Player Matchup

Atlas
Atlas
GatitoUwU2408
Atlas
Level 107
God Stats
2W - 1L
1,269 SR
Queue Stats
50W - 49L
1,489 Elo+
Party 4
Surtr
Surtr
Hard2AnaIyze
Surtr
Level 129
God Stats
2W - 1L
1,736 SR
Queue Stats
185W - 192L
1,489 Elo+
Solo
Merlin
Merlin
Kilik SR
Merlin
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
247W - 240L
1,469 Elo+
Party 2
Fenrir
Fenrir
Tuxedo MRY
Fenrir
Level 107
God Stats
8W - 4L
1,612 SR
Queue Stats
19W - 18L
1,413 Elo+
Party 4
Xbalanque
Xbalanque
iCAME2DO 1THING
Xbalanque
Level 128
God Stats
6W - 7L
1,512 SR
Queue Stats
168W - 169L
1,471 Elo+
Party 2
Team Averages
Level 120
1,526 SR
1,466 Elo+

VS

Team Averages
Level 86
1,583 SR
1,452 Elo+
Nike
Nike
BodmonTyrone
Nike
Level 158
God Stats
3W - 1L
1,657 SR
Queue Stats
28W - 27L
1,524 Elo+
Party 1
Hachiman
Hachiman
EchoZen
Hachiman
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 55L
1,384 Elo+
Party 3
Thor
Thor
Heimdall14Mc
Thor
Level 68
God Stats
11W - 9L
1,577 SR
Queue Stats
147W - 153L
1,415 Elo+
Solo
Jormungandr
Jormungandr
Mark836
Jormungandr
Level 46
God Stats
5W - 6L
1,575 SR
Queue Stats
72W - 93L
1,433 Elo+
Party 3
Poseidon
Poseidon
RondoWithDa9
Poseidon
Level 111
God Stats
1W - 2L
1,606 SR
Queue Stats
21W - 22L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 8
7,070
544
5,171
11,041
9,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 3 / 2
8,233
633
8,434
13,407
9,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Merlin
Kilik SR
Merlin
13
4 / 5 / 4
7,689
591
5,137
7,602
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Tuxedo MRY
Fenrir
15
11 / 0 / 3
8,578
660
7,388
9,146
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xbalanque
iCAME2DO 1THING
Xbalanque
14
7 / 0 / 7
8,381
645
11,982
9,217
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 2
7,140
549
9,051
13,639
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
EchoZen
Hachiman
10
3 / 6 / 1
6,338
488
6,593
9,078
2,466
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 5 / 3
6,340
488
4,602
12,313
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
Mark836
Jormungandr
9
0 / 4 / 5
6,194
476
6,862
12,624
8,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Poseidon
RondoWithDa9
Poseidon
12
4 / 5 / 2
7,180
552
5,863
7,301
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
26
Kills
11
11
Deaths
26
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Hachiman
EchoZen
Hachiman
3
6
1
0.58
W
1
3
8
1.67
W
3
3
2
1.33
L
1
5
3
0.5
W
Merlin
Kilik SR
Merlin
4
5
4
1.2
L
Jormungandr
Mark836
Jormungandr
0
4
5
0.63
L
Poseidon
RondoWithDa9
Poseidon
4
5
2
1
W
Fenrir
Tuxedo MRY
Fenrir
11
0
3
12.5
W
Xbalanque
iCAME2DO 1THING
Xbalanque
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,112
Damage
32,971
50,413
Taken
54,955
28,496
Mitigated
24,360
15,747
Healing
14,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,051
2,306
0
3,270
13,639
7,905
0
1,936
11,557
0
55,344
L
Hachiman
EchoZen
Hachiman
6,593
3,701
0
1,931
9,078
2,466
0
2,359
6,675
0
33,061
W
5,171
2,284
587
2,829
11,041
9,128
0
3,639
7,265
22,004
0
W
8,434
3,818
0
5,140
13,407
9,791
273
746
11,977
1,039
55,904
L
4,602
1,103
0
4,659
12,313
3,843
0
1,427
10,747
0
47,494
W
Merlin
Kilik SR
Merlin
5,137
571
0
1,318
7,602
2,455
0
2,784
4,782
46,931
920
L
Jormungandr
Mark836
Jormungandr
6,862
2,837
0
3,795
12,624
8,291
0
3,011
9,479
25,437
0
L
Poseidon
RondoWithDa9
Poseidon
5,863
397
0
890
7,301
1,855
0
1,313
5,817
39,135
1,619
W
Fenrir
Tuxedo MRY
Fenrir
7,388
936
0
907
9,146
3,809
0
2,431
6,715
0
50,520
W
Xbalanque
iCAME2DO 1THING
Xbalanque
11,982
6,069
0
4,966
9,217
3,313
219
2,870
6,199
0
54,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,951
Gold Earned
33,192
363
Minions Killed
364
0
Camps Cleared
0
1,291,271
Distance Traveled
1,233,053
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,140
549
109
8
0
234,452
0
L
Hachiman
6,338
488
58
4
0
244,476
0
W
Atlas
7,070
544
13
1
0
284,769
2
W
Surtr
8,233
633
93
7
0
214,584
0
L
Thor
6,340
488
86
7
0
238,684
0
W
Merlin
7,689
591
90
7
0
229,193
0
L
Jormungandr
6,194
476
33
3
0
256,535
1
L
Poseidon
7,180
552
78
6
0
258,906
0
W
Fenrir
8,578
660
68
5
0
312,420
2
W
Xbalanque
8,381
645
99
8
0
250,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role