Player Matchup

Serqet
Serqet
Abejx
Serqet
Level 108
God Stats
13W - 7L
1,732 SR
Queue Stats
157W - 148L
1,550 Elo+
Party 1
Chaac
Chaac
JwilliamD
Chaac
Level 141
God Stats
1W - 0L
1,869 SR
Queue Stats
3W - 9L
1,138 Elo+
Party 3
Medusa
Medusa
TheSquatch970
Medusa
Level 68
God Stats
4W - 4L
1,562 SR
Queue Stats
5W - 11L
1,255 Elo+
Party 3
Merlin
Merlin
vlohh
Merlin
Level 128
God Stats
6W - 7L
1,440 SR
Queue Stats
253W - 226L
1,557 Elo+
Party 1
Bacchus
Bacchus
vue_123
Bacchus
Level 107
God Stats
21W - 15L
1,539 SR
Queue Stats
694W - 675L
1,467 Elo+
Solo
Team Averages
Level 110
1,629 SR
1,394 Elo+

VS

Team Averages
Level 111
1,538 SR
1,483 Elo+
Cthulhu
Cthulhu
FollowMe76
Cthulhu
Level 105
God Stats
8W - 9L
1,350 SR
Queue Stats
330W - 311L
1,481 Elo+
Party 2
Arachne
Arachne
Rvs Eli
Arachne
Level 80
God Stats
8W - 5L
1,583 SR
Queue Stats
126W - 87L
1,592 Elo+
Solo
Aphrodite
Aphrodite
Spenoy
Aphrodite
Level 141
God Stats
2W - 3L
1,537 SR
Queue Stats
69W - 78L
1,488 Elo+
Party 2
Hades
Hades
Xenthur425
Hades
Level 103
God Stats
1W - 1L
1,703 SR
Queue Stats
62W - 62L
1,436 Elo+
Solo
Skadi
Skadi
xXJonWangstaXx
Skadi
Level 128
God Stats
6W - 7L
1,519 SR
Queue Stats
66W - 87L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Abejx
Serqet
17
5 / 1 / 4
9,298
620
6,618
11,998
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chaac
JwilliamD
Chaac
14
3 / 0 / 8
8,549
570
7,353
10,495
9,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 0 / 5
9,038
603
6,476
6,641
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
vlohh
Merlin
15
3 / 1 / 3
8,712
581
3,656
6,755
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
vue_123
Bacchus
13
2 / 1 / 9
8,541
569
5,421
11,498
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FollowMe76
Cthulhu
10
0 / 2 / 0
6,357
424
5,403
9,449
3,803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
Rvs Eli
Arachne
10
1 / 7 / 1
6,304
420
3,215
10,434
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Spenoy
Aphrodite
10
0 / 6 / 1
6,239
416
3,379
9,175
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
13
1 / 1 / 0
7,751
517
3,723
6,056
2,337
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 4 / 0
8,205
547
7,183
9,529
2,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
20
Kills
3
3
Deaths
20
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
Abejx
Serqet
5
1
4
7
L
Cthulhu
FollowMe76
Cthulhu
0
2
0
0
W
Chaac
JwilliamD
Chaac
3
0
8
7
L
Arachne
Rvs Eli
Arachne
1
7
1
0.21
L
Aphrodite
Spenoy
Aphrodite
0
6
1
0.08
W
7
0
5
9.5
L
Hades
1
1
0
1
W
Merlin
vlohh
Merlin
3
1
3
4.5
W
Bacchus
vue_123
Bacchus
2
1
9
6.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
22,903
47,387
Taken
44,643
29,758
Mitigated
14,995
12,746
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Abejx
Serqet
6,618
2,144
0
1,670
11,998
5,127
0
2,455
9,543
0
72,734
L
Cthulhu
FollowMe76
Cthulhu
5,403
806
41
4,073
9,449
3,803
0
1,944
7,465
42,914
0
W
Chaac
JwilliamD
Chaac
7,353
226
0
3,105
10,495
9,701
503
1,636
8,859
0
46,703
L
Arachne
Rvs Eli
Arachne
3,215
2,633
0
613
10,434
3,179
595
2,575
7,490
0
23,299
L
Aphrodite
Spenoy
Aphrodite
3,379
388
1,481
2,850
9,175
2,963
366
2,387
6,606
29,633
213
W
6,476
1,017
377
2,554
6,641
2,002
2,592
3,642
2,999
0
63,936
L
Hades
3,723
73
120
3,613
6,056
2,337
0
1,170
4,694
45,837
585
W
Merlin
vlohh
Merlin
3,656
311
0
1,158
6,755
2,228
708
1,960
4,795
71,586
0
W
Bacchus
vue_123
Bacchus
5,421
714
0
3,882
11,498
10,700
369
3,579
7,919
28,996
973
L
7,183
2,337
0
500
9,529
2,713
586
614
8,289
0
59,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,138
Gold Earned
34,856
500
Minions Killed
359
0
Camps Cleared
0
1,584,728
Distance Traveled
1,321,743
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,298
620
127
8
0
386,030
1
L
Cthulhu
6,357
424
69
5
0
254,171
0
W
Chaac
8,549
570
87
6
0
290,641
0
L
Arachne
6,304
420
36
2
0
313,414
0
L
Aphrodite
6,239
416
49
3
0
266,491
0
W
Medusa
9,038
603
113
8
0
311,083
0
L
Hades
7,751
517
106
7
0
274,149
0
W
Merlin
8,712
581
132
9
0
303,233
5
W
Bacchus
8,541
569
41
3
0
293,741
5
L
Skadi
8,205
547
99
7
0
213,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role