Player Matchup

Merlin
Merlin
 
Merlin
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pepesilviaa
Tsukuyomi
Level 171
God Stats
2W - 6L
1,583 SR
Queue Stats
76W - 61L
1,566 Elo+
Solo
Anhur
Anhur
StarGrail
Anhur
Level 115
God Stats
19W - 9L
1,827 SR
Queue Stats
178W - 124L
1,693 Elo+
Party 1
Tyr
Tyr
elculeador3500
Tyr
Level 69
God Stats
73W - 68L
1,606 SR
Queue Stats
197W - 166L
1,570 Elo+
Solo
Team Averages
Level 141
1,603 SR
1,566 Elo+

VS

Team Averages
Level 148
1,789 SR
1,643 Elo+
Fenrir
Fenrir
BabyChefD
Fenrir
Level 125
God Stats
5W - 1L
1,773 SR
Queue Stats
745W - 271L
1,673 Elo+
Party 2
Kumbhakarna
Kumbhakarna
BabyMilkD
Kumbhakarna
Level 125
God Stats
7W - 1L
1,803 SR
Queue Stats
396W - 270L
1,635 Elo+
Party 2
Danzaburou
Danzaburou
Secreti0n
Danzaburou
Level 159
God Stats
10W - 3L
1,737 SR
Queue Stats
143W - 141L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
Strokе
Tsukuyomi
Level 149
God Stats
28W - 8L
1,903 SR
Queue Stats
536W - 180L
1,700 Elo+
Party 2
Baron Samedi
Baron Samedi
Vunn
Baron Samedi
Level 182
God Stats
20W - 5L
1,727 SR
Queue Stats
75W - 35L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 6 / 1
7,661
547
7,849
9,071
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
 
Artio
13
3 / 3 / 1
7,582
542
5,286
12,078
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tsukuyomi
Pepesilviaa
Tsukuyomi
12
0 / 6 / 2
6,540
467
3,023
11,565
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
StarGrail
Anhur
13
0 / 3 / 1
7,142
510
5,779
9,135
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 0
7,106
508
5,431
12,930
7,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyChefD
Fenrir
16
8 / 0 / 3
9,687
692
12,124
15,723
9,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
BabyMilkD
Kumbhakarna
14
1 / 0 / 4
8,313
594
5,273
13,096
5,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Secreti0n
Danzaburou
2
0 / 1 / 0
4,437
317
578
1,120
187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tsukuyomi
Strokе
Tsukuyomi
17
9 / 2 / 6
9,149
654
10,700
10,829
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Vunn
Baron Samedi
13
5 / 1 / 11
7,932
567
12,367
10,420
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
23
23
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
1
0.25
L
Artio
 
Artio
3
3
1
1.17
W
Fenrir
BabyChefD
Fenrir
8
0
3
9.5
W
Kumbhakarna
BabyMilkD
Kumbhakarna
1
0
4
3
L
Tsukuyomi
Pepesilviaa
Tsukuyomi
0
6
2
0.17
W
Danzaburou
Secreti0n
Danzaburou
0
1
0
0
L
Anhur
StarGrail
Anhur
0
3
1
0.17
W
Tsukuyomi
Strokе
Tsukuyomi
9
2
6
6
W
Baron Samedi
Vunn
Baron Samedi
5
1
11
10.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,368
Damage
41,042
54,779
Taken
51,188
21,819
Mitigated
23,529
15,380
Healing
19,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,849
244
0
424
9,071
2,411
0
2,487
6,282
46,253
128
L
Artio
 
Artio
5,286
269
414
2,488
12,078
5,749
0
3,640
8,263
21,322
0
W
Fenrir
BabyChefD
Fenrir
12,124
4,711
0
6,625
15,723
9,589
84
999
14,590
0
70,540
W
Kumbhakarna
BabyMilkD
Kumbhakarna
5,273
343
1,118
3,091
13,096
5,745
0
1,579
11,121
44,748
4,057
L
Tsukuyomi
Pepesilviaa
Tsukuyomi
3,023
423
0
4,048
11,565
3,424
0
3,339
7,863
0
45,394
W
Danzaburou
Secreti0n
Danzaburou
578
252
0
158
1,120
187
0
454
574
0
4,247
L
Anhur
StarGrail
Anhur
5,779
2,585
0
2,893
9,135
2,730
0
5,657
3,336
0
54,660
W
Tsukuyomi
Strokе
Tsukuyomi
10,700
2,437
0
3,701
10,829
3,465
0
4,469
5,753
0
77,025
W
Baron Samedi
Vunn
Baron Samedi
12,367
1,053
1,169
3,618
10,420
4,543
0
3,907
6,023
42,164
0
L
5,431
1,030
0
5,113
12,930
7,505
0
964
11,868
0
44,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,031
Gold Earned
39,518
405
Minions Killed
412
0
Camps Cleared
0
1,320,710
Distance Traveled
1,294,012
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,661
547
92
7
0
264,830
2
L
Artio
7,582
542
39
3
0
279,771
8
W
Fenrir
9,687
692
124
9
0
297,184
0
W
Kumbhakarna
8,313
594
76
5
0
300,101
0
L
Tsukuyomi
6,540
467
92
7
0
310,005
0
W
Danzaburou
4,437
317
10
1
0
29,446
0
L
Anhur
7,142
510
94
7
0
241,161
2
W
Tsukuyomi
9,149
654
132
9
0
339,390
0
W
Baron Samedi
7,932
567
70
5
0
327,891
6
L
Tyr
7,106
508
88
6
0
224,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role