Player Matchup

Jing Wei
Jing Wei
GAMMY_zw
Jing Wei
Level 81
God Stats
3W - 9L
1,719 SR
Queue Stats
492W - 485L
1,518 Elo+
Solo
Aphrodite
Aphrodite
IIGirthVaderII
Aphrodite
Level 121
God Stats
7W - 10L
1,479 SR
Queue Stats
52W - 49L
1,512 Elo+
Solo
Nemesis
Nemesis
QweenCassiopiea
Nemesis
Level 39
God Stats
1W - 3L
1,538 SR
Queue Stats
27W - 44L
1,348 Elo+
Party 2
Eset
Eset
mrmagic502
Eset
Level 68
God Stats
11W - 16L
1,448 SR
Queue Stats
91W - 113L
1,477 Elo+
Party 2
Thor
Thor
vRabid
Thor
Level 44
God Stats
3W - 7L
1,355 SR
Queue Stats
48W - 48L
1,434 Elo+
Solo
Team Averages
Level 71
1,508 SR
1,458 Elo+

VS

Team Averages
Level 103
1,489 SR
1,323 Elo+
Hel
Hel
AbsolutehZero
Hel
Level 155
God Stats
5W - 3L
1,607 SR
Queue Stats
519W - 493L
1,459 Elo+
Solo
Cthulhu
Cthulhu
ReivenOwn
Cthulhu
Level 109
God Stats
1W - 2L
1,204 SR
Queue Stats
3W - 11L
1,074 Elo+
Party 1
Erlang Shen
Erlang Shen
WakeUpCrucified
Erlang Shen
Level 106
God Stats
19W - 15L
1,605 SR
Queue Stats
224W - 215L
1,469 Elo+
Solo
Mulan
Mulan
WhyNutDonut
Mulan
Level 136
God Stats
36W - 30L
1,528 SR
Queue Stats
237W - 236L
1,478 Elo+
Solo
Neith
Neith
dizel_mashin
Neith
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 8L
1,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GAMMY_zw
Jing Wei
13
4 / 1 / 1
7,519
470
17,483
13,488
6,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
IIGirthVaderII
Aphrodite
12
0 / 0 / 5
7,839
490
4,220
11,582
10,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 1 / 4
7,049
441
6,833
14,646
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 4 / 1
6,675
417
2,444
8,441
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
vRabid
Thor
12
1 / 6 / 0
6,971
436
2,997
11,956
3,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
9,830
614
9,684
8,619
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cthulhu
ReivenOwn
Cthulhu
13
2 / 0 / 0
8,359
522
10,959
18,919
9,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
WakeUpCrucified
Erlang Shen
13
0 / 1 / 4
7,579
474
6,726
11,629
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
5 / 2 / 0
10,127
633
11,490
11,967
10,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 4 / 0
6,840
428
4,282
8,325
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
7
Kills
12
12
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
Jing Wei
GAMMY_zw
Jing Wei
4
1
1
4.5
L
Aphrodite
IIGirthVaderII
Aphrodite
0
0
5
2.5
L
1
1
4
3
W
Cthulhu
ReivenOwn
Cthulhu
2
0
0
2
W
Erlang Shen
WakeUpCrucified
Erlang Shen
0
1
4
2
W
5
2
0
2.5
W
0
4
0
0
L
1
4
1
0.38
L
Thor
vRabid
Thor
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,977
Damage
43,141
60,113
Taken
59,459
27,823
Mitigated
31,755
23,605
Healing
28,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,684
0
2,341
5,172
8,619
3,398
577
1,496
7,123
71,684
2,648
L
Jing Wei
GAMMY_zw
Jing Wei
17,483
14,327
0
5,293
13,488
6,639
183
5,912
7,502
0
75,720
L
Aphrodite
IIGirthVaderII
Aphrodite
4,220
870
3,274
5,931
11,582
10,447
137
5,247
6,217
26,592
0
L
6,833
2,562
180
5,864
14,646
4,744
0
2,415
11,932
0
54,370
W
Cthulhu
ReivenOwn
Cthulhu
10,959
646
2,984
8,391
18,919
9,896
0
3,524
15,395
41,582
1,109
W
Erlang Shen
WakeUpCrucified
Erlang Shen
6,726
3,553
0
4,788
11,629
4,965
1,388
610
11,019
0
54,272
W
11,490
1,665
0
4,267
11,967
10,387
0
562
11,405
0
75,374
W
4,282
1,102
0
803
8,325
3,109
0
667
7,658
0
33,134
L
2,444
437
244
1,938
8,441
2,468
0
4,094
4,247
33,586
0
L
Thor
vRabid
Thor
2,997
765
0
881
11,956
3,525
0
2,008
9,434
0
34,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,053
Gold Earned
42,735
363
Minions Killed
442
0
Camps Cleared
0
1,476,363
Distance Traveled
1,594,957
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,830
614
126
8
0
354,915
2
L
Jing Wei
7,519
470
108
7
0
266,571
2
L
Aphrodite
7,839
490
39
2
0
279,282
2
L
Nemesis
7,049
441
93
6
0
373,378
4
W
Cthulhu
8,359
522
54
3
0
322,171
5
W
Erlang Shen
7,579
474
81
5
0
394,649
2
W
Mulan
10,127
633
113
7
0
265,511
0
W
Neith
6,840
428
68
4
0
257,711
0
L
Eset
6,675
417
69
4
0
265,816
2
L
Thor
6,971
436
54
3
0
291,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role