Player Matchup

Jormungandr
Jormungandr
BoreHarD
Jormungandr
Level 185
God Stats
2W - 1L
1,511 SR
Queue Stats
180W - 202L
1,391 Elo+
Solo
Kumbhakarna
Kumbhakarna
Memecory
Kumbhakarna
Level 65
God Stats
4W - 3L
1,498 SR
Queue Stats
309W - 331L
1,413 Elo+
Solo
Atlas
Atlas
ReadnRainJoe
Atlas
Level 124
God Stats
3W - 3L
1,411 SR
Queue Stats
825W - 839L
1,437 Elo+
Solo
Chernobog
Chernobog
TragicKoi2987
Chernobog
Level 109
God Stats
3W - 0L
1,591 SR
Queue Stats
39W - 49L
1,406 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sruill
Ah Muzen Cab
Level 85
God Stats
3W - 2L
1,609 SR
Queue Stats
117W - 137L
1,442 Elo+
Solo
Team Averages
Level 114
1,524 SR
1,418 Elo+

VS

Team Averages
Level 122
1,458 SR
1,435 Elo+
Susano
Susano
Aeronxox
Susano
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
283W - 286L
1,473 Elo+
Solo
Bacchus
Bacchus
JWitt7
Bacchus
Level 129
God Stats
2W - 2L
1,633 SR
Queue Stats
56W - 54L
1,476 Elo+
Solo
Ganesha
Ganesha
M0oN DuSt 85
Ganesha
Level 159
God Stats
0W - 2L
1,258 SR
Queue Stats
136W - 128L
1,435 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TwentySevens
Morgan Le Fay
Level 84
God Stats
5W - 3L
1,638 SR
Queue Stats
113W - 108L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
dantekrank
Sun Wukong
Level 156
God Stats
0W - 2L
1,260 SR
Queue Stats
46W - 76L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoreHarD
Jormungandr
20
5 / 1 / 25
12,684
746
15,437
17,871
22,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
Memecory
Kumbhakarna
20
4 / 4 / 23
14,852
874
12,979
28,681
34,391
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

2
0 / 0 / 0
4,968
292
0
0
0
Chernobog
TragicKoi2987
Chernobog
19
8 / 4 / 16
12,466
733
22,723
17,340
8,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
sruill
Ah Muzen Cab
20
16 / 3 / 8
14,301
841
26,413
15,917
7,727
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Aeronxox
Susano
15
3 / 9 / 6
11,317
666
9,666
14,548
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
JWitt7
Bacchus
17
1 / 7 / 7
11,358
668
10,876
18,459
27,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ganesha
M0oN DuSt 85
Ganesha
18
0 / 5 / 12
11,752
691
9,369
21,257
28,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
TwentySevens
Morgan Le Fay
20
7 / 5 / 3
13,543
797
29,142
17,273
8,902
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
dantekrank
Sun Wukong
16
1 / 7 / 6
10,180
599
8,686
24,038
28,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
46
33
Kills
12
12
Deaths
33
72
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Susano
Aeronxox
Susano
3
9
6
0.67
W
Jormungandr
BoreHarD
Jormungandr
5
1
25
17.5
L
Bacchus
JWitt7
Bacchus
1
7
7
0.64
L
Ganesha
M0oN DuSt 85
Ganesha
0
5
12
1.2
W
Kumbhakarna
Memecory
Kumbhakarna
4
4
23
3.88
W
0
0
0
0
W
Chernobog
TragicKoi2987
Chernobog
8
4
16
4
L
Morgan Le Fay
TwentySevens
Morgan Le Fay
7
5
3
1.7
L
Sun Wukong
dantekrank
Sun Wukong
1
7
6
0.57
W
Ah Muzen Cab
sruill
Ah Muzen Cab
16
3
8
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,552
Damage
67,739
79,809
Taken
95,575
72,951
Mitigated
99,957
29,160
Healing
20,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Aeronxox
Susano
9,666
1,892
485
686
14,548
6,196
903
5,067
9,481
0
19,231
W
Jormungandr
BoreHarD
Jormungandr
15,437
4,484
2,154
4,742
17,871
22,148
480
10,748
7,123
30,299
1,129
L
Bacchus
JWitt7
Bacchus
10,876
89
972
2,070
18,459
27,597
198
5,354
13,105
19,532
30
L
Ganesha
M0oN DuSt 85
Ganesha
9,369
509
1,553
4,029
21,257
28,268
462
4,886
16,371
21,622
632
W
Kumbhakarna
Memecory
Kumbhakarna
12,979
575
5,601
5,284
28,681
34,391
814
17,187
11,494
45,796
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Chernobog
TragicKoi2987
Chernobog
22,723
14,415
1,122
5,752
17,340
8,685
570
9,596
7,744
0
36,494
L
Morgan Le Fay
TwentySevens
Morgan Le Fay
29,142
3,479
2,605
4,353
17,273
8,902
1,651
7,151
10,122
57,947
349
L
Sun Wukong
dantekrank
Sun Wukong
8,686
963
29
3,811
24,038
28,994
323
5,428
18,610
0
18,072
W
Ah Muzen Cab
sruill
Ah Muzen Cab
26,413
14,680
2,263
2,242
15,917
7,727
1,786
11,544
4,373
0
55,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,271
Gold Earned
58,150
196
Minions Killed
191
0
Camps Cleared
0
1,318,241
Distance Traveled
1,415,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,317
666
32
2
0
203,649
0
W
Jormungandr
12,684
746
43
3
0
357,731
0
L
Bacchus
11,358
668
21
1
0
280,871
0
L
Ganesha
11,752
691
21
1
0
324,730
0
W
Kumbhakarna
14,852
874
51
3
0
320,183
0
W
Atlas
4,968
292
0
0
0
0
0
W
Chernobog
12,466
733
40
2
0
311,912
0
L
Morgan Le Fay
13,543
797
90
5
0
316,803
0
L
Sun Wukong
10,180
599
27
2
0
289,418
0
W
Ah Muzen Cab
14,301
841
62
4
0
328,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role