Player Matchup

Jormungandr
Jormungandr
Bronze III
rocksteraj88
Jormungandr
Bronze III
Level 138
God Stats
1W - 0L
1,622 SR
Queue Stats
2W - 1L
1,578 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,622 SR
1,578 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,500 SR
1,322 MMR
Bakasura
Bakasura
Bronze III
Skrumpadoochus
Bakasura
Bronze III
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
rocksteraj88
Jormungandr
20
8 / 4 / 0
21,361
1,017
26,624
32,756
29,238
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
MulanSkadiCharybdisCthulhuHercules

VS

Bans
PoseidonAnubisHe BoKing ArthurFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
4 / 8 / 0
18,577
885
26,871
33,988
27,908
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
8
Kills
4
4
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
4
8
0
0.5
W
Jormungandr
rocksteraj88
Jormungandr
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,624
Damage
26,871
32,756
Taken
33,988
29,238
Mitigated
27,908
1,041
Healing
13,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
26,871
14,072
0
13,282
33,988
27,908
1,101
25,652
8,336
1,249
78,853
W
Jormungandr
rocksteraj88
Jormungandr
26,624
6,080
0
1,041
32,756
29,238
1,019
1,789
23,322
140,602
6,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,361
Gold Earned
18,577
236
Minions Killed
193
10
Camps Cleared
8
386,756
Distance Traveled
368,478
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
18,577
885
193
9
8
368,478
0
W
Jormungandr
21,361
1,017
236
11
10
386,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role