Player Matchup

Loki
Loki
ECHO198711
Loki
Level 142
God Stats
4W - 6L
1,421 SR
Queue Stats
172W - 157L
1,541 Elo+
Party 1
Surtr
Surtr
Muslimwhale
Surtr
Level 160
God Stats
2W - 2L
1,651 SR
Queue Stats
151W - 151L
1,560 Elo+
Party 1
Hou Yi
Hou Yi
ToxicAggression
Hou Yi
Level 97
God Stats
1W - 1L
1,487 SR
Queue Stats
76W - 85L
1,488 Elo+
Solo
Atlas
Atlas
Wababamama
Atlas
Level 140
God Stats
1W - 3L
1,744 SR
Queue Stats
72W - 81L
1,546 Elo+
Party 1
Ra
Ra
ZuesOnlyfans
Ra
Level 138
God Stats
1W - 2L
1,475 SR
Queue Stats
83W - 78L
1,547 Elo+
Party 1
Team Averages
Level 135
1,556 SR
1,536 Elo+

VS

Team Averages
Level 147
1,528 SR
1,517 Elo+
Ares
Ares
Catabolise
Ares
Level 164
God Stats
47W - 40L
1,577 SR
Queue Stats
58W - 47L
1,529 Elo+
Solo
Charybdis
Charybdis
Dontask87
Charybdis
Level 149
God Stats
15W - 16L
1,517 SR
Queue Stats
288W - 279L
1,508 Elo+
Party 2
Thanatos
Thanatos
Fedebelo123
Thanatos
Level 106
God Stats
1W - 1L
1,329 SR
Queue Stats
57W - 51L
1,478 Elo+
Solo
Anubis
Anubis
FerAlvarez
Anubis
Level 179
God Stats
4W - 1L
1,660 SR
Queue Stats
135W - 140L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
NoobNugget096
Baron Samedi
Level 137
God Stats
57W - 55L
1,558 SR
Queue Stats
340W - 308L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 7
6,476
498
4,998
6,565
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 2 / 0
8,114
624
7,482
9,644
6,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
1 / 1 / 1
6,113
470
4,484
5,919
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
11
3 / 1 / 6
7,377
567
6,200
11,831
8,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
3 / 3 / 4
7,039
541
7,417
6,500
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
5,551
427
3,399
10,537
6,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Dontask87
Charybdis
13
1 / 0 / 0
7,462
574
4,999
7,067
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Fedebelo123
Thanatos
11
1 / 5 / 3
6,328
487
2,788
12,309
4,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
FerAlvarez
Anubis
14
1 / 3 / 2
7,481
575
3,833
8,625
3,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
NoobNugget096
Baron Samedi
13
5 / 1 / 2
7,488
576
11,736
8,116
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
14
Kills
9
9
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
5
1
0.3
W
Charybdis
Dontask87
Charybdis
1
0
0
1
L
2
2
7
2.75
W
Thanatos
Fedebelo123
Thanatos
1
5
3
0.5
W
Anubis
FerAlvarez
Anubis
1
3
2
0.67
L
5
2
0
2.5
W
Baron Samedi
NoobNugget096
Baron Samedi
5
1
2
6
L
1
1
1
1.5
L
Atlas
3
1
6
6
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,581
Damage
26,755
40,459
Taken
46,654
19,136
Mitigated
20,584
15,460
Healing
21,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,399
206
0
1,180
10,537
6,243
0
3,679
6,515
22,911
667
W
Charybdis
Dontask87
Charybdis
4,999
2,506
0
4,618
7,067
2,633
865
633
6,434
0
61,361
L
4,998
740
0
3,191
6,565
1,583
0
2,659
3,620
0
36,856
W
Thanatos
Fedebelo123
Thanatos
2,788
693
0
6,194
12,309
4,825
0
3,804
8,181
0
41,219
W
Anubis
FerAlvarez
Anubis
3,833
230
90
4,683
8,625
3,482
0
1,134
6,985
53,774
1,279
L
7,482
2,194
0
3,840
9,644
6,114
0
4,064
5,431
775
52,171
W
Baron Samedi
NoobNugget096
Baron Samedi
11,736
883
1,252
3,312
8,116
3,401
0
3,347
4,214
54,367
0
L
4,484
2,272
0
1,391
5,919
1,311
36
194
5,656
0
34,393
L
Atlas
6,200
2,200
0
4,312
11,831
8,029
0
6,274
4,892
20,508
432
L
7,417
230
474
2,252
6,500
2,099
0
3,968
2,118
52,411
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,119
Gold Earned
34,310
359
Minions Killed
424
0
Camps Cleared
0
1,242,450
Distance Traveled
1,245,565
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,551
427
49
4
0
241,999
5
W
Charybdis
7,462
574
108
8
0
230,337
0
L
Loki
6,476
498
64
5
0
305,932
0
W
Thanatos
6,328
487
68
5
0
279,444
0
W
Anubis
7,481
575
101
8
0
236,280
0
L
Surtr
8,114
624
105
8
0
253,975
0
W
Baron Samedi
7,488
576
98
8
0
257,505
4
L
Hou Yi
6,113
470
65
5
0
185,940
2
L
Atlas
7,377
567
18
1
0
235,704
0
L
Ra
7,039
541
107
8
0
260,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role