Player Matchup

Neith
Neith
 
Neith
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aelin7983
Ra
Level 75
God Stats
2W - 0L
1,336 SR
Queue Stats
57W - 54L
1,540 Elo+
Solo
Eset
Eset
Carmelojello
Eset
Level 68
God Stats
10W - 4L
1,738 SR
Queue Stats
48W - 41L
1,550 Elo+
Solo
Ymir
Ymir
RedCrescentMoon
Ymir
Level 165
God Stats
6W - 6L
1,566 SR
Queue Stats
169W - 137L
1,551 Elo+
Solo
Da Ji
Da Ji
Space Case4701
Da Ji
Level 32
God Stats
6W - 9L
1,500 SR
Queue Stats
27W - 31L
1,461 Elo+
Solo
Team Averages
Level 95
1,528 SR
1,520 Elo+

VS

Team Averages
Level 127
1,582 SR
1,495 Elo+
Chaac
Chaac
 
Chaac
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hellfinx
Merlin
Level 128
God Stats
9W - 9L
1,584 SR
Queue Stats
453W - 475L
1,527 Elo+
Solo
Kumbhakarna
Kumbhakarna
Pariskmz
Kumbhakarna
Level 145
God Stats
3W - 2L
1,684 SR
Queue Stats
80W - 81L
1,512 Elo+
Solo
Cabrakan
Cabrakan
Phelesier
Cabrakan
Level 64
God Stats
6W - 3L
1,640 SR
Queue Stats
158W - 161L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 0 / 12
7,529
1,255
6,393
2,323
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 14
6,796
1,133
5,462
4,733
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 0 / 10
7,389
1,232
5,155
1,084
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 14
7,209
1,202
5,881
5,704
4,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
6 / 2 / 8
7,944
1,324
3,043
4,501
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Team 1 Tickets

363

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 1
6,799
1,133
3,801
6,978
5,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
 
Chang'e
11
0 / 2 / 2
5,822
970
2,651
3,690
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Hellfinx
Merlin
12
2 / 2 / 1
6,983
1,164
4,562
4,302
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Pariskmz
Kumbhakarna
11
0 / 5 / 3
6,102
1,017
2,258
7,982
5,803
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
Phelesier
Cabrakan
12
0 / 6 / 3
6,350
1,058
3,006
8,823
6,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
16
Kills
4
4
Deaths
16
58
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
12
10
L
Chaac
 
Chaac
2
1
1
2.5
L
Chang'e
 
Chang'e
0
2
2
0.5
W
1
2
14
4
W
4
0
10
9
L
Merlin
Hellfinx
Merlin
2
2
1
1.25
L
Kumbhakarna
Pariskmz
Kumbhakarna
0
5
3
0.3
L
Cabrakan
Phelesier
Cabrakan
0
6
3
0.25
W
1
0
14
8
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,934
Damage
16,278
18,345
Taken
31,775
9,651
Mitigated
19,986
3,356
Healing
3,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,393
2,458
0
920
2,323
911
0
1,188
1,135
0
12,382
L
Chaac
 
Chaac
3,801
456
0
1,180
6,978
5,583
0
3,109
3,755
0
12,677
L
Chang'e
 
Chang'e
2,651
404
556
440
3,690
1,061
0
2,517
1,173
7,955
238
W
5,462
457
346
570
4,733
1,733
0
3,142
1,591
15,232
513
W
5,155
178
445
0
1,084
371
0
834
250
18,620
0
L
Merlin
Hellfinx
Merlin
4,562
140
0
500
4,302
1,418
0
1,729
2,573
27,561
0
L
Kumbhakarna
Pariskmz
Kumbhakarna
2,258
91
0
0
7,982
5,803
0
3,749
4,233
9,515
676
L
Cabrakan
Phelesier
Cabrakan
3,006
555
0
649
8,823
6,121
0
4,974
3,849
6,434
295
W
5,881
1,483
0
857
5,704
4,099
0
3,613
2,091
14,090
0
W
3,043
1,106
0
218
4,501
2,537
0
3,268
1,233
0
10,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,867
Gold Earned
32,056
109
Minions Killed
106
8
Camps Cleared
4
550,085
Distance Traveled
493,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,529
1,255
11
2
0
107,049
0
L
Chaac
6,799
1,133
17
3
2
116,683
0
L
Chang'e
5,822
970
15
3
1
68,183
0
W
Ra
6,796
1,133
32
5
1
115,111
0
W
Eset
7,389
1,232
42
7
1
121,220
0
L
Merlin
6,983
1,164
54
9
0
106,419
0
L
Kumbhakarna
6,102
1,017
13
2
0
100,468
0
L
Cabrakan
6,350
1,058
7
1
1
101,975
0
W
Ymir
7,209
1,202
11
2
1
101,863
0
W
Da Ji
7,944
1,324
13
2
5
104,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role