Player Matchup

Ah Puch
Ah Puch
Silver IV
Bronzerbby
Ah Puch
Silver IV
Level 43
God Stats
2W - 1L
1,783 SR
Queue Stats
18W - 36L
1,029 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
MIDNIGHTzs
Sun Wukong
Silver IV
Level 196
God Stats
6W - 10L
1,569 SR
Queue Stats
746W - 801L
857 MMR
Solo
Cthulhu
Cthulhu
Silver III
MrGoForNothin
Cthulhu
Silver III
Level 99
God Stats
3W - 6L
1,485 SR
Queue Stats
248W - 274L
852 MMR
Solo
Charybdis
Charybdis
Silver IV
PoacherTy97
Charybdis
Silver IV
Level 148
God Stats
105W - 77L
1,563 SR
Queue Stats
314W - 345L
851 MMR
Solo
Arachne
Arachne
Bronze I
crossfranklin
Arachne
Bronze I
Level 144
God Stats
0W - 2L
1,291 SR
Queue Stats
74W - 109L
1,027 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,538 SR
923 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,504 SR
929 MMR
Skadi
Skadi
Silver II
AttractedCastle
Skadi
Silver II
Level 124
God Stats
49W - 44L
1,491 SR
Queue Stats
265W - 284L
829 MMR
Solo
Hera
Hera
Silver III
HellfireGoth698
Hera
Silver III
Level 157
God Stats
12W - 11L
1,445 SR
Queue Stats
521W - 567L
836 MMR
Solo
Ymir
Ymir
Silver III
Magnasius
Ymir
Silver III
Level 114
God Stats
32W - 26L
1,578 SR
Queue Stats
189W - 209L
979 MMR
Solo
Cernunnos
Cernunnos
Silver I
SQD11CPT
Cernunnos
Silver I
Level 66
God Stats
16W - 11L
1,617 SR
Queue Stats
82W - 98L
986 MMR
Solo
Fenrir
Fenrir
Silver III
rawrrscream
Fenrir
Silver III
Level 146
God Stats
28W - 46L
1,387 SR
Queue Stats
611W - 649L
1,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bronzerbby
Ah Puch
15
2 / 7 / 0
9,070
504
11,381
16,438
4,931
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
MIDNIGHTzs
Sun Wukong
8
0 / 1 / 0
6,184
344
2,499
8,461
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
12
0 / 4 / 1
7,105
395
7,604
15,209
13,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
PoacherTy97
Charybdis
16
1 / 4 / 1
9,365
520
8,591
12,274
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
14
0 / 2 / 0
7,829
435
1,653
13,185
5,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThanatosJormungandrNu WaAo KuangAnubis

VS

Bans
AthenaBaron SamediBacchusBakasuraBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 0
12,012
667
7,375
7,751
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 1 / 6
10,037
558
6,206
8,666
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
15
2 / 0 / 7
10,652
592
7,261
16,128
13,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
SQD11CPT
Cernunnos
17
3 / 1 / 5
10,811
601
10,573
11,582
3,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
19
8 / 1 / 4
11,734
652
12,072
17,430
7,382
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
18
18
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Ah Puch
Bronzerbby
Ah Puch
2
7
0
0.29
W
2
1
6
5
L
Sun Wukong
MIDNIGHTzs
Sun Wukong
0
1
0
0
W
Ymir
2
0
7
5.5
L
Cthulhu
0
4
1
0.13
L
Charybdis
PoacherTy97
Charybdis
1
4
1
0.38
W
Cernunnos
SQD11CPT
Cernunnos
3
1
5
5.5
L
Arachne
0
2
0
0
W
Fenrir
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,728
Damage
43,487
65,567
Taken
61,557
33,915
Mitigated
30,282
15,839
Healing
24,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,375
1,951
0
1,242
7,751
2,753
7,468
1,044
6,622
0
102,296
L
Ah Puch
Bronzerbby
Ah Puch
11,381
1,107
0
5,346
16,438
4,931
572
3,732
12,403
83,809
1,261
W
6,206
1,615
0
2,679
8,666
2,533
658
4,856
3,777
58,493
1,106
L
Sun Wukong
MIDNIGHTzs
Sun Wukong
2,499
256
0
1,316
8,461
5,424
216
2,895
5,382
0
19,012
W
Ymir
7,261
1,442
0
3,189
16,128
13,617
157
6,101
9,871
50,144
1,276
L
Cthulhu
7,604
295
327
1,440
15,209
13,577
0
4,285
10,809
38,889
617
L
Charybdis
PoacherTy97
Charybdis
8,591
3,307
0
4,064
12,274
4,070
0
1,234
11,000
0
73,508
W
Cernunnos
SQD11CPT
Cernunnos
10,573
5,749
0
6,750
11,582
3,997
1,583
3,478
8,104
0
76,774
L
Arachne
1,653
1,368
0
3,346
13,185
5,913
76
581
12,563
0
49,933
W
Fenrir
12,072
2,653
0
10,733
17,430
7,382
2,515
4,562
12,765
0
77,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,553
Gold Earned
55,246
441
Minions Killed
577
0
Camps Cleared
0
1,446,401
Distance Traveled
1,789,617
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,012
667
158
9
0
360,262
6
L
Ah Puch
9,070
504
127
7
0
285,365
0
W
Hera
10,037
558
120
7
0
347,473
2
L
Sun Wukong
6,184
344
28
2
0
214,932
2
W
Ymir
10,652
592
61
3
0
351,681
10
L
Cthulhu
7,105
395
64
4
0
296,166
4
L
Charybdis
9,365
520
130
7
0
319,436
6
W
Cernunnos
10,811
601
128
7
0
319,290
0
L
Arachne
7,829
435
92
5
0
330,502
0
W
Fenrir
11,734
652
110
6
0
410,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role