Player Matchup

Kukulkan
Kukulkan
EX-terminathor
Kukulkan
Level 146
God Stats
6W - 10L
1,142 SR
Queue Stats
146W - 160L
1,442 Elo+
Party 1
Da Ji
Da Ji
Heloar
Da Ji
Level 104
God Stats
6W - 5L
1,512 SR
Queue Stats
251W - 265L
1,490 Elo+
Party 1
Hou Yi
Hou Yi
Notable99
Hou Yi
Level 108
God Stats
4W - 1L
1,571 SR
Queue Stats
170W - 163L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Xis_the_cook
Cthulhu
Level 93
God Stats
5W - 1L
1,759 SR
Queue Stats
134W - 162L
1,410 Elo+
Party 1
Bacchus
Bacchus
iDaLeX7250
Bacchus
Level 99
God Stats
3W - 1L
1,628 SR
Queue Stats
262W - 255L
1,418 Elo+
Party 1
Team Averages
Level 110
1,522 SR
1,451 Elo+

VS

Team Averages
Level 84
1,572 SR
1,486 Elo+
Ra
Ra
 
Ra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Karikushi
Cerberus
Level 63
God Stats
0W - 2L
1,736 SR
Queue Stats
137W - 130L
1,440 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TedStriker2610
Kumbhakarna
Level 68
God Stats
22W - 29L
1,418 SR
Queue Stats
256W - 272L
1,478 Elo+
Solo
Heimdallr
Heimdallr
nickcolavita
Heimdallr
Level 62
God Stats
16W - 13L
1,526 SR
Queue Stats
158W - 145L
1,518 Elo+
Solo
Hun Batz
Hun Batz
puki15
Hun Batz
Level 108
God Stats
4W - 4L
1,680 SR
Queue Stats
225W - 202L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
8
2 / 0 / 0
4,466
744
943
1,614
427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Da Ji
Heloar
Da Ji
8
2 / 0 / 3
4,737
790
2,545
4,020
1,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Notable99
Hou Yi
8
4 / 0 / 2
4,680
780
2,540
2,274
573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Xis_the_cook
Cthulhu
8
1 / 0 / 5
4,777
796
2,273
3,579
1,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
iDaLeX7250
Bacchus
7
1 / 1 / 1
4,336
723
2,054
3,243
1,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 2 / 0
3,645
608
1,196
2,778
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
Karikushi
Cerberus
7
1 / 1 / 0
3,926
654
1,399
4,281
2,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kumbhakarna
TedStriker2610
Kumbhakarna
4
0 / 1 / 0
3,020
503
317
1,699
832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
nickcolavita
Heimdallr
4
0 / 3 / 0
3,085
514
1,616
3,450
877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
puki15
Hun Batz
6
0 / 3 / 0
3,558
593
2,262
5,334
1,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Kukulkan
2
0
0
2
W
Da Ji
Heloar
Da Ji
2
0
3
3.5
L
Cerberus
Karikushi
Cerberus
1
1
0
1
W
Hou Yi
Notable99
Hou Yi
4
0
2
5
L
Kumbhakarna
TedStriker2610
Kumbhakarna
0
1
0
0
W
Cthulhu
Xis_the_cook
Cthulhu
1
0
5
3.5
W
Bacchus
iDaLeX7250
Bacchus
1
1
1
1.5
L
Heimdallr
nickcolavita
Heimdallr
0
3
0
0
L
Hun Batz
puki15
Hun Batz
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,355
Damage
6,790
14,730
Taken
17,542
5,389
Mitigated
6,151
4,894
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,196
212
60
628
2,778
783
0
804
1,974
17,866
957
W
Kukulkan
943
0
0
479
1,614
427
0
38
1,576
22,836
0
W
Da Ji
Heloar
Da Ji
2,545
1,026
0
500
4,020
1,374
0
776
3,244
0
24,231
L
Cerberus
Karikushi
Cerberus
1,399
96
0
2,097
4,281
2,365
0
1,768
2,513
14,887
0
W
Hou Yi
Notable99
Hou Yi
2,540
1,203
0
481
2,274
573
240
329
1,945
0
22,373
L
Kumbhakarna
TedStriker2610
Kumbhakarna
317
88
0
415
1,699
832
0
440
1,259
2,143
0
W
Cthulhu
Xis_the_cook
Cthulhu
2,273
70
625
1,344
3,579
1,574
104
374
3,205
18,972
1,463
W
Bacchus
iDaLeX7250
Bacchus
2,054
491
0
1,465
3,243
1,441
0
1,322
1,921
14,889
2,277
L
Heimdallr
nickcolavita
Heimdallr
1,616
874
0
976
3,450
877
0
1,378
2,072
0
10,202
L
Hun Batz
puki15
Hun Batz
2,262
672
0
2,082
5,334
1,294
0
763
4,571
0
18,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,996
Gold Earned
17,234
211
Minions Killed
135
0
Camps Cleared
0
628,258
Distance Traveled
545,058
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,645
608
32
5
0
105,845
0
W
Kukulkan
4,466
744
53
9
0
131,293
0
W
Da Ji
4,737
790
43
7
0
144,352
0
L
Cerberus
3,926
654
50
8
0
98,698
0
W
Hou Yi
4,680
780
39
7
0
112,388
0
L
Kumbhakarna
3,020
503
2
0
0
90,483
1
W
Cthulhu
4,777
796
39
7
0
117,003
4
W
Bacchus
4,336
723
37
6
0
123,222
0
L
Heimdallr
3,085
514
15
3
0
84,795
0
L
Hun Batz
3,558
593
36
6
0
165,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role