Player Matchup

Chaac
Chaac
AxelVortex
Chaac
Level 125
God Stats
10W - 6L
1,647 SR
Queue Stats
158W - 159L
1,418 Elo+
Party 2
Arachne
Arachne
GiovaniCrack582
Arachne
Level 66
God Stats
2W - 3L
1,490 SR
Queue Stats
217W - 218L
1,433 Elo+
Party 2
Thoth
Thoth
Gravepleb
Thoth
Level 159
God Stats
3W - 5L
1,535 SR
Queue Stats
799W - 799L
1,487 Elo+
Solo
Geb
Geb
MaTr1Xx
Geb
Level 109
God Stats
1W - 2L
1,460 SR
Queue Stats
69W - 77L
1,508 Elo+
Solo
Nut
Nut
onlineplayerbl
Nut
Level 157
God Stats
6W - 15L
1,758 SR
Queue Stats
63W - 76L
1,395 Elo+
Solo
Team Averages
Level 123
1,578 SR
1,448 Elo+

VS

Team Averages
Level 120
1,638 SR
1,496 Elo+
Ymir
Ymir
Monkey65557
Ymir
Level 129
God Stats
4W - 4L
1,519 SR
Queue Stats
193W - 184L
1,478 Elo+
Solo
Izanami
Izanami
howarewewinning
Izanami
Level 99
God Stats
5W - 4L
1,746 SR
Queue Stats
137W - 114L
1,476 Elo+
Party 1
Anubis
Anubis
howareyouloosing
Anubis
Level 108
God Stats
26W - 5L
1,861 SR
Queue Stats
173W - 148L
1,448 Elo+
Party 1
Thanatos
Thanatos
pab70q
Thanatos
Level 148
God Stats
64W - 64L
1,551 SR
Queue Stats
162W - 171L
1,497 Elo+
Solo
Osiris
Osiris
pawthead
Osiris
Level 117
God Stats
35W - 22L
1,512 SR
Queue Stats
205W - 181L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
0 / 5 / 1
4,808
481
3,268
11,109
5,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 4 / 0
4,453
445
2,820
7,980
1,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thoth
Gravepleb
Thoth
11
0 / 1 / 0
5,419
542
1,516
3,799
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
7
0 / 1 / 0
4,572
457
1,866
5,956
3,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 0
4,889
489
4,982
5,619
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,277
528
2,197
6,962
3,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 1 / 1
5,326
533
3,421
4,139
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
6 / 0 / 1
6,729
673
7,612
4,480
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
pab70q
Thanatos
9
0 / 1 / 4
5,133
513
2,811
6,554
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Osiris
pawthead
Osiris
11
4 / 1 / 1
6,837
684
6,900
7,398
4,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
12
13
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
5
1
0.1
L
1
4
0
0.25
L
Thoth
Gravepleb
Thoth
0
1
0
0
L
Geb
0
1
0
0
W
1
0
1
1.5
W
1
1
1
1.5
W
6
0
1
6.5
L
1
2
0
0.5
W
Thanatos
pab70q
Thanatos
0
1
4
2
W
Osiris
pawthead
Osiris
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,452
Damage
22,941
34,463
Taken
29,533
13,100
Mitigated
12,863
9,848
Healing
14,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
3,268
567
0
2,808
11,109
5,930
0
2,787
8,322
0
26,298
L
2,820
2,231
0
1,621
7,980
1,761
0
2,678
5,302
0
17,336
L
Thoth
Gravepleb
Thoth
1,516
0
0
566
3,799
754
0
1,783
2,016
35,626
108
L
Geb
1,866
310
0
2,740
5,956
3,114
0
1,209
4,747
14,018
0
W
2,197
211
0
3,002
6,962
3,098
0
1,045
5,917
15,077
0
W
3,421
2,477
0
1,176
4,139
1,132
500
438
3,701
0
35,493
W
7,612
0
0
1,927
4,480
2,091
0
1,398
3,082
45,471
2,251
L
4,982
2,754
0
2,113
5,619
1,541
0
1,331
4,288
0
31,609
W
Thanatos
pab70q
Thanatos
2,811
476
0
3,615
6,554
2,322
0
501
6,053
0
34,328
W
Osiris
pawthead
Osiris
6,900
2,619
0
4,349
7,398
4,220
240
0
7,398
0
44,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,141
Gold Earned
29,302
225
Minions Killed
318
0
Camps Cleared
0
934,976
Distance Traveled
977,944
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,808
481
35
4
0
202,167
0
L
Arachne
4,453
445
26
3
0
166,285
0
L
Thoth
5,419
542
91
9
0
195,855
1
L
Geb
4,572
457
11
1
0
203,520
0
W
Ymir
5,277
528
16
2
0
199,909
1
W
Izanami
5,326
533
66
7
0
178,559
1
W
Anubis
6,729
673
101
10
0
197,784
1
L
Nut
4,889
489
62
6
0
167,149
2
W
Thanatos
5,133
513
60
6
0
214,339
0
W
Osiris
6,837
684
75
8
0
187,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role