Player Matchup

King Arthur
King Arthur
DinozZt-23
King Arthur
Level 137
God Stats
18W - 22L
1,450 SR
Queue Stats
114W - 102L
1,452 Elo+
Party 1
Hel
Hel
PattyMcFatty115
Hel
Level 129
God Stats
1W - 1L
1,255 SR
Queue Stats
25W - 17L
1,631 Elo+
Solo
Aphrodite
Aphrodite
g0yokunomajo
Aphrodite
Level 201
God Stats
34W - 17L
1,644 SR
Queue Stats
198W - 176L
1,502 Elo+
Solo
Cthulhu
Cthulhu
iiTzTesto
Cthulhu
Level 155
God Stats
5W - 4L
1,669 SR
Queue Stats
128W - 123L
1,467 Elo+
Party 1
Rama
Rama
jaromanx
Rama
Level 82
God Stats
5W - 6L
1,608 SR
Queue Stats
41W - 31L
1,586 Elo+
Solo
Team Averages
Level 141
1,525 SR
1,528 Elo+

VS

Team Averages
Level 134
1,473 SR
1,511 Elo+
Odin
Odin
 
Odin
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JayFragsALOT
Ne Zha
Level 122
God Stats
1W - 6L
1,337 SR
Queue Stats
211W - 208L
1,481 Elo+
Solo
Ix Chel
Ix Chel
ShurasPath
Ix Chel
Level 140
God Stats
5W - 7L
1,610 SR
Queue Stats
464W - 448L
1,526 Elo+
Solo
Terra
Terra
TrueBren
Terra
Level 102
God Stats
14W - 16L
1,448 SR
Queue Stats
221W - 194L
1,521 Elo+
Solo
Medusa
Medusa
joj54
Medusa
Level 129
God Stats
27W - 27L
1,468 SR
Queue Stats
147W - 150L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DinozZt-23
King Arthur
10
2 / 2 / 1
5,769
577
3,766
8,517
6,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
5 / 0 / 2
6,030
603
3,893
4,344
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Aphrodite
g0yokunomajo
Aphrodite
11
0 / 1 / 5
5,935
594
4,690
6,228
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
iiTzTesto
Cthulhu
9
2 / 0 / 5
5,046
505
7,055
7,662
4,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Rama
8
1 / 0 / 3
4,768
477
4,358
4,774
1,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
2 / 2 / 0
5,599
560
5,454
8,089
6,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
10
1 / 1 / 0
4,992
499
777
6,285
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
ShurasPath
Ix Chel
9
0 / 2 / 2
5,302
530
4,266
7,128
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
TrueBren
Terra
8
0 / 3 / 0
4,871
487
2,704
9,820
5,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
joj54
Medusa
9
0 / 2 / 0
4,793
479
4,106
6,295
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
3
3
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
2
0
1
W
King Arthur
DinozZt-23
King Arthur
2
2
1
1.25
L
Ne Zha
1
1
0
1
W
5
0
2
6
L
Ix Chel
ShurasPath
Ix Chel
0
2
2
0.5
L
Terra
TrueBren
Terra
0
3
0
0
W
Aphrodite
g0yokunomajo
Aphrodite
0
1
5
2.5
W
Cthulhu
iiTzTesto
Cthulhu
2
0
5
4.5
W
Rama
1
0
3
2.5
L
Medusa
joj54
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,762
Damage
17,307
31,525
Taken
37,617
15,090
Mitigated
17,686
14,819
Healing
15,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,454
1,340
0
3,419
8,089
6,116
0
2,309
5,743
0
32,590
W
King Arthur
DinozZt-23
King Arthur
3,766
603
0
1,790
8,517
6,551
0
627
7,813
821
34,296
L
Ne Zha
777
399
0
3,558
6,285
1,656
0
764
5,521
0
38,449
W
3,893
295
1,272
3,320
4,344
1,151
0
927
3,319
34,487
0
L
Ix Chel
ShurasPath
Ix Chel
4,266
769
469
2,597
7,128
2,211
0
4,962
2,166
24,859
0
L
Terra
TrueBren
Terra
2,704
271
1,881
3,026
9,820
5,754
0
4,067
5,369
14,120
0
W
Aphrodite
g0yokunomajo
Aphrodite
4,690
82
216
3,725
6,228
1,901
11
2,558
3,352
33,772
2,130
W
Cthulhu
iiTzTesto
Cthulhu
7,055
943
245
2,102
7,662
4,214
0
1,102
6,560
18,800
0
W
Rama
4,358
3,541
0
2,149
4,774
1,273
30
1,263
3,511
0
26,635
L
Medusa
joj54
Medusa
4,106
1,152
0
190
6,295
1,949
0
2,918
3,055
0
33,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
25,557
276
Minions Killed
242
0
Camps Cleared
0
1,016,839
Distance Traveled
948,827
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,599
560
61
6
0
188,875
2
W
King Arthur
5,769
577
62
6
0
193,756
1
L
Ne Zha
4,992
499
70
7
0
175,381
0
W
Hel
6,030
603
70
7
0
222,717
0
L
Ix Chel
5,302
530
55
6
0
186,677
0
L
Terra
4,871
487
12
1
0
204,772
2
W
Aphrodite
5,935
594
75
8
0
205,884
1
W
Cthulhu
5,046
505
21
2
0
210,464
0
W
Rama
4,768
477
48
5
0
184,018
0
L
Medusa
4,793
479
44
4
0
193,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role