Player Matchup

Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Alexonism
Jormungandr
Level 169
God Stats
136W - 135L
1,457 SR
Queue Stats
711W - 657L
1,475 Elo+
Solo
Danzaburou
Danzaburou
HyperionRevenge
Danzaburou
Level 126
God Stats
15W - 8L
1,750 SR
Queue Stats
161W - 167L
1,484 Elo+
Solo
Anubis
Anubis
Kirkmanator2
Anubis
Level 157
God Stats
91W - 88L
1,614 SR
Queue Stats
706W - 675L
1,469 Elo+
Solo
Cthulhu
Cthulhu
literary-zigzag9
Cthulhu
Level 159
God Stats
27W - 22L
1,603 SR
Queue Stats
654W - 625L
1,525 Elo+
Solo
Team Averages
Level 152
1,585 SR
1,491 Elo+

VS

Team Averages
Level 135
1,535 SR
1,567 Elo+
Surtr
Surtr
BDEADly24
Surtr
Level 87
God Stats
1W - 1L
1,648 SR
Queue Stats
13W - 12L
1,613 Elo+
Party 1
Zeus
Zeus
CodifingPath50
Zeus
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
179W - 170L
1,575 Elo+
Solo
Jing Wei
Jing Wei
Mohawkasaurus
Jing Wei
Level 154
God Stats
5W - 5L
1,528 SR
Queue Stats
62W - 54L
1,504 Elo+
Solo
Mercury
Mercury
jorgemoneitor
Mercury
Level 146
God Stats
2W - 3L
1,548 SR
Queue Stats
34W - 29L
1,554 Elo+
Solo
Terra
Terra
xOnlyDanzx
Terra
Level 159
God Stats
3W - 5L
1,453 SR
Queue Stats
288W - 277L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
6 / 0 / 4
6,968
633
5,848
7,158
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Alexonism
Jormungandr
13
8 / 0 / 1
8,087
735
7,017
6,029
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Danzaburou
HyperionRevenge
Danzaburou
12
2 / 0 / 0
6,795
618
3,457
4,649
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Anubis
10
5 / 4 / 3
6,515
592
6,536
7,058
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 4
6,131
557
4,737
7,325
4,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BDEADly24
Surtr
8
0 / 7 / 0
4,930
448
3,214
9,963
4,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 7 / 0
5,341
486
4,292
8,940
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Mohawkasaurus
Jing Wei
10
0 / 2 / 0
5,563
506
4,080
5,670
1,812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
7
1 / 4 / 2
4,868
443
1,854
7,599
1,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
10
1 / 2 / 2
5,902
537
3,307
9,911
4,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
22
Kills
4
4
Deaths
22
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
4
8
W
Jormungandr
Alexonism
Jormungandr
8
0
1
8.5
L
Surtr
BDEADly24
Surtr
0
7
0
0
L
2
7
0
0.29
W
Danzaburou
HyperionRevenge
Danzaburou
2
0
0
2
W
Anubis
5
4
3
1.63
L
Jing Wei
Mohawkasaurus
Jing Wei
0
2
0
0
L
Mercury
1
4
2
0.5
W
1
0
4
3
L
Terra
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,595
Damage
16,747
32,219
Taken
42,083
16,693
Mitigated
14,723
15,278
Healing
9,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,848
1,562
0
4,610
7,158
2,503
0
1,600
5,558
0
35,199
W
Jormungandr
Alexonism
Jormungandr
7,017
2,683
0
2,693
6,029
4,907
286
222
5,315
52,560
1,021
L
Surtr
BDEADly24
Surtr
3,214
1,130
0
1,311
9,963
4,276
0
6,036
3,303
705
25,839
L
4,292
1,295
0
820
8,940
1,953
0
4,631
4,309
25,485
0
W
Danzaburou
HyperionRevenge
Danzaburou
3,457
899
0
3,136
4,649
1,355
0
412
4,237
0
47,634
W
Anubis
6,536
115
0
2,258
7,058
3,067
0
2,926
4,132
40,534
0
L
Jing Wei
Mohawkasaurus
Jing Wei
4,080
3,252
0
1,635
5,670
1,812
0
479
5,019
0
42,866
L
Mercury
1,854
607
0
1,434
7,599
1,826
0
2,482
5,010
0
20,636
W
4,737
250
0
2,581
7,325
4,861
0
1,910
5,415
31,634
0
L
Terra
3,307
271
1,604
2,349
9,911
4,856
0
3,960
5,801
22,559
1,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,496
Gold Earned
26,604
398
Minions Killed
236
0
Camps Cleared
0
1,158,033
Distance Traveled
1,045,156
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,968
633
60
5
0
273,453
0
W
Jormungandr
8,087
735
125
11
0
194,745
0
L
Surtr
4,930
448
47
4
0
215,071
0
L
Zeus
5,341
486
33
3
0
195,835
2
W
Danzaburou
6,795
618
92
8
0
211,615
0
W
Anubis
6,515
592
69
6
0
218,889
1
L
Jing Wei
5,563
506
84
8
0
183,338
0
L
Mercury
4,868
443
38
3
0
215,814
0
W
Cthulhu
6,131
557
52
5
0
259,331
0
L
Terra
5,902
537
34
3
0
235,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role