2,546
12,143
0
W
6,194
951
727
1,921
12,417
10,014
0
8,785
3,391
0
19,559
L
Janus
yama4161
Janus
10,827
1,054
453
1,124
6,307
2,403
0
1,916
4,181
17,137
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,360
Gold Earned
42,956
96
Minions Killed
84
0
Camps Cleared
0
864,362
Distance Traveled
993,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,338
849
11
1
0
204,970
0
L
Osiris
8,277
752
3
0
0
202,563
0
W
Serqet
8,330
757
17
2
0
189,583
0
L
Scylla
8,509
774
34
3
0
195,092
0
W
Hercules
8,847
804
22
2
0
204,027
0
W
Bacchus
8,399
764
13
1
0
203,270
0
L
Sol
8,477
771
27
2
0
173,081
0
L
Anubis
7,503
682
13
1
0
109,548
0
W
Mulan
8,042
731
21
2
0
191,564
0
L
Janus
7,594
690
19
2
0
184,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role