Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BaronHimself
Vamana
Level 65
God Stats
2W - 1L
1,725 SR
Queue Stats
120W - 135L
1,598 Elo+
Party 1
Danzaburou
Danzaburou
LAX Bro 759811
Danzaburou
Level 148
God Stats
4W - 1L
1,613 SR
Queue Stats
265W - 252L
1,574 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuppleFemboy
Morgan Le Fay
Level 113
God Stats
12W - 9L
1,528 SR
Queue Stats
242W - 153L
1,593 Elo+
Solo
Charon
Charon
YTN_young_Dawg
Charon
Level 49
God Stats
1W - 7L
1,199 SR
Queue Stats
76W - 103L
1,580 Elo+
Party 1
Team Averages
Level 110
1,513 SR
1,569 Elo+

VS

Team Averages
Level 85
1,631 SR
1,547 Elo+
Ishtar
Ishtar
 
Ishtar
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Brogen1
Da Ji
Level 125
God Stats
1W - 1L
1,773 SR
Queue Stats
247W - 199L
1,598 Elo+
Solo
Eset
Eset
DankGankandBank
Eset
Level 67
God Stats
49W - 45L
1,579 SR
Queue Stats
369W - 338L
1,555 Elo+
Party 2
Mulan
Mulan
Girthquake9661
Mulan
Level 29
God Stats
62W - 70L
1,585 SR
Queue Stats
69W - 83L
1,525 Elo+
Party 2
Yemoja
Yemoja
Ragnarbeam
Yemoja
Level 19
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 33L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 4 / 2
8,431
602
10,592
9,821
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vamana
14
1 / 2 / 1
8,000
571
10,397
11,975
10,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
LAX Bro 759811
Danzaburou
14
2 / 3 / 2
8,343
596
6,422
10,000
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
SuppleFemboy
Morgan Le Fay
14
3 / 1 / 2
8,278
591
10,533
8,006
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 0 / 3
7,334
524
2,303
5,442
3,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 2 / 2
5,698
407
3,950
6,418
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Brogen1
Da Ji
14
6 / 3 / 1
7,782
556
6,864
10,367
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 4 / 0
7,533
538
5,718
11,009
4,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 1
8,095
578
8,969
14,455
11,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
Ragnarbeam
Yemoja
11
0 / 1 / 3
6,658
476
3,320
9,953
5,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
12
Kills
9
10
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
4
2
1.5
L
Ishtar
 
Ishtar
0
2
2
0.5
W
Vamana
1
2
1
0.75
L
Da Ji
Brogen1
Da Ji
6
3
1
2.17
L
2
4
0
0.5
L
1
2
1
0.75
W
Danzaburou
LAX Bro 759811
Danzaburou
2
3
2
1
L
Yemoja
Ragnarbeam
Yemoja
0
1
3
1.5
W
Morgan Le Fay
SuppleFemboy
Morgan Le Fay
3
1
2
4
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,247
Damage
28,821
45,244
Taken
52,202
22,963
Mitigated
27,673
14,037
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,592
3,043
0
3,006
9,821
3,707
0
1,789
8,032
0
70,968
L
Ishtar
 
Ishtar
3,950
2,107
0
1,354
6,418
1,953
0
652
5,766
0
32,151
W
Vamana
10,397
5,135
0
2,500
11,975
10,026
0
0
11,975
0
56,874
L
Da Ji
Brogen1
Da Ji
6,864
1,855
0
484
10,367
4,437
0
2,260
7,889
0
58,178
L
5,718
383
0
2,060
11,009
4,165
0
6,477
4,117
70,962
0
L
8,969
1,488
0
2,292
14,455
11,298
0
0
13,469
0
59,027
W
Danzaburou
LAX Bro 759811
Danzaburou
6,422
2,858
0
2,416
10,000
3,331
2,302
1,133
8,867
0
68,557
L
Yemoja
Ragnarbeam
Yemoja
3,320
641
4,064
2,560
9,953
5,820
0
2,236
7,336
18,357
935
W
Morgan Le Fay
SuppleFemboy
Morgan Le Fay
10,533
201
0
1,725
8,006
2,801
0
3,370
4,636
59,502
684
W
2,303
530
2,431
1,959
5,442
3,098
0
2,408
3,034
18,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,386
Gold Earned
35,766
472
Minions Killed
424
0
Camps Cleared
0
1,444,705
Distance Traveled
1,349,065
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,431
602
104
7
0
324,375
0
L
Ishtar
5,698
407
56
4
0
167,761
0
W
Vamana
8,000
571
104
7
0
263,445
0
L
Da Ji
7,782
556
83
6
0
344,265
3
L
Eset
7,533
538
137
10
0
291,240
1
L
Mulan
8,095
578
115
8
0
270,484
0
W
Danzaburou
8,343
596
116
8
0
270,749
1
L
Yemoja
6,658
476
33
2
0
275,315
3
W
Morgan Le Fay
8,278
591
122
9
0
302,241
5
W
Charon
7,334
524
26
2
0
283,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role