Player Matchup

Horus
Horus
 
Horus
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
I_SomeMexican_I
Cernunnos
Level 123
God Stats
7W - 3L
1,496 SR
Queue Stats
108W - 122L
1,471 Elo+
Party 1
Jormungandr
Jormungandr
Yannk Crash
Jormungandr
Level 120
God Stats
243W - 204L
1,521 SR
Queue Stats
343W - 307L
1,467 Elo+
Solo
Zeus
Zeus
zekeisindanger
Zeus
Level 127
God Stats
3W - 0L
1,901 SR
Queue Stats
48W - 74L
1,412 Elo+
Party 1
Team Averages
Level 162
1,584 SR
1,470 Elo+

VS

Team Averages
Level 73
1,465 SR
1,432 Elo+
King Arthur
King Arthur
FTNS
King Arthur
Level 87
God Stats
2W - 4L
1,179 SR
Queue Stats
16W - 17L
1,427 Elo+
Party 2
Vulcan
Vulcan
SaulEMR05
Vulcan
Level 124
God Stats
3W - 6L
1,432 SR
Queue Stats
174W - 149L
1,613 Elo+
Solo
Ares
Ares
SippinHotcoco
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,155 Elo+
Party 2
Cabrakan
Cabrakan
Stepper385
Cabrakan
Level 115
God Stats
16W - 7L
1,921 SR
Queue Stats
296W - 276L
1,487 Elo+
Solo
Danzaburou
Danzaburou
Toosticks
Danzaburou
Level 8
God Stats
0W - 2L
1,295 SR
Queue Stats
11W - 14L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 0 / 5
7,192
553
4,782
8,526
4,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nemesis
 
Nemesis
12
4 / 1 / 1
6,927
533
5,448
11,465
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
I_SomeMexican_I
Cernunnos
13
3 / 0 / 0
7,121
548
5,031
4,149
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Yannk Crash
Jormungandr
15
7 / 1 / 1
9,629
741
10,711
12,345
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 1 / 6
7,638
588
7,642
5,555
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FTNS
King Arthur
12
0 / 5 / 1
6,545
503
6,520
14,118
9,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
SaulEMR05
Vulcan
11
1 / 3 / 1
6,256
481
6,917
8,123
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,426
417
3,128
11,629
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
Stepper385
Cabrakan
11
2 / 2 / 1
6,424
494
4,648
9,422
5,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Toosticks
Danzaburou
9
0 / 2 / 0
5,493
423
1,807
5,482
1,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
3
3
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
5
2.5
W
Nemesis
 
Nemesis
4
1
1
4.5
L
King Arthur
FTNS
King Arthur
0
5
1
0.1
W
Cernunnos
I_SomeMexican_I
Cernunnos
3
0
0
3
L
Vulcan
SaulEMR05
Vulcan
1
3
1
0.5
L
0
3
0
0
L
Cabrakan
Stepper385
Cabrakan
2
2
1
1.25
L
Danzaburou
Toosticks
Danzaburou
0
2
0
0
W
Jormungandr
Yannk Crash
Jormungandr
7
1
1
7.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,614
Damage
23,020
42,040
Taken
48,774
17,907
Mitigated
28,074
16,670
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,782
1,928
2,711
3,984
8,526
4,796
187
1,556
6,938
0
25,902
W
Nemesis
 
Nemesis
5,448
1,893
0
2,882
11,465
3,624
1
5,606
5,536
0
51,044
L
King Arthur
FTNS
King Arthur
6,520
1,011
0
2,754
14,118
9,234
0
9,488
4,630
0
46,612
W
Cernunnos
I_SomeMexican_I
Cernunnos
5,031
1,838
0
1,387
4,149
1,607
457
1,121
3,028
0
59,504
L
Vulcan
SaulEMR05
Vulcan
6,917
266
0
1,764
8,123
2,479
215
4,314
3,809
37,750
724
L
3,128
257
0
1,118
11,629
8,779
0
1,370
10,259
15,442
0
L
Cabrakan
Stepper385
Cabrakan
4,648
631
0
3,300
9,422
5,806
0
2,526
6,896
42,727
0
L
Danzaburou
Toosticks
Danzaburou
1,807
613
0
1,230
5,482
1,776
0
223
5,259
0
32,009
W
Jormungandr
Yannk Crash
Jormungandr
10,711
3,439
0
5,456
12,345
6,258
480
1,821
10,429
70,169
2,520
W
7,642
844
0
250
5,555
1,622
0
3,997
1,290
47,507
408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,507
Gold Earned
30,144
434
Minions Killed
318
0
Camps Cleared
0
1,304,963
Distance Traveled
1,275,414
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,192
553
34
3
0
246,182
2
W
Nemesis
6,927
533
79
6
0
292,537
5
L
King Arthur
6,545
503
91
7
0
254,088
2
W
Cernunnos
7,121
548
93
7
0
225,843
0
L
Vulcan
6,256
481
70
5
0
263,111
4
L
Ares
5,426
417
24
2
0
244,889
0
L
Cabrakan
6,424
494
77
6
0
279,595
0
L
Danzaburou
5,493
423
56
4
0
233,731
6
W
Jormungandr
9,629
741
128
10
0
267,230
0
W
Zeus
7,638
588
100
8
0
273,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role