Player Matchup

Hun Batz
Hun Batz
Gold IV
AyubN
Hun Batz
Gold IV
Level 146
God Stats
4W - 3L
1,667 SR
Queue Stats
21W - 15L
1,504 MMR
Party 1
Freya
Freya
Gold V
Numero100
Freya
Gold V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 79L
1,459 MMR
Solo
Cernunnos
Cernunnos
Gold IV
RagingWolf4189
Cernunnos
Gold IV
Level 156
God Stats
3W - 4L
1,382 SR
Queue Stats
73W - 74L
1,493 MMR
Solo
Achilles
Achilles
Gold IV
RomansInCivvies
Achilles
Gold IV
Level 107
God Stats
2W - 0L
1,354 SR
Queue Stats
48W - 51L
1,455 MMR
Solo
Ganesha
Ganesha
Gold IV
V2Jay
Ganesha
Gold IV
Level 126
God Stats
5W - 1L
1,699 SR
Queue Stats
21W - 18L
1,483 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,521 SR
1,479 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 166
1,547 SR
1,479 MMR
Izanami
Izanami
Bronze III
BigBootyJenna
Izanami
Bronze III
Level 108
God Stats
1W - 4L
1,809 SR
Queue Stats
13W - 14L
1,500 MMR
Solo
Anubis
Anubis
Platinum III
DeeBundles
Anubis
Platinum III
Level 240
God Stats
0W - 1L
1,637 SR
Queue Stats
146W - 145L
1,603 MMR
Party 2
Jing Wei
Jing Wei
Gold II
SwiftTemptation
Jing Wei
Gold II
Level 148
God Stats
101W - 78L
1,585 SR
Queue Stats
581W - 612L
1,462 MMR
Solo
Bellona
Bellona
Bronze III
Synesthesia7445
Bellona
Bronze III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,455 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
XHerculesSenpaiX
Kumbhakarna
Gold V
Level 244
God Stats
0W - 3L
1,203 SR
Queue Stats
519W - 539L
1,376 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AyubN
Hun Batz
11
4 / 0 / 3
5,907
656
4,782
5,940
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
Numero100
Freya
10
3 / 1 / 0
5,733
637
1,580
4,166
976
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
RagingWolf4189
Cernunnos
10
1 / 2 / 0
5,593
621
3,255
5,620
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
10
2 / 1 / 1
5,959
662
4,723
10,291
7,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
V2Jay
Ganesha
8
0 / 0 / 4
5,384
598
796
4,585
2,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AresChang'eCthulhuCliodhna

VS

Bans
BacchusErlang ShenMulanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 1 / 0
5,644
627
3,206
5,324
1,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
DeeBundles
Anubis
10
1 / 3 / 0
5,000
556
1,745
4,688
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
9
0 / 3 / 1
5,338
593
4,904
6,837
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
3,260
362
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
XHerculesSenpaiX
Kumbhakarna
7
1 / 3 / 1
4,415
491
3,787
5,949
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
4
4
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AyubN
Hun Batz
4
0
3
5.5
L
Izanami
2
1
0
2
L
Anubis
DeeBundles
Anubis
1
3
0
0.33
W
Freya
Numero100
Freya
3
1
0
3
W
Cernunnos
RagingWolf4189
Cernunnos
1
2
0
0.5
W
Achilles
2
1
1
2.5
L
Jing Wei
0
3
1
0.17
L
0
0
0
0
W
Ganesha
V2Jay
Ganesha
0
0
4
2
L
Kumbhakarna
XHerculesSenpaiX
Kumbhakarna
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,136
Damage
13,642
30,602
Taken
22,798
15,194
Mitigated
7,300
10,030
Healing
4,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AyubN
Hun Batz
4,782
1,465
0
870
5,940
1,793
0
1,944
3,996
0
46,802
L
Izanami
3,206
2,166
0
1,816
5,324
1,509
0
189
5,135
0
36,433
L
Anubis
DeeBundles
Anubis
1,745
45
0
1,102
4,688
1,547
0
1,456
3,232
29,723
0
W
Freya
Numero100
Freya
1,580
677
0
2,038
4,166
976
0
1,997
2,169
24,380
2,802
W
Cernunnos
RagingWolf4189
Cernunnos
3,255
1,344
0
1,456
5,620
1,716
527
0
5,620
0
41,242
W
Achilles
4,723
600
0
4,156
10,291
7,856
0
1,376
8,915
0
32,443
L
Jing Wei
4,904
3,775
0
735
6,837
1,815
0
0
6,326
0
33,110
L
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
V2Jay
Ganesha
796
0
0
1,510
4,585
2,853
0
215
4,370
13,619
1,664
L
Kumbhakarna
XHerculesSenpaiX
Kumbhakarna
3,787
674
0
752
5,949
2,429
0
698
5,212
10,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,576
Gold Earned
23,657
296
Minions Killed
213
0
Camps Cleared
0
951,990
Distance Traveled
753,041
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,907
656
88
10
0
224,013
0
L
Izanami
5,644
627
72
8
0
180,346
0
L
Anubis
5,000
556
65
7
0
167,743
1
W
Freya
5,733
637
53
6
0
188,243
2
W
Cernunnos
5,593
621
75
8
0
159,506
0
W
Achilles
5,959
662
69
8
0
183,032
0
L
Jing Wei
5,338
593
65
7
0
191,498
0
L
Bellona
3,260
362
0
0
0
16,619
0
W
Ganesha
5,384
598
11
1
0
197,196
1
L
Kumbhakarna
4,415
491
11
1
0
196,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role