Player Matchup

Awilix
Awilix
 
Awilix
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ATECUBANOS01
Charybdis
Level 123
God Stats
0W - 3L
1,221 SR
Queue Stats
135W - 134L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
Catanc
Kumbhakarna
Level 147
God Stats
11W - 11L
1,506 SR
Queue Stats
429W - 388L
1,509 Elo+
Party 1
Sol
Sol
Drew5225
Sol
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 244L
1,541 Elo+
Party 1
Horus
Horus
nmezero
Horus
Level 123
God Stats
8W - 14L
1,639 SR
Queue Stats
403W - 335L
1,484 Elo+
Solo
Team Averages
Level 140
1,473 SR
1,504 Elo+

VS

Team Averages
Level 140
1,694 SR
1,542 Elo+
Sylvanus
Sylvanus
Anxiety4
Sylvanus
Level 123
God Stats
3W - 1L
1,583 SR
Queue Stats
162W - 143L
1,517 Elo+
Party 2
Ra
Ra
Brogen1
Ra
Level 125
God Stats
7W - 0L
2,032 SR
Queue Stats
247W - 199L
1,590 Elo+
Solo
Rama
Rama
ReandoroSenpai
Rama
Level 128
God Stats
3W - 3L
1,419 SR
Queue Stats
128W - 111L
1,517 Elo+
Party 2
Gilgamesh
Gilgamesh
YaliPapi
Gilgamesh
Level 140
God Stats
4W - 1L
1,747 SR
Queue Stats
124W - 105L
1,554 Elo+
Party 2
Bakasura
Bakasura
bogs fn binny
Bakasura
Level 186
God Stats
7W - 9L
1,687 SR
Queue Stats
286W - 264L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
1 / 5 / 3
5,388
539
4,649
11,564
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charybdis
ATECUBANOS01
Charybdis
6
0 / 7 / 2
4,087
409
517
6,282
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kumbhakarna
Catanc
Kumbhakarna
9
2 / 2 / 1
5,347
535
2,144
9,170
4,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 3 / 2
5,885
589
9,035
8,735
2,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
nmezero
Horus
11
0 / 0 / 0
5,469
547
1,708
5,887
3,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anxiety4
Sylvanus
9
1 / 2 / 7
5,620
562
5,691
5,340
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 0 / 4
7,345
735
6,795
6,312
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 0
6,795
680
5,579
5,177
1,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
YaliPapi
Gilgamesh
11
0 / 0 / 2
6,174
617
4,931
7,124
4,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
bogs fn binny
Bakasura
11
5 / 2 / 2
6,175
618
4,058
7,762
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
16
17
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
5
3
0.5
L
Charybdis
ATECUBANOS01
Charybdis
0
7
2
0.14
W
Sylvanus
Anxiety4
Sylvanus
1
2
7
2.25
W
5
0
4
7
L
Kumbhakarna
Catanc
Kumbhakarna
2
2
1
1.25
L
2
3
2
1
W
5
1
0
5
W
Gilgamesh
YaliPapi
Gilgamesh
0
0
2
1
W
Bakasura
bogs fn binny
Bakasura
5
2
2
3
L
Horus
nmezero
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,053
Damage
27,054
41,638
Taken
31,715
14,952
Mitigated
14,947
15,117
Healing
11,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
4,649
1,772
0
4,762
11,564
3,409
0
4,868
6,310
0
37,501
L
Charybdis
ATECUBANOS01
Charybdis
517
488
0
369
6,282
1,231
0
2,050
4,069
0
6,236
W
Sylvanus
Anxiety4
Sylvanus
5,691
2,524
463
588
5,340
2,859
0
2,738
2,602
15,789
6,621
W
6,795
898
1,147
3,636
6,312
2,723
0
3,290
3,022
48,659
1,530
L
Kumbhakarna
Catanc
Kumbhakarna
2,144
567
711
2,329
9,170
4,581
77
854
8,236
17,782
0
L
9,035
4,439
0
4,234
8,735
2,402
720
3,259
5,047
40,311
0
W
5,579
3,719
0
1,863
5,177
1,587
305
1,570
3,607
0
45,858
W
Gilgamesh
YaliPapi
Gilgamesh
4,931
972
0
1,660
7,124
4,874
0
2,136
4,988
0
34,139
W
Bakasura
bogs fn binny
Bakasura
4,058
3,110
0
2,049
7,762
2,904
0
1,445
6,317
0
31,482
L
Horus
nmezero
Horus
1,708
795
0
2,712
5,887
3,329
0
0
5,444
0
35,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,176
Gold Earned
32,109
237
Minions Killed
366
0
Camps Cleared
0
991,752
Distance Traveled
990,567
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,388
539
65
7
0
247,391
0
L
Charybdis
4,087
409
6
1
0
177,849
0
W
Sylvanus
5,620
562
29
3
0
175,820
0
W
Ra
7,345
735
109
11
0
220,052
1
L
Kumbhakarna
5,347
535
25
3
0
177,246
0
L
Sol
5,885
589
76
8
0
188,395
0
W
Rama
6,795
680
84
8
0
191,636
2
W
Gilgamesh
6,174
617
78
8
0
185,606
2
W
Bakasura
6,175
618
66
7
0
217,453
0
L
Horus
5,469
547
65
7
0
200,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role